Jump to content

daChoko

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by daChoko

  1. What mods are you using and if you deactivate mods one by one, when does the error disappear?
  2. You can try Absolute Camera, it has a FOV slider: https://www.nexusmods.com/witcher3/mods/856?tab=description.
  3. This mod adds "Enable Temporal AA". No idear if thats "TAAU". https://www.nexusmods.com/witcher3/mods/2658?tab=description
  4. Tried it but in line 15163 Im at my wit's end.
  5. I have basicly zero experience with modding but I think you just have to: - get Notepad++ with compare plugin - grab the new (pacht 4.0) version of r4Player.ws from "The Witcher 3 Wild Hunt\content\content0\scripts\game\player" - open both the old modded version and the new one in notepad++ and use Plugins, Compare, Compare -> now you will see two types of differences - the modifications the modder did, usually commented at the start and end with "//", in this case "//modFaceThem" - the modifications CDPR did to the file since 1.22 or whatever version that was You now want to copy over the changes the modder did over to the new file without breaking anything else. Sometimes this is easy and you can just copy over the block between the modders comment. You dont want to copy over changes that are not marked by the modders comments because then you are basicly reverting the changes CDPR did to the file. (we are assuming/hoping that the modder commented every change he made) If there is an area that both the modder and CDPR modified then you need to merge the changes but this can be tricky without the background knowledge of the modder. So go throu the file searching for "//" and see if there are such areas first. If all the modifications have been ported over to the new file you want to save it somewhere else (dont save any changes to the original file) and put it in the mod folder in the same subfolder.
  6. I want to be able to zoom in while holding a button (not by moving the camera but by setting FOV to smaller value). Optional: Zoom in further and further while holding a button and keep the value when releasing the button. Resetting when pressing the button again. You can do it in Photo mode:
  7. Let me add this somewhat related topic: Dynamic shadows seem to be the same but just much less saturated/pronounced with Raytracing turned off. Apparently, the same rendering technique is used for this type of dynamic shadows. Maybe someone could dig through the files and see what value they changed to make it appear stronger and enable it for non-RT.
×
×
  • Create New...