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Nexus Mods Profile

  1. You don't know how eye-opening and refreshing it is to see a mod author comment on stuff like this without a heavy dosage of drama & hyperbole. Keep on keepin' on, Niero! You set an example for so many authors to follow.
  2. -snip- I have no clue how to delete posts on this forum OMEGALUL
  3. Thanks from a rando googling for answers.
  4. In response to post #55252433. Read the second sentence in the post.
  5. I'm really enjoying the new design, especially the changes to the comment section, and the useful data and requirements right below the mod images. Really really good decisions for vets, giving us exactly what we need to see right away! My only issue so far is that there's not a lot of feedback when you've gone ahead and actually -downloaded- a mod. With the old layout, your download popup would fade once the download commenced, but with the new one, the popup just sits there, and there's no button animation or fade away to indicate that the website accepted your download request. I have to look at NMM to see if the file I downloaded is actually downloading. I'd love just like, a button depression or a flash or fade or something to give me some feedback, so I know that the site knows that I clicked "CDN" or "Download via NMM" or something. Otherwise, fantastic work! The wait has been worth it!
  6. I've done precisely nothing but go to Burger King and back, and now downloads are working properly. Descriptions are populating correctly, no huge delays.
  7. Same issue on an up-to-date Chrome and Firefox unfortunately. Been like this for a few hours for me. I've tried HTTP and HTTPS with the same results, saw that recommended in the other thread. I guess I just won't use the site for a few days and hope my problems vanish into thin air. ¯\_(ツ)_/¯ Edit: If it helps, I was on the Skyrim & Skyrim SE pages yesterday downloading and it was A.O.K. It's only today that this started to happen, the dreaded "E" description has been showing up as well.
  8. I'm having the same issue, lots of Cloudflare errors pointing at the site, not at my browser or connection. http://i.imgur.com/QBTpKWWm.png
  9. Quality shitpost right here.
  10. I've completely reinstalled and dramatically reduced my load order by ~50 mods. Seems to be working fine, although FNV insists that I'm trying to load the PNV GRA 1.3 patch before PNV Core, even though it's one of the last plugins in my load order...
  11. Launching the game without my routine gives me a message about missing a master; An issue I would solve by finding that conflict with FNVEdit...which I can't, because the load order it's using is f*#@y. Here's my load order, if it'll help: GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 YUP - Base Game + All DLC.esm=1 MeleeHotkey.esm=1 NVInteriors_Core.esm=1 oHUD.esm=1 Interior Lighting Overhaul - Core.esm=1 FreesideOpen.esm=1 New Vegas Redesigned 3.esm=1 ELECTRO-CITY - CompletedWorkorders.esm=1 NVInteriors_ComboEdition.esm=1 FCOMaster.esm=1 Gomorrah Redesigned.esp=1 rePopulated Wasteland.esm=1 Lucky38Suite_Reloaded.esm=1 Interior Lighting Overhaul - L38PS.esm=1 NVR-Strip.esm=1 Project Nevada - Core.esm=1 Project Nevada - Equipment.esm=1 DFB - Random Encounters.esm=1 ELECTRO-CITY - Highways and Byways.esm=1 LDFemalePowerArmorPack.esm=1 LDFemalePowerArmorLR.esm=1 Project Nevada - Rebalance.esp=1 Project Nevada - Cyberware.esp=1 Project Nevada - Extra Options.esm=1 NevadaSkies.esm=1 YUP - NPC Fixes (Base Game + All DLC).esp=1 NevadaSkies - Darker Nights.esp=1 ADAM - HH.esp=1 Performance Of The Gods.esp=1 DYNAVISION 3.esp=1 Radar.esp=1 Advanced Recon Range Finder.esp=1 Followers Ready To Fight - Unlimited Companions.esp=1 ELECTRO-CITY - Imaginator.esp=1 SignatureArmor.esp=1 Better Game Performance.esp=1 The Mod Configuration Menu.esp=1 EnhancedGrass.esp=1 BoostedSkills.esp=1 NVCE DLC02.esp=1 DriveableMotorCycle.esp=1 Boacombat2glove.esp=1 Animated Chems.esp=1 EpF-BetterPerkDescriptions.esp=1 ClassicFalloutMessages.esp=1 DarNifiedUINV.esp=1 NVCE DLC01.esp=1 CASM.esp=1 FP gun follows crosshairs.esp=1 EVE FNV - ALL DLC.esp=1 Distant Gunfire Sound Fix.esp=1 AG Weapon Reload SFX.esp=1 Faster Terminals.esp=1 FasterDialogZoom.esp=1 FCO - GlowingOne.esp=1 Fellout-OWB.esp=1 FNV-PC idles.esp=1 FOVSlider.esp=1 FPSWeaponWheel.esp=1 Stimpak Counter.esp=1 ftpcam.esp=1 JIP Companions Command & Control.esp=1 HZSmoothLight.esp=1 FlashlightNVSE.esp=1 Interior Lighting Overhaul - Ultimate Edition.esp=1 ADAM - Nemesis Armours.esp=1 NVR-Version_10.esp=1 ADAM - MAIN.esp=1 Vurt's WFO.esp=1 Fellout.esp=1 ILO - Nevada Skies Patch.esp=1 Project Nevada - Cyberware Additions.esp=1 