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istfire

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    Sweden
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    f*** all
  • Favourite Game
    Planescape:torment

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  1. Well it's a dialoge heavy mod, We having this crazy f***ing idea of bringing in some old school RPG quest elements. So all dialogs can be converted of course. The NPCs, can maybe be salvaged. But yea i was leaning towards this answer, but still from the point of the GECK release in Fallout 4, its gone take atleast 5-6 months maybe to finish it. Yes we are aiming towards 30 extra hours, we are taking the line from Planescap:torment "What can change the nature of a man" and making a big big quest out of it, with the bioshock element of "would you kindly", those two lines are the biggest influences to the mod To make a proper 30 hour of content mod, pre production is going to take months. Most of the work for your mod seems like it comes from writing, writing, more writing, and then some voice acting. You don't need a Fallout 4 geck to write, all you need is a pen and some paper. I would say get a proper design document written with a clear plan and detailed and accurate goals. Maybe set up a team website, get voice acting recorded and such. Then start talking to people like me who do custom models and textures, and start getting some custom props and armors designed to support your mod. Yea there is alot of talking if you want to. We have a current plan for the mod that might get expanded, we brainstormed for about two months before we started to work in the GECK. We have no dreams that this will just take a moment to make, this will take as long as it have to. From the respons here we have decided to go full speed ahead on this mod for fallout new vegas then maybe make a expansion for F4. A webside will come up as a teaser but not for another two to three weeks. We are currently discussing if we should ask for help on the voice acting part. At this point we just want to finish the writing abit more, we are currently using a Npc with NCR combat armor and helmet to block out the non moving lips and lack of voice, just to test it. Documentiation wise we are basicly working like scrum with me as scrum leader
  2. When FO4 is released, it will be so quiet in the older game forums that you'll be able to hear crickets for awhile.There are a subset of people that move on to a new game and never look back. but many people new to Fallout will start playing the older games. Many people that love the old games will still mod/play them. There are people that move on then come back. If you're looking to come in with a 'bang' - well you may be a few years too late. But if you like the game and enjoy modding it then continue with it. If you wait till FO4 then the only thing from your project you will be able to use will be the sound files - everything else will be start over - scripts, assets, plugins, everything. We are still busting our asses on Project Brazil and will continue on it till it's in a finished state next year. What i mean with going in "With a bang" is that our first public mod is not gone be a a modifed base weapon but something bigger
  3. Its more the love for Fallout, Planescape:torment and Bioshock here. We are taking influences from the question "What can change the nature of a man" and the line "Would you kindly" and trying to make something that we would love, and if there are any Fallout fans that like a more RPG dialoge focused quest mod ( Of course there will be battles, well everything is optional). A focus point of the mod is to bring more suffering into the game, well the suffering of loss in the wasteland, with all the raiders and scavangers, NCR, Brotherhood of steel, enclave, Master's army all that, somebody must have lost something that is worse then a nuclear attack.
  4. Its more the love for Fallout, Planescape:torment and Bioshock here. We are taking influences from the question "What can change the nature of a man" and the line "Would you kindly" and trying to make something that we would love, and if there are any Fallout fans that like a more RPG dialoge focused quest mod ( Of course there will be battles, well everything is optional). A focus point of the mod is to bring more suffering into the game, well the suffering of loss in the wasteland, with all the raiders and scavangers, NCR, Brotherhood of steel, enclave, Master's army all that, somebody must have lost something that is worse then a nuclear attack.
  5. Well it's a dialoge heavy mod, We having this crazy f*#@ing idea of bringing in some old school RPG quest elements. So all dialogs can be converted of course. The NPCs, can maybe be salvaged. But yea i was leaning towards this answer, but still from the point of the GECK release in Fallout 4, its gone take atleast 5-6 months maybe to finish it. Yes we are aiming towards 30 extra hours, we are taking the line from Planescap:torment "What can change the nature of a man" and making a big big quest out of it, with the bioshock element of "would you kindly", those two lines are the biggest influences to the mod
  6. Hello nexus! I have been creating mods for myself for awhile now, minor tweeks a few major, quests, npcs, battles and things like this. But lately i been working on a MAJOR quest mod, that is looking at atleast 1000 + custom dialoge voiced and more dialoge is still being written, but me and my team have been worried abit since this was to be our first mod on the nexus ever and we wanted to go in with a bang. But now that Fallout 4 is comming out some of us is getting the feeling that there is no point in continue with the mod and wait for Fallout 4 and made do something there. Our hopes for the mod so far is to in the end land on: 1800 custom dialoge lines that are voiced 30+ hours of gameplay What the Quest mod is about is abit of a secret BUT we are major fans of planescape torment, bioshock 1, for players who know these games we hope that it brings some insight into what the quest mod might be about. Free to specualate. The current progress of the mod is around 30%, currently voicing everything takes abit of time and i s*** you not one of my teammates computor went up in flames (No joke he is a idiot). So is there a point in continue with the mod or is Fallout 4 the future and Fallout New Vegas will be forgoten in time ? (We ask because we are not up to the date with the modding community or the community in anyway. We have basicly modded for ourself )
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