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Everything posted by seanbrenner
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Game crash in the same place heist mission
seanbrenner replied to foppagun's topic in Cyberpunk 2077's Discussion
I have found the issue, appears to be the Y2K ponytail from the mod Peachu - Hair Collection - CCXL. Other hair styles from the pack may cause the issue as well, though I haven't been able to test as the one on my character was the Y2K ponytail. -
Game crash in the same place heist mission
seanbrenner replied to foppagun's topic in Cyberpunk 2077's Discussion
Hi, I am having the same issue myself. Not sure which mod is causing it. Had a similar issue with the concrete cage trap gig, where the game would crash when leaving Tiny Mike's car. Was able to work around it by not getting into the car. Can you please post your modlist so I can compare it with my own. Might be able to find the mod causing the issue that way. -
So I tried to install an ENB with Mod Organizer (MO from now on) and it didn't work. I tried the normal way by using the New Vegas main folder and the latest wrapper version of ENB dev. The tutorial I followed basically showed me how to install it the normal way even though it said it would work for MO (which it didn't) The ENB I am trying to install is "NEVADA ENB - Realism" which requires Nevada skies which I have installed already. I was wondering if anyone here has installed this ENB with MO before and if they could tell me how to install it or refer me to someone who dose. PS: I am using Tale of Two Wastelands (TTW)
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An independent New Vegas mod.
seanbrenner replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Sorry I never meant to offend. I thought nobody was actually working on the mod and that this thread was basically just one big idea that wasn't going to happen. As far as helping out the only thing I can do is simple stuff like creating NPC's and editing buildings and stuff like that because I have no knowledge as far scripting goes. -
An independent New Vegas mod.
seanbrenner replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Its great that people have so many ideas but its pretty much pointless if the mod is never made. I think think that there should be more talk on the mod actually going into development and gathering a team to make the mod. -
Need help with TTW/My load order.
seanbrenner replied to seanbrenner's topic in Fallout New Vegas's Mod Troubleshooting
I just made a new TTW fomod and tried installing it without any optional files or mods but still the same issue. Even with a bad load order iv never had FNV stop responding during the intro logos it would normally just crash. -
Need help with TTW/My load order.
seanbrenner replied to seanbrenner's topic in Fallout New Vegas's Mod Troubleshooting
Yeah all the masters are loaded but the reason I have the start-up menu is because for some reason I start in doc Mitchell's house instead of the vault. Also the 4GB launcher isn't the issue because the problem is the same even if I launch the game with NVSE or Steam. The odd thing is I had the game working fine yesterday with the same mods but it stopped working after I tried add a new mod. I unistalled the recently added mod but it still won't work even after a fresh install of New Vegas. -
So Fallout NV stops responding during start-up for me. The load order looks fine but LOOT tells me to check the TTW load order regardless of the of the order. Is there something I am missing? http://gyazo.com/a5335cabc9c3518f7080a45d0368031a <- My load order. I am also using the 4GB launcher if that's an issue.
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I know I'm not the first to ask but s a mod like this possible or has it been done already?
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An independent New Vegas mod.
seanbrenner replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I would like to help with the interiors just pm me what you would like me to do. I can't do any solid work till the 23rd of May due to important issues I have to deal with but after that I should be free for at least a week. If you feel my work isn't up to scratch just say so and I will stop no hard feelings. -
An independent New Vegas mod.
seanbrenner replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I was wondering is this mod in development? I haven't read through the entire post yet (there is just too much to read in one sitting) If the mod is in development I could help you out by making world spaces and interiors I know it isn't much but it would ease the load on the team (I'm guessing you have a team because it is too much for one person) If you need a sample of my work just ask. I don't have much. One mod so far and its not on the nexus because I still need to do lip sync. Also if it hasn't been suggested you should make the mod compatible with open strip. PS sorