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Dannydlm

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About Dannydlm

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    United Kingdom
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    Skyrim (Obviously)

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  1. I like it too, but I agree it needs more polishing and tweaks. I think it will work with games that has more enemy types like TES, not fo4: The dawn guard= vampire slaying gear. Vampire=better at night. Argonian=better in water/rain, disease. Dunmer=fire oriented gear. Oh a TES game would Definitely benefit More from a system like this In my opinion, Since Magic and enchantments are a common place and specialised gear would be More believable Tell you what I'm just gonna call these items what they are, They're enchanted items xD Maybe in the future we'll get a mod that Stops Legendarys spawn and Places one Of each "Enchanted" Variant around the wastes, That art already Available as Placed "enchanted" items I guess it does't matter to much, But i'd just like to put in more work to get these items, Go through a cave, clear it out kil la "Boss" get a unique item Kinda thing.
  2. Snip I guess The Furious Powerfist was a Bad Starting point, My bad. I mean the Unique Variants of Already established Weapons (also Deathclaw Gauntlet is not exactly a unique Variant you find them on enemies Occasionally) Better example is the Limitless potential Laser Pistol, Non of the unique Placed items have unique Textures from what i've seen. The guns Pretty much Useless. if you can just Fine a Gun with the same effect on a random legendary spawn...what make sit unique is that it should be the only one of its kind... Its in the Name, Unique. Some players LOVE grinding/farming for the best gear. That kind of the thing has it charm for them and let face it, other games made it the norm for them (borderlands, diablo, monster hunter 4u, pokemon etc). Add fallout 4 crafting system that allows for personal mods that suits the needs of the pc and you get happy grinders/farmers. And i can see what your saying, but it could've been implemented better Imo The crafting system is Basically just a Modding system moved into a separate interface and Expanded into armour aswell. We have Alot of named enemies in FO4...How many of these named Enemies actually drop weapons unique to them? only a few.And there not even that good. You can get better with the powers of RNG this is what i'm getting at, Its a fallout game, You should have to Find a Spacial, Powerful gun after doing a Quest (only Seen done with the righteous authority and a few others) or Solving a Puzzle, Or clearing a hard Area and Killing the boss, Not "lemme just save and reload if i dont get the thing i Want from this completely random source" I get that People like it, It is a New thing, But personally i'm not all that happy with it either.
  3. (Might be a little ranty Sorry xD ) So I guess you all know by now, Legendary Enemys are a thing now, rare (or not so it seems) spawns of Variants that have a 100% chance to drop A Legendary weapon/Piece of Armour with an Effect. Now I do Like this to an extent, But i feel like I Almost Devalues the Placed, Unique weapons and Armour Some what Lets take The Furious Power fist for instance A 100% drop from Swan, an Enemy I'm sure Many just stumbled upon Each hit puts damage onto the Next hit Its a good Weapon.... But why would i care.. I mean I can just Go and Save reload a Legendary enemy to get A weapon With the same effect Thats Many times better right? I dont know about you, but all the Placed "Uniques" are just kinda..well....bad You can Out Do all of them simply by RNG from a Random legendary Enemy. Unique Gauss rifle that does 50% extra limb damage, Nah RNG Gauss Rifle that Shoots an additional Projectile, Infinite Ammo Laser Pistol (draws from ammo pool) nah RNG Infinite ammo Missile launcher, You see what I mean? Maybe in the future we can get a Mod that Removes legendary Enemys, And Places one item of each Effect around the Wastes, instead of the best method being Kill reload kill reload What do You think? Does this devalue the Standard Placed Unique weapons Any?
  4. Considering skyrims Darkbrotherhood Questline is So large and all youd expect a sliver of a hint of a whisper about the balckhand dont yah think Basically what im saying is There is not even a mention of the black hand in Skyrim, A reference of Lucy as I call him as a summonable but no other hints, So why is there no reminance of an ancient set of black hand equipment. now me personally I have not a modding bone in my body, The Ck confuses me and i get distracted easily But i would liek to humbly ask The people of the Forums if anyone would take up this task to create: A set of Black hand robes (obviously with unique enchantments that reflect the robes from oblivion) And maybe a better More fitting enchantment for the Blade Of woe? Ofcourse doesnt seem like much but as a person who loves playing Sneaky Toons It'd Be awesome to have some more unique robes befitting a sneaky Ninja :wink:
