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I have played and loved this mod for years, but something has gone wrong. I simply cannot catch Zam in bed with that redheaded woman. The second I sneak into the house, he's instantly awake and in my face downstairs. No matter what I try, nothing works. This is a glitch, I'm sure, since it's never been a problem before. Does anyone have a list of the quests and quest stages in Verona House: Bloodlines? I've searched and searched but can't find them. I've been stuck at this spot for days, and just need to get past it. The full list would be awesome, since there's no telling what else might have gotten broken. Thanks!
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I've searched and searched, but came up empty. Are there any mods which let the player build a new town from scratch, and build it up in stages? Any of you who played Morrowind probably remember Raven Rock. This was the little settlement on the island of Solstheim that you had to help build by doing quests. Over time, the town would grow from a blank spot on the map into a thriving little village. I don't know why something like that wasn't included in Oblivion, but it always irked me that it wasn't. Cropsford was a golden opportunity for such a thing. I didn't worry, though, because I just knew some modders would make it happen. Unfortunately, as best I can tell, they didn't. Do any of you know of any such mods? Would you be interested in helping to make one?
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Destroy Hackdirt Completely and Rebuild? Mod
3rdtryguy replied to jesterskull25's topic in Oblivion's Mod Ideas
Fantastic idea! First, the mod should turn all the hackdirters hostile after Dar-Ma is rescued. That way you can go back and kill them all in self-defense. Next, we should be able to report what happened to a Chorrol Guard, who then declares that it's high time someone went back and finally "finished the job." At that point, he and some others go to Hackdirt and do just that, burning the place to the ground. A few days later, after the smoke clears, Daedra start pouring out of some tunnel which used to be under the Chapel. The Hero ( you ) get a message from a messenger that Chorrol is under attack! You go to Chorrol, and find the city surrounded by dozens of Daedra and a bunch of wacky cultists. You slay them all, and a quest update suggests going back to Hackdirt to find out where they're coming from and put a stop to it forever. You go to Hackdirt, find the tunnel entrance in one of the caves below the town, and venture down into the abyss. There you find some more cultists and daedra, a Boss Cultist, and a Boss daedra. You slay them all and destroy the ... thing... which controls the portal, sealing the portal forever. You run out and escape just in the nick of time as the tunnel collapses! Now the fun part. For your efforts, you are granted the deed to the land and an Imperial Charter to rebuild a new town on the site. After this, it becomes a "build a new settlement" quest. Spending your own money, and doing a bunch of quests, you start a new town and build it up into something great. That would be awesome. -
Really? Nothing? No comments at all?
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Thanks. This shouldn't be that hard to do, and it's one of those things that should have been in the vanilla game. Why else would they have even PUT her in the game?
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The next time a bunch of you major modders get finished with your current projects, I have a doozy for you. I've been asking about this one for years with no luck, but I remain ever hopeful. Mission to Masser is an epic quest mod, the storyline involving traveling to Nirn's big red moon, Masser. You know how Umbacano never told us why he wanted that crown and that panel? He had ulterior motives. He sure wanted those 10 statues, didn't he? Look at those statues. They're not artworks... they're FUSES! Why do you suppose the Ayleids took and scattered those things all over the place in an attempt to keep them out of the hands of Men? If they were just statues, why would they care? I submit that these 10 statues are actually the fuses which allow the functioning of a large teleporter array somewhere in White Gold Tower. It may have been built with some Dwemer tech and assistance. After finishing the quest "The Collector," I would love to see a mod kick in in which it occurs to the player character, via a journal message which says..."Hmm.. now I can't help but wonder why he REALLY wanted those statues...," that maybe he/she needs to go have another look at those things. This of course involves going back to Umbacano Manor and stealing them. After that, the quest begins in earnest as the Hero has to find someone who can offer a clue that leads to another clue and another until finally he/she figures out that he/she needs to break into the Imperial palace and see if there are any sockets which FIT these things. This part can be easy or hard, but should be fun. Ideally we would find a whole new secret room, round, with a huge teleporter pad in the center which doesn't work, and ten ornate... things.. encircling the room. The statues would fit into empty sockets on those things. You click on a socket with a statue in your inventory, and poof! The statue is removed from inventory and now appears in it's place in the socket. This is doable in vanilla code without OBSE, but I certainly don't know how it's done. We see it done in Shivering Isles when returning resonance crystals to their rightful place in Xedillian. Okay, so all ten fuses are now in place,and the teleporter can be activated by a lever. We can now hop onto the pad and be transported to Masser! ( small catch.. we can only do it at night when the moon is high, around midnight.. Just because. Maybe the teleport beam needs a fairly straight line path or something. Likewise, we can't get back home until we can see the Imperial city facing us. ) Okay, now we are on the moon. Looking up in the sky, we can see Secunda, which now looks much bigger than normal since we're so much closer to it, and instead of Masser, we now see NIRN. I've seen a few mods out there with globes of Nirn, so maybe one of those can be used if making one from scratch isn't feasible. Either way, Nirn is HUGE in the sky, looking about 4 times bigger than Masser looks from Nirn. Now the fun part... can we breathe? There can either be a magical atmosphere on Masser that someone installed, OR the air can be very thin, which is breathable but results in heavy penalties to fatigue as with a strong Drain Fatigue