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depapr

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Everything posted by depapr

  1. Thanks WastelandAssassin, I knew about Salvage Beacons, but not Postal Delivery Service. Both look pretty cool and lore friendly, ill try both and see which i like best. Respect, depapr
  2. Fulton Technology from Metal Gear Solid 5 comes to the Wasteland....or maybe it was already invented. I was thinking that it would be cool to place all the loot in some container or box, after clearing an area, that the player would be able to "Fulton" or teleport their loot back to wherever their receiving container is. That can be a settlement or a player home, etc, where it would be stored and waiting at that location when the player returns, or arrives. Thinking of what the Portal Gun mod does, there would need to be a receiver, aka, "fulton" / portal type box that exists in the settlement, home, or location of your choice, where loot can be transported into. The player will then craft a matching device that acts as the transmitter to that receiver. This may allow for multiple fulton areas depending on where the player is in proximity to their nearest settlement, or wherever they placed the receiver. To expand, the system could be used to deliver supplies, weapons, armor, to these locations for as well. in terms of lore, I know that Fulton is more of a worm hole, but it could also just be a different teleportation method. This is more of an idea than a request, but it would be cool if it did existed in Fallout 4. Respect,
  3. http://forums.nexusmods.com/index.php?/topic/3784075-banes-armor-from-tdkr/ I asked the very same question a few days back, but I have not received a reply. I used a number of mods to try and mimic the armor as stated in the link above. If you want to use Maxon's coat, there is a stand alone mod on here named Fox Coat by GuyBrushManComb. I didn't use it because it covered up too much of the underneath armor.
  4. Would anyone be interested in creating the armor that Bane wears from TDKR movie seen here http://images.sequart.org/images/Bane-from-The-Dark-Knight-Rises.jpg I tried to recreate the main look with the help of the mods below; Thanks to all the modders below. Keep up the great work. Coat from Dark Drifter Outfit and Coat by Cat_Woman1989 DB Military BOS from DanBrother's Military Outfits by DanBrother Mask from Railroad Renegade by BrokeFoot Other Mods found in the pic that round out the look but not related the requested armor are; Kellogg's Gloves from Gloves of the Commonwealth by FadingSignal Kellogg's Left Hand Arm Guard from Kellogg's Metal Armor Arm Piece - StandAlone by SecretAgent99 BOS Hood with textures from Brotherhood of Steel Kit by Leyr Decal from Craftable Custom Combat Armor - Stand Alone by Endormoon 4K Combat Armor Retexture by Leyr Armorsmith Extended by Gambit77 Light Synth Chestpiece using Synth Combat Armor by Xz CJ zX Shadowed Synth Armor by Moraelin
  5. I have had the same issue until just recently. i took a look at your mods and saw that I had similar mods installed. So I started disabling mods from the bottom of my load order in NMM. No dice until I disabled Darker Nights and True Storms, currently 54 and 57 in my load order. These two were the only mods left that you and I both have that were enabled. I will enable and see if that was actually the issue, but i fear it may have more to do with "how" many mods are enabled when you're starting a new game rather than "which" mods are enabled. I'm at 53 enabled mods right now. Try and see and i will start my two characters, male and female just in case, as the Codsworth bug doesn't affect saved games once he shows up instead of being a coffee pot or plate sliding around on the floor.
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