  5. So after Going though all the mods one by one Seems like it was the overlay plugin for race menu ( must have over looked it while testing the mod itself) So let me be clear to anyone having this problem make sure race menu is good :P Aswel lthanks to the help people.
  6. Race menue dosnt seem to be causing it, i should know i just removed it and tryed a new char, still seems like my game Hates boots
  7. Its All boots and shoes, other than the rags at the beginning, Yes all mods are up to date and 1.9 compatible As for bodys im using Cbbe and thats it No male body mods as im ok with the vanilla males
  8. I have Cleaned The armourizer ( only armour mod i use) and it has no effect what so ever :/
  9. So recently I got back into skyrim after a few months of not playing Now i had some mods installed, befor when i was playing i had zero issues whatsoever But now it seems that the game hates Shoes and boots/ footwear of any type allow me to explain - start new Char - find nice pair of iron boots - Equip boots - Ctd Heres my load order via BOSS: Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveDragonborn.esm ActiveApachiiHair.esm ActiveClimatesOfTamriel.esm ActiveJSwords.esm ActiveKet_ARMONIZER_v2.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Hearthfire Patch.esp ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Unofficial High Resolution Patch.esp ActiveSkyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DYNAVISION Dynamic Depth of Field.esp ActiveNote: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.JSwords_Load_Screens.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.RaceMenuOverlays.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveAMB Glass Variants Lore.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Cloaks.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Cloaks - Dawnguard.esp Active1nivWICCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}1nivWICSkyCloaksPatch.esp ActiveImmersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}JSwordsDistributionBalancePlugin.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unique Uniques.esp ActiveImmersive Darkwater crossing.esp ActiveImmersive Dawnstar.esp ActiveImmersive Dragon Bridge.esp ActiveImmersive Falkreath.esp ActiveImmersive Ivarstead.esp ActiveImmersive Karthwasten.esp ActiveImmersive Kynesgrove.esp ActiveImmersive Morthal.esp ActiveImmersive Orc Strongholds.esp ActiveImmersive Riverwood.esp ActiveImmersive Rorikstead.esp ActiveImmersive Shors stone.esp ActiveImmersive Solstheim.esp ActiveImmersive Stonehills.esp ActiveImmersive Whiterun.esp ActivePumpingIron.esp ActiveThunderchild - Epic Shout Package.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Ket_ARMONIZER_LListsNPC.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Contains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.dD - Enhanced Blood Main.esp ActivedD-Dragonborn-Dawnguard-EBT Patch.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.aMidianborn_Skyforge_Weapons.esp ActiveBFT Ships and Carriages - HF.esp ActiveContains dirty edits: 64 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.EnhancedLightsandFX.esp ActiveELFX - Exteriors.esp ActiveELFX - Dawnguard.esp ActiveClimatesOfTamriel-Nights-Level-3.esp Activeprod80_CoT_patch.esp ActiveELFXEnhancer.esp ActiveSkyRealism - Time and Travel.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.Contains dirty edits: 18 ITM, 0 UDR records Needs TES5Edit cleaning. A cleaning guide is available here.UFO - Dawnguard AddOn.esp ActiveContains dirty edits: 18 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.UFO - Heartfire AddOn.esp ActiveContains dirty edits: 29 ITM, 18 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Alternate Start - Live Another Life.esp ActiveWATER.esp ActiveWATER Plants.esp ActiveWATER DG.esp ActiveWATER DB Waves.esp Active Now i know how to clean Dirty edits, and wryebash, boss and tes5edit pick up no conflifcts at all I have yet to reinstall but i want to see if anyone else has had this as amusing as it is to say my game hates shoes it is pretty annoying to have to run around barefoot even if i do pretty much only play kahjiit Any and all help is appreciated :smile: And yes im aware i spelt apparently Wrong, Derp on my end xD
  10. I have this problem but the effect isnt on my char its on npc's :/ its super distracting http://cloud.steampowered.com/ugc/920140477406062856/5F5278ADB2B51D637D53C7678552EC0CAB1C7118/ heres an image its like a swirly ripple effect
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