spell. Hmm... maybe the simplest way to do it would be to actually hit the Hero with a major drain fatigue spell during teleporting with a very long duration. The tricky part would be in not inflicting that spell when going back home to Cyrodiil. First quest-- find a way to breathe better if the thin air route is the way taken. Maybe there's an old Dwemer spacesuit or breathing mask lying around. Maybe there's a welcome station by the tele-pad ( which makes sense ) which has a scroll we can read which teaches us a spell for breathing the thin air. How does it look? If you have the Elswheyr mod, then that rocky red desert terrain would be perfect. Just get rid of the plants and any water. If the sky can not be so blue, that would also be a big plus. A dark grey with the stars always faintly visible during the day would be nice. No rain or clouds, of course. Looking around, what do we find? Ah, look! A big city on the horizon. Without any water to wear them down over the past 4000 years, these Ayleid buildings still gleam like new. ( An alternative would be to have an entire huge Ayleid city enclosed under a clear dome, with air, water, and plants. Actually, it might be better to have the city being in the Masserian desert, but having some dome-covered areas for farming, since what's the point of coming all this way just to have the city look like something we could have found at home? ) The people living here are Ayleid, but a bit different from the ones we've met so far. Their disposition is very low, but not so low as to be hostile and attack on sight. The are very curious to see a stranger, but still far from friendly. Well, well.. We found them. They aren't extinct after all. It turns out that the Royal family of Nibenay ( Imperial City's real name is Nibenay ) and their chosen allies fled during the siege, using the teleporter to escape to Masser. They built a new civilization here, and would love to know what's been going on back in Tamriel. There would be some quests to do here, some miscellaneous, and some involving a story arc in which some baddies have decided that since the teleportal is finally fixed, it's finally time to go back home, invade Cyrodiil, and take it back! Uh, oh... Naturally, the Hero's questing puts a stop to such plans. ( or maybe it doesn't... and we see squads of Ayleids beam down to attack and retake White Gold Tower, and eventually wreak havoc all over the Imperial City until the Hero can finally put a stop to it, disabling the teleportal and battling hordes of Ayleid troops in every district of the City. Epic! ) Anyway, I know it's huge, but now that modders can finally get paid for their work, maybe it's finally worth someone's time and effort. I know this would be a very popular mod, one destine to be downloaded thousands of times. Make sure it does NOT require OBSE and even more people will get it. I hate OBSE, for ..reasons, and really strongly but humbly request that this mod not need it. Oh, one more thing... it might be nice to add one mysterious, unknown large island on the Nirn we see in the sky, way, WAY down south where sailors never go, and mostly shrouded in dense cloud cover. Could it be that we've found the long lost Aldmeris? ( leading to a sequel, of course! ) I can write dialog and quests and storyline, but that's about it. One more thing.. maybe roaming about the desert are some dwemer robot sentries, put in place to help defend the city from trespassers, or perhaps an army of zombies & skeletons. As long as they need no sleep, food or air, they'll be fine.
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The Hero of Kvatch's Real name
3rdtryguy replied to thisaccountisuseless's topic in Oblivion's Discussion
Bendu Olo sounds more Dunmer or Argonian to me. -
Well, that's true, but still, if you try to buy a beer in Cheydinhal, it still costs 2 septims. Don't you think it's odd that these people are having a fit over a 5 septim fine when many ordinary everyday things cost a similar amount? Maybe someone should change the fine amount to 300.
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great mod idea I have in my head but not much time for
3rdtryguy replied to thelawfull's topic in Oblivion's Discussion
Sounds cool! Good luck! -
Grantham Blakely's daughter, Angelie, lives in the Imperial City. It has always bugged me that there is nothing we can discuss with her about her dad after completing the Forlorn Watchman quest. I would love a mod in which some sort of object is included in Blakely's treasure chest that he meant for her to have, maybe with a note saying so, which would send us on a little quest to find her and deliver it to her. Then she could say something like thanks for freeing his spirit or whatever, and maybe give a small reward.
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Just a fun little idea for you--- add some Ebony Ore to a few mines that we can click to get raw ebony chunks. Then, if we take the ebony chunks to Morvayn in Anvil, along with a few nuggets of gold and silver, maybe some diamonds, he can turn them into a custom ebony weapon. These custom weapons, or heck, weapons and armor pieces, would be masterpieces, weighing 1/4 normal, faster speed, and doing 2-3 times as much damage as normal. ( or providing more protection in the case of armor ) Why Morvayn? He's an old smith from Morrowind with years of experience working with ebony, and he doesn't have anything else to do in the game. It's fine if they look normal. They weigh less/protect more/damage more because they're custom fit for us, and because Morvayn is showing off a bit. Since moving to Anvil, he hasn't had much opportunity to finally create the masterpieces he finally figured out how to make only after leaving Morrowind, and he's ready to finally make something great, "just to show 'em" If there is any way to do this without needing OBSE, that would be fantastic. There must be, since it's really just a standard exchange of materials for finished products. Look at Sinderion as a model, for example. He takes Nirnroots and turns them into potions.
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Hmmm.... it sounds to me like we need a mod to stabilize the value of a Septim throughout the game. If the people of Cheydinhal can't afford a littering fine of 5, ( "nearly a year's pay!" ) while a beer costs 2, then something is very wrong.
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I need serious help with finding a good house mod
3rdtryguy replied to DallasDan99's topic in Oblivion's Discussion
I've been informed that it's called Ayleid Sanctum, not Ayleid House. http://www.nexusmods.com/oblivion/mods/4089/? -
Really? Nothing?