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AvAllure

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  1. A similar mod to this exists, check it out if interested, its called: "Adura's Merchant Mod"
  2. I support this. I had the same idea, where potions would be a percentage of your attribute rather than a set amount. Low tier pots give less percent while high tier pots give higher percent. This is how pots should have worked to begin with.
  3. Hello modding pros. Can someone please consider making a mod that allows the use of and tempering of ONLY items YOU have crafted yourself? This is meant to make the player not rely on dropped gear, but rather on crafted gear, or at least if you get dropped gear, you first have to fit it to yourself via tempering it yourself before you can wear it. This is different then simply removing all gear drops in the game, as you still need those for the economy, and questing and such. Plus the found gear fitted to others can be smelted down into some ingredients so that you can then craft something out of them. In the MCM I would have the following settings: - Able to use only items you have crafted yourself. -Able to Temper only items you have crafted yourself. - Able to use only items you have tempered yourself. Allowing for different combinations Basically I think the way you would have to go about making such a mod is by restricting the use of all gear unless it has a specific "tag" (depending on the options you select in the mcm). Then when you craft an item, that item gets a "crafted by player" tag, or when you temper an item, that item gets a "Tempered by player" tag that allows you to wear it. (the tag is in the background). Doesn't seem like too difficult of a mod to make, but then what do I know about modding? This would be such a great mod for those of us who love survival playthrough's where you are forced to use everything the game has to offer in order to progress. If anyone likes the idea, let me know if you can implement it! Also, if you know of a mod that exists that does this, let me know, or if you have any idea on how much work this would be, or if you have any ideas about how to make this a reality please leave a reply
  4. Hello modding pros. I have an idea for what I think is a very useful, needed and desirable mod. A mod that allows editing of items from within the game, and allows to save the settings via mcm. Not sure how difficult a mod like this would be, but I've seen you all do wonders. The idea is to have an mcm menu where you can select any object in your inventory which would then allow you to edit a multitude of things about that item. A save feature for saving edits to profiles, so you can easily load different edit setups for different playthroughs or games. This would allow loading of playthrough specific setups where you wouldn't have to go into xedit and change everything for every playthrough you do. Edits that would be useful: - Damage rating -Armor rating -Armor penetration -Weight -Price - Stamina cost for light swing/ power swing -Smithing Recipe requirements or if that is too hard, a multiplier - magnitude of effect (for potions, food, enchantments, powers or spells) - Length of effect (for potions, food, enchantments, powers and spells) - Name -etc
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