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edkopik

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  1. I just wanted something simpler, I don't wanna read the entire overhaul thing and make a new build, just a simple mod to raise enemy stats I'm quite surprised that there are none
  2. I'm playing in NG+ and it's way too easy (even in death march) I can't find any mod that straight up increases difficulty (more enemies with more health to them and/or more damage) the only ones I've found were some that removed bonuses and penalties based on enemy level, but even enemies that are way higher level than be are easy to kill with my current build is there a reason nobody is doing that kind of mod, or am I not searching for the right keywords?
  3. I was trying to get into modding foand decided to begin with TW3WH, but I've had a problem while following the tutorial. When I tried exporting the file I wanted to modify with the following export.bat: cd \d C:\Program Files (x86)\Witcher 3 Mod Tools\bin\x64call wcc_lite export -depot="C:\MODs\W3\Raw\Uncooked\" -file="gameplay\items\def_item_alchemy_mutagens.xml" -out="C:\MODs\W3\LessToxicityDecoction\RAW\def_item_alchemy_mutagens.tga" (note: depot=<where my uncooked files are> file=<where the file I want to modify is, from where the depot left off> and out=<the folder I designated to do the modding>) and for a lack of better words: it didn't workthe command promp appeared and disapeared faster than I could see or screenshot, I tried removing and adding "" or \, and didn't change a thing when i opened the command promp to type that in I got this C:\Program Files (x86)\Witcher 3 Mod Tools\bin\x64>call wcc_lite export -depot="C:\MODs\W3\Raw\Uncooked\" -file="gameplay\items\def_item_alchemy_mutagens.xml" -out="C:\MODs\W3\LessToxicityDecoction\RAW\def_item_alchemy_mutagens.tga"[2016.11.09 12:23:21][Error][Engine] Unable to open collision cache file. No collision cache data will be accessed.[2016.11.09 12:23:21][Error][Engine] Failed to create collision cache 'C:\Program Files (x86)\Witcher 3 Mod Tools\r4data\collision.cache'[2016.11.09 12:23:50][Error][Core] Failed to create output file 'C:\Program Files (x86)\Witcher 3 Mod Tools\r4data\x64.release.redscripts'[2016.11.09 12:23:50][Error][Game] CItemManager: directory 'items\' not found![2016.11.09 12:23:50][Error][Game] Error: no speed config defined in speedConfig.xml, there is probably an error in there ![2016.11.09 12:23:50][Error][Game] [DLC] There's no DLC directory in the depot. No DLCs will be mounted.[2016.11.09 12:23:50][info][WCC] Starting commandlet 'export'[2016.11.09 12:23:50][info][WCC] ---------------------------------------------------------------[2016.11.09 12:23:50][info][WCC] Attaching depot at 'C:\MODs\W3\Raw\Uncooked" -file=gameplay\items\def_item_alchemy_mutagens.xml -out=C:\MODs\W3\LessToxicityDecoction\RAW\def_item_alchemy_mutagens.tga\'[2016.11.09 12:23:50][Error][WCC] Missing input file path[2016.11.09 12:23:50][info][WCC] ---------------------------------------------------------------[2016.11.09 12:23:50][info][WCC] Total errors: 0[2016.11.09 12:23:50][info][WCC] Total warnings: 0[2016.11.09 12:23:50][Error][WCC] Wcc operation failed and I know nothing of what that says. I never even messed with speedConfig.xml, and how come it found "gameplay\" but "directory 'items\' not found!" (it IS there)?only that those error messages (or some very similar, specially the first 2) also appeared when I first uncooked my files, except after some time it resumed in uncooking things I tried exporting different files, also to no avail. does anyone have any idea of what is going wrong?or if maybe witcher 3 is not the best game for a first mod?
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