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DavidAnarchy

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  1. Would you please elaborate? Slot 27 indicates exactly why it is incorrect. FWE = any an all data it may effect needs to be above it. MMM = ** EVE = any thing effecting any weapons it may effect yata yata yata ** PB = MMM + any mod effecting NPC's and creatures **( ** ) represents "dito" Enough ? I've done some play testing with it and it all (with the exception of the faces) works just fine. So I don't think that's the problem.
  2. Would you please elaborate?
  3. I have already tried to do the whole "bLoadFaceGenHeadEGTFiles=1" thing and it didn't work. I have my load order below. I'm trying to start a new play-through with these mods and this is the only problem with the entire setup I have had. If I could get some help I would really appreciate it. Note 1: I should say that I'm using Mod Organizer. Note 2: Sometimes the faces will fix themselves when I launch the game completely at random. Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 iHUD.esm 9 9 aHUD.esm10 a CALIBR.esm11 b Mart's Mutant Mod.esm12 c DCInteriors_ComboEdition.esm13 d Project Beauty.esm14 e EVE.esm15 f ArefuExpandedByAzar.esm16 10 FCOMaster.esm17 11 CRAFT.esm18 12 FO3 Wanderers Edition - Main File.esm19 13 RH_IRONSIGHTS.esm20 14 FO3 Wanderers Edition - Alternate Travel.esp21 15 CASM.esp22 16 DarNifiedUIF3.esp23 17 DynamicCrosshair.esp24 18 RH_IronSights_RemoveReticule.esp25 19 FO3 Wanderers Edition - Main File.esp26 1a FO3 Wanderers Edition - DLC Broken Steel.esp27 1b Blackened FWE + MMM + EVE + Project Beauty.esp28 1c Fellout-Full.esp Project Beauty - Fallout Character Overhaul.esp29 1d TiesThatBind.esp30 1e Megaton Walkway.esp31 1f FO3 Wanderers Edition - DLC Anchorage.esp32 20 RH_IronSights_Basic_AnchoragePlugin.esp33 21 UndergroundHideout.esp34 22 Dogmeat Leather Armor - CRAFT.esp35 23 WeaponModKits.esp36 24 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp37 25 WeaponModKits - BrokenSteel.esp38 26 WeaponModKits - OperationAnchorage.esp39 27 Fellout-Anchorage.esp40 28 Fellout-BrokenSteel.esp41 29 Fellout-pipboylight.esp42 2a FO3 Wanderers Edition - DLC Mothership Zeta.esp43 2b Fellout-Zeta.esp44 2c pipboy2500_fo3_edisleado.esp45 2d CRBSOR.esp46 2e FO3_WRP.esp47 2f GNR Enhanced.esp48 30 BBBackpacks-v1-1.esp49 31 RH_IronSights_Basic_ZetaPlugin.esp50 32 RH_IronSights_Basic_VanillaPlugin.esp51 33 Fellout-PointLookout.esp52 34 FO3 Wanderers Edition - DLC Point Lookout.esp53 35 RH_IronSights_Basic_PointLookoutPlugin.esp54 36 RH_IronSights_PL_NewItems.esp55 37 ArefuExpandedByAzar-Radio.esp56 38 MercMashup.esp57 39 FO3 Wanderers Edition - DLC The Pitt.esp58 3a RH_IronSights_Pitt_NewRifleSights.esp59 3b WeaponModKits - ThePitt.esp60 3c WeaponModKits - PointLookout.esp61 3d RH_IronSights_Basic_PittPlugin.esp62 3e RH_IronSights_Basic_BrokenSteelPlugin.esp63 3f FO3 Wanderers Edition - Optional Restore Tracers.esp64 40 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp65 41 Mart's Mutant Mod - Natural Selection.esp66 42 Mart's Mutant Mod - Tougher Traders.esp67 43 Mart's Mutant Mod - Zones Respawn.esp68 44 Mart's Mutant Mod - Project Beauty.esp69 45 Project Beauty- Broken Steel.esp70 46 Project Beauty- Point Lookout.esp71 47 Merged Patch.esp
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