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BEArbiter

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Everything posted by BEArbiter

  1. Today, I told somebody : "I'm not Skyrim to much Skyrim."
  2. http://img593.imageshack.us/img593/7365/umadalesk.png Victory
  3. There isn't Any tutorial for now. It's a much more complex system than the F3 one and harder to mod.
  4. Creating a Program that automaticaly port the data isn't (but using it is) a violation of ToS. Also, The way ToS is accepted does not make it legit in certain country (you accepted it, but are not bound by law to follow it). For copyright: The ressources, if it's remade to look like but is Different does not make it a copyright infringement. The quests, Lands, People would be, Exepted in Some Special Cases (Parody,Fair use,...).
  5. I Think, While not sure, That your problem is that you didn't put Any IA package to him. Add him a Sandbox package, Should work.
  6. Lawsuits, for what? for hosting Code not owned by bethesda, that is Absurd. Let me remind you that this is a piece of software. And just convert Morrowind data to Oblivion Format. If you are bound by a licence (that forbid this action) you legally Agreed to, and can't use The piece of software to convert Original Morrowind Data. if you do,you are doing Illegal suff. The program itself is Legal, and Hosting it too. that's why the Author of the program didn't get any Problem, and why you still can legaly found it on the web.
  7. 1: Put in Data folder (where FalloutNV.esm is) 2: use FNV Mod manager(a) or FNV Laucher(b) 3a: You normally see A list of file (FalloutNV.esm Mod.esp,....) check all, be sure FalloutNV.esm is first on the load order. 3b:Go to data file, check the little box left to your mod name. 4: play.
  8. scriptname DeCloth Begin OnHit * Variable declaration illegal within Begin/End block Ref 000DeClotherTarget Set 000DeClotherTarget to GetOwnerLastTarget If (000DeClotherTarget != PlayerRef) 000DeClotherTarget.RemoveAllItems EndIf End Correct Script scriptname DeCloth Ref 000DeClotherTarget Begin OnHit Ref 000DeClotherTarget Set 000DeClotherTarget to GetOwnerLastTarget If (000DeClotherTarget != PlayerRef) 000DeClotherTarget.RemoveAllItems EndIf End Use http://www.cipscis.com/fallout/utilities/validator.aspx for Checking script error (dont use New Vegas new Function, but usefull anyway)
  9. I'll look After your problem(but I have to go to school Now, So i wont be able to look before several hours). For the check, Have you tried something like "Player.GetActorValue Strength"
  10. Morroblivion is not Illegal at all. Uploading Ported Stuff are Illegal if you include data from the Original game. Bethesda still not making laws(hopefully). Morroblivion is Forbidden here cause the site owner don't want trouble with bethesda, as simple as that. For the same reason, Discussing Porting From Game to game is Forbidden here. Do not Ask again or the Evil Site owner will banish you.
  11. No, Cause it's impossible to change the Type of the entity. (like making an activator out of a Static prop)
  12. That were you Missunderstood, By using an open source Licence to released your stuff, It's Open source, It can be use in ANYTHING, James Cameron could come ,take your model and put it In Avatar 2 you wouldn't be able to say Something. Open Source Licenses don't allow you to change it, only to upload it to a new version of the licence. If you Say: "Port from FO3 to Nv require permission because I decided to change the terms of the licence", you are doing something illegal and the new Licence is non-existent, you say open source, it's open source. Ps:@Quetzlsacatanango: I may miss-said something, English is not my main language. I mean that he can use an open source licence, edit it, and release a new licence.
  13. Look at the Eula, look at the law of your country(is the licence Legal here), look at the Rule forum. If Eula Allow it, you can. If It disallow it, you can't, unless the licence is Illegal in your country. If The Nexus Rules Disallow it, you can't Upload it here anyway.
  14. This is funny, but in the wrong way... I will make It clear and simple. What does mean Released under a certain Licence. It's mean that there is a Legal Contract between the users and the developers, that mean that both the Developers and the Users have to respect the terms of the licence. It's a Legal contract that is, in some countries, automaticaly accepted by the user when he decided to use the "piece of Software,Data,...". How do we now under which licence is the "Data,Software,..." we use? The Licence have to be explicitly shown to the user, If no Licence are shown, there isn't any licence and the "software,data,..." is of public domain. The Licence can be already made (like Gnu Gpl),modified, or completly new. Can we Change the Licence, or some term to it. Unless Explicitly said in the licence's term, no. Am I Forced to follow It? Well, it's complicated, it depend in fact of the law of your country.In some countries, There are rules for the creation of a legal contract, and just buying the "software" can be not sufficient. Exept if There is some sort of Licence(even simple) in the Readme/description, All mods are released for public domain(can be not legal in some countries), that mean that everybody can use it, modify it, Licence it (and so Making money from your work),... This text is Provided As is, without any warranty (Because laws are specific of the country).
  15. Too much small Mods, look in FNVEdit to search after conflicts.
  16. In the Dialog Windows, you have an emplacement (is that correct in English) where you can place Smalls scripts.
  17. Simple, You have To extract the Meshes of the objects (with a BSA unpacker). All meshes are in Fallout - Meshes.bsa
  18. Sure, When I tried Oscuro oblivion overhaul it crashed for me too, Don't understand why.... Come on, There was at least ten Posts with "Fallout 3 mods can't be used in NV", but ressources can.
  19. Sorry, I can't answer to this Question. Should be something going with audio but what? Have you looked into Geck after other audiomarker to see how it work, what it does?
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