Level100PerkPerLevel.esp=1 Zan_AutoPurge_SmartAgro_NV.esp=1 The Weapon Mod Menu.esp=1 NoBlurMenus2.esp=1 NVCE DLC04.esp=1 Ultimate Invisible Wall Remover.esp=1 ILO - NVInteriors Project.esp=1 ImprovedGeckoLeatherArmor.esp=1 New Vegas Redesigned 3.esp=1 Cass alternate version.esp=1 NVCE DLC03.esp=1 NVCE Main.esp=1 Project13 - Populated Wasteland.esp=1 FreesideOpenPatch.esp=1 vault22FloralOverhaul.esp=1 NVCE Main - Companions.esp=1 NVR-NPCs.esp=1 Permanent_Weapon_Shells_Light.esp=1 Project Nevada - Rebalance Complete.esp=1 Quicker PipBoy Light-0_2Sec.esp=1 Project Nevada - Rebalance Uncapped Max Level.esp=1 Quick Trade.esp=1 ShilohDS-Color Maps and Icons.esp=1 SignatureWeapons.esp=1 tkEyelashesFNV.esp=1 tkEyelashesFNV_FemalesOnly.esp=1 Roberts_NewVegas.esp=1 FCO - Roberts Patch.esp=1 Better Burned Man.esp=1 DK Caucasians.esp=1 nu_women_of_the_wasteland.esp=1 WeaponModsExpanded.esp=1 CNR_Beta.esp=1 GunRunnersExpanded-LoreFriendly1.1.esp=1 GunRunnersExpandedV4.1.esp=1 DLCCompanionsStaticEDE_1_3.esp=1 ILO - GS Shack.esp=1 DLCCompanions_1_3.esp=1 1nivVSLArmors.esp=1 CCSP.esp=1 Alternative Start.esp=1 SunnyCompanion.esp=1 WastelandCourier.esp=1 IMPACT.esp=1 2HandedSmgs.esp=1 CRL9K_ThisMachineSound.esp=1 dD - Enhanced Blood Main NV.esp=1 ProjectRealityMkIv5HDR.esp=1 housemod.esp=1 Brotherhood and House Alliance.esp=1 Delay DLC - DM + HH + OWB + LR + GRA.esp=1 NVR_rePopulated Wasteland_Patch.esp=1 NewStripMapMarkers.esp=1 FSOmusic.esp=1 NCRTrooperOverhaul.esp=1 boa ncrpahelmet.esp=1 ADAM - Trooper Gloves.esp=1 NVR-ELECTRO-CTIY_Patch.esp=1 ADAM - Rangers on Patrol.esp=1 More Ghouls V2.esp=1 FNV NPCs Travel.esp=1 SaveCass.esp=1 Mojave Scout Outfits.esp=1 Crashed Vertibird Interior.esp=1 ADAM - Outcast Ranger Armour.esp=1 ADAM - Project Nevada Patch.esp=1 zmod_add_misc_RadioGaga.esp=1 CONELRAD 640-1240.esp=1 Radio Free Wasteland.esp=1 Distributed Necklaces and Chains Neck Seam Concealer.esp=1 NVT3Tattered Suits.esp=1 Neckchains.esp=1 Type3 Leather Armors.esp=1 ILO - Project Reality Patch.esp=1 TheLozza's_Gasmasks_V2.esp=1 ADAM - NCR Patrol Armour.esp=1 LexFONVclothingI.esp=1 WMX-DLCMerged.esp=1 CCSP DM.esp=1 CCSP GRA.esp=1 CCSP LR.esp=1 Destruction.esp=1 MiscItemIconsNV.esp=1 CCSP HH.esp=1 Project Nevada - All DLC.esp=1 ADAM - LR.esp=1 WMX-EVE-AllDLCMerged.esp=1 EVE FNV-[GRA Patch for EVE 1.3].esp=1 Realistic Equip Sounds.esp=1 DLC Weapon Integration - WMX.esp=1 WMX-ArenovalisTextures.esp=1 WMX-POPMerged.esp=1 CCSP CS.esp=1 FNV Realistic Wasteland Lighting - Full.esp=1 NevadaSkies - Ultimate DLC Edition.esp=1 NevadaSkies - Basic Edition.esp=1 And here's the load order according to FNVEdit: http://puu.sh/hJUQx/34bad6b403.png ​http://puu.sh/hJURq/bf1795186d.png ​http://puu.sh/hJURK/6c32eb4826.png I don't expect people to sort through ALL my mods, but just a glance shows that something's not right, they're totally different. What gives?
  12. Well yeah, it does, but NVSE runs when I use the default launcher anyway. I'll try using NVSE to launch the game, but I'm not even able to get to that point. FNVEdit seems to be the issue. I do have it installed, I'll launch that way from now on. It uses NVSE to launch too, right? This is beyond the issue at hand though, which is that FNVEdit is not respecting the changes that I make to my load order via NMM, or changes that LOOT makes. It's like it's getting its load order information elsewhere, which is very strange.
  13. Check this out, here's a snippet of my load order: http://puu.sh/hJgOW/fc516a7f6d.png That's after running LOOT, no errors, no problems. My routine is always: Run NMM, ensure all plugins necessary are enabled Run LOOT, scan details for any errors & whatnot Run FNVEdit, uncheck mods as per LOOT (Only Wasteland Flora Overhaul and Vault 22 Flora Overhaul) Apply filter for cleaning, Remove identical to Masters Leave all mods checked when prompted after closing FNVEdit Run via launcher in NMM So I start FNVEdit up, here's that same section: http://puu.sh/hJgSc/bd16cccb1b.png And a bunch of stuff's out of order! Running FNVEdit of course gives me an error since PNV's Equipment is trying to load before the Core. What gives? Is FNVEdit looking at some different, nonexistent load order? Is it because I'm using over 139 plugins? I've never seen anything like this before. Does it have something to do with me using the default Launcher (still through NMM) to launch the game, which also means I'm using the "Fallout_Default.ini" in my data folder to make any INI changes? Does the INI even have anything to do with my load order? Help! Not sure what the problem is here, tried with both stable and beta versions of LOOT, same issue. I donut overstand.
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