Well it's a dialoge heavy mod, We having this crazy f***ing idea of bringing in some old school RPG quest elements. So all dialogs can be converted of course. The NPCs, can maybe be salvaged. But yea i was leaning towards this answer, but still from the point of the GECK release in Fallout 4, its gone take atleast 5-6 months maybe to finish it. Yes we are aiming towards 30 extra hours, we are taking the line from Planescap:torment "What can change the nature of a man" and making a big big quest out of it, with the bioshock element of "would you kindly", those two lines are the biggest influences to the mod To make a proper 30 hour of content mod, pre production is going to take months. Most of the work for your mod seems like it comes from writing, writing, more writing, and then some voice acting. You don't need a Fallout 4 geck to write, all you need is a pen and some paper. I would say get a proper design document written with a clear plan and detailed and accurate goals. Maybe set up a team website, get voice acting recorded and such. Then start talking to people like me who do custom models and textures, and start getting some custom props and armors designed to support your mod. Yea there is alot of talking if you want to. We have a current plan for the mod that might get expanded, we brainstormed for about two months before we started to work in the GECK. We have no dreams that this will just take a moment to make, this will take as long as it have to. From the respons here we have decided to go full speed ahead on this mod for fallout new vegas then maybe make a expansion for F4. A webside will come up as a teaser but not for another two to three weeks. We are currently discussing if we should ask for help on the voice acting part. At this point we just want to finish the writing abit more, we are currently using a Npc with NCR combat armor and helmet to block out the non moving lips and lack of voice, just to test it. Documentiation wise we are basicly working like scrum with me as scrum leader