Hi folks. I have a weird problem. At 315 hours playing time, I got the animation bug, and used the fix OAF_v1_2 that resets a certain byte in the offending savegame and the animations worked again as expected. BUT As I have both Pluggy and OBSE active (usually) the next save is supposed to also have two cosaves, so each save has an .ess file, a .obse file and a .pluggy file. Three files altogether. However the .pluggy file doesn't get made! This in turn clobbers any mod that requires the .pluggy file. One in particular, "Redecoration" fails. I use this a lot as i like moving stuff around in my houses. When I cast the spell on an object, it lights up as it should, and <enter> toggles between the object being locked or unlocked. But with the missing .pluggy file it can only lock, and no movement controls work at all. I've tried reinstalling all involved files to no avail. Another problem with it is that frequently the game hangs, requiring the good old ctrl/alt/del solution, which is a pain. This seems to happen mostly if the last savegame is loaded, but autosave where available seems to work OK, and quicksave works fine. As a consequence to make any progress I have to do a quicksave after every action in order to keep up with my game progress, but I'm right in the $&%^*( if a quicksave fails, so I also do an ordinary save as well every few actions. But should the program crash and force a reload, It's best to load the quicksave. Trying to load the last ordinary save frequently causes the hang. So, could someone out there with an understanding of how pluggy and OAF work and somehow interact destructively, purrrlease help me out as this problem is potentially a game breaker.