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WeerW3ir

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    Weer
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    Hungary
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    BG3
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    BG3

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  1. i just cannot find it anymore. i know they got dmca--d, but there were links for it last year, and well, this year i have lost my hdd with all my mods. So anyone can help me? its that pack wher there is both 3ba, and himbo ports.
  2. According to the CK. there is only one npc who is using bound bow. Taron Dreth He is usng a csWarlock and csDremoraMeele fighting style. Even upon switching to this for testing purposes my follower does nothing lol Is it even possible to make an npc use bound bow? Or just as the weapon itself. the item as weapon and not a spell.
  3. Right now i am working on a follower whos 'power' and weapon would be a bound bow which she obviously casting/summoning upon entering fight. The problem is that, the code i have made does nothing. So nothing happens in game. Scriptname AranaenRanging extends Actor spell property ARAranaenBoundBow auto function OnCombatStateChanged(Actor akTarget, Int aeCombatState) if aeCombatState == 1 ARAranaenBoundBow.Cast(self as objectreference, self as objectreference) endIf endFunctionWith a bound sword for example this would work. And working. Since i have already made two follower like that. Is there something i can do? or maybe her stats not allowing her to use it? or maybe i am missing something?
  4. Huh. What is rude in asking you to read again my question??? The nerve of some people... You basicly havent answered my question :)
  5. Heyo. Im working on my newest follower(s) and ive encountered with a little problem. Im trying to make a green flames spell. the spell is overall done. but whenever the spell hitting anything else than an npc. the fire is orange. These effects and their textures are mps effects. In nifscope you can edit them by changing their id in any AddOnNode segment to the newly created ones from CK. Now my issue is. No matter where i look, i cannot find anything what would lead to different mps id. So my question is. how do i recolor the impact fire from the spell without changing every other firesource color?
  6. Hello. Im new to the Mod Organizer buisness, So far i used Vortex and i never enountered with this before. So does not matter what or which new race i use from nexus, The game is not recognizing the intalled body on them. (cbbe, bhunp or etc) Basic races are fine. What can i do?
  7. Im trying to make a quest for my next follower. The quest is so far goin good. but im missing 3 crucial part from it and i would be happy to get some help on it. 1. Make the character only a follower after you have completed the quest. 2. How to set up a Cage door as quest step. (to be opened) 3. How to make an npc forcegreet you trought the cage walls. I would appreciate a help on these.
  8. He is allowed to use dual wielding in the combat style of his. also Melee 3, ranged 0, magic 3, rest is 0. AI, well. he is using SandboxAndGuard as template. but i havent touched anything in the flag beside allowed him to wander around, ride a horse and swim. I was thinking maybe i should add UseMagic as a different package. But im not sure about that. after all. the script is doing it. not the package. Last time i remember my khajiit follower also refused to use the weapon even if the code was right. She could not use the spell. but now there are two spell. One is left handed the other is right handed. Both is correctly set up and i can use them in game if i check them. So. care to tell the ways to do? Surely one way is OnCombatStateChanged the other is when they not use spell correctly and the weapon suddenly shows up in their hand. id prefer the first option. once its worked. now its not want -.-
  9. Hello. So im on my way to make a new follower but ive had had stuck into a smaller problem. He is refusing to use the script which i wrote to him. Scriptname DualSunSwords extends Actor {Xu's double bound sword} SPELL Property XuBoundSwordSP Auto SPELL Property XuBoundSwordSL Auto Event OnCombatStateChanged(Actor akTarget, int aeCombatState) if aeCombatState == 1 XuBoundSwordSP.cast(self, self) XuBoundSwordSL.cast(self, self) endif EndEvent the thing is.the script succeeds in ck but in game he does nothing :( maybe im missing something?
  10. ho thank you. actually somehow that worked now. altought not really what i expected. as soon as she cast it she or unsheats it and switches to different ability, or starting to casting it and stops it in middle of the casting animation. if i set her to not have any other ability on her, she just running away from the fight. then casting the weapon and instantly unsheats it. and its burning on her back lol omg. hold on. now its working. o.O she refused to use it properly because the weapon was set to be eitherhand and not righthand ... -.-"
  11. thank you. actually somehow that worked now. altought not really what i expected. as soon as she cast it she or unsheats it and switches to different ability, or starting to casting it and stops it in middle of the casting animation. if i set her to not have any other ability on her, she just running away from the fight. then casting the weapon and instantly unsheats it. and its burning on her back lol
  12. I tried that already. Not working. This is why i need the script.
  13. im making my new follower. kinda she is done. but she refusing to use her unique bound sword. so i tried to write a script. but the script is not working at all. she still refusing to use her bound sword. Scriptname AuroraFighting extends Actor {Aurora's Fighting technics} SPELL Property AuroraBoundSwordSP Auto {Event OnCombatStateChanged Actor akTarget, int aeCombatState if aeCombatState == 1 AuroraBoundSwordSP.cast self, self endif EndEvent} the script is paired up with the spell on her in properties. but somesow its still not working. what can i do? or what im doing wrong? can somebody help?
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