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Everything posted by przemekG
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Since 2006 I keep coming back to Oblivion and cant finish it - the story is so ... weak, and with all that role playing elements they took a step backwards from Morrowind. If I look at RPG games and their main quests, Oblivion would be at bottom of such list (Fallout 3 would be second from last), but like with Morrowind, the world is big, you can do and go wherever you want (I love such freedom in games) and you can mod it to death - those are very strong sides of TESIV. But yeah, its 2010, its time to complete the game, i think :P
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Yeah, after installing new gpu drivers just start oblivion launcher again and it will show the message it usually shows when running it for the first time (detecting hardware - or something) and then adjust game options and close the launcher (if youre using obse to launch oblivion). Deleting the ini files will do the same trick. Those tweaks Ive posted are really just basic tweaks to do to Oblivion no matter how powerful hardware you have - and quad core cpu and 5 series Radeon is sure enough, should be - But from what youre saying your problem may be more serious - maybe that new Radeon is too psu hungry? How much watts you have in your power supply unit? (I dont know much about graphics setting on Radeons, but maybe check in your gpu control panel youre not forcing anything unnecesarry. Also check your temps while playing with MSI afterburner or EVGA Precision (Afterburner has nice feature that allows you to adjust your fan speed by just dragging a curve on a graph.)
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There is no FPS cap in PC version of Oblivion, the only thing limiting your fps is vsync, ie. @1024x768 my monitor refresh rate is 85Hz, @1152x768 its 75Hz, @1280x1024 its 60Hz - so with vsync enabled your fps wont go above your monitor refresh rate. And Oblivion still is, after all those years, very resource hungry - even Morrowind cant run well on my PC (well it doesnt meet standards - a 2002 game in 2010 should run with maximum fps, but its playable). To make Oblivion run more or less good Ive found those tweaks really usefull: uInterior Cell Buffer=6 uExterior Cell Buffer=72 iPreloadSizeLimit=104857600 >>>>>rising these further derceased my performance, keeping it smaller caused too much stuttering - game was loading data to often; iActorShadowCountExt=5 iActorShadowCountInt=10 >>>>>>>>>on my system shadows in oblivion arent that big performance hit, but lowering exterior shadows helps a little; besides - if I remember correctly - Fallout 3 have much lower values for shadows and still looks good (I think it has around 5-6 for shadows - correct me if I am wrong here)' You can also choose to run your game with max shadows and instead lower the resolution for shadows: iShadowMapResolution=256 or 512 Making the grass less tense really helps too: iMinGrassSize=100 or even 120 Im not sure how much of improvement is turning on all threaded optimizations and background loading - but ive set all those values to 1. Also disable saving on wait, travel, and transitions beetween exterior and interior cells: bSaveOnInteriorExteriorSwitch=0 bSaveOnTravel=0 bSaveOnWait=0 If youre not using Streamline or anything like that: bSelectivePurgeUnusedOnFastTravel=1 bPreemptivelyUnloadCells=1 I am using Streamline (only the "streampurge" feature) so I keep bPreemptivelyUnloadCells at 0. All those tweaks wont help like they could if your HDD is heavly fragmented and if youre using a lot of mods and dont care about such things like mods load order and so on. Also a good driver for your GPU is needed; for example Ive found latest nvidia drivers (197.45) really good for Oblivion - and I run every driver from that 190 series, but the lastest one is very smooth; I dont know about ATI. (My PC: C2D e6750, GF 8800GT 512MB, 4GB RAM ddr2 800, Windows 7 x64).
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CTDs upon entering certain cells
przemekG replied to chaospearl's topic in Oblivion's Mod troubleshooting
Sorry, I was in a hurry and renamed wrong file to "before BOSS". Here are correct ones attached to this post - plugins.txt is the one I was using when I was having those crashes (it was 2-3 times, after that I tried not to go through that area again, played for about 5 more hours doing other things in Bruma and Leyawin; then I downloaded and installed BOSS, run it and after that Ive checked that area of Skingrad again and had no crashes. And no the mods you saw listed in txt files are only ones I ever used with my current Oblivion installation. But thinking... the only thing I did when I was having these crashes was changing streampurge value to recommended one (it was 4 I think) - and changed it back to bigger values (5 or 6)...maybe it had something to do with loading new areas...and streamline was purging memory too often.. or something, dont know really :) -
CTDs upon entering certain cells
przemekG replied to chaospearl's topic in Oblivion's Mod troubleshooting
OK, good youre able to play the game without problems. But where is that Darvil's Cabin? Or where I can find the mod to download. I am just curious if our crashes were related. Mine was happening in that area: http://img94.imageshack.us/img94/4269/oblivion20100415124238.th.jpg Reordering my mods with BOSS seamed to had fixed it. I am attaching my mods list from before and after using BOSS. -
CTDs upon entering certain cells
przemekG replied to chaospearl's topic in Oblivion's Mod troubleshooting
I had exactly the same problem today: i closed one of oblivion gates, was in need to go to chapel in skingrad to cure myself, and just as I was about to enter the road leading to Skingrad the game crashed (I am sure we are talking about the same place). At first I was sure it was adobe updater that caused that crash as I saw it in task manager after the crash, but later after loading my save game, closing the gates and heading back to Skingrad it crashed again in exactly the same place. Weird thing is I never have any issue walking around that area before - it happen today , ~60 hours into the game/ Tomorrow I will post my mods list (now it late night and im on linux atm). -
Are you using obse? If yes can you check what obseloader log says about your patched oblivion.exe?
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Yes, my Windows is 64 bit. And yes, I think you might be right about oblivions memory usage; next time I will run Oblivion with some monitoring software in backgroud to see what is happening with memory. But on the other hand patching oblivion to use more than 2GB may prevent the game from crashing when it reaches 1.6- 1,8GB... check the thread on Bethesda forums: here But what about obse - is it really removing 4GB flag from the exe?
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I have a question regarding the use of oblivion.exe patched with 4GB patch and obse loader. I mean the game works after using that 4GB patch and obse doesnt complain about modified exe, but there is new entry in obse log file that werent there when I was running unpatched version of oblivion.exe; it says "clearing large-address-aware flag (flags offset = 0000011E checksum offset = 00000160)" It's in the obse loader.log file located in main oblivon directory. So, what does it means? Clearing as removing this flag? Or ...? Right now I dont think patching Oblivion to force it to use 4GB of RAM and running it through OBSE works, but I would like to hear what are you thinking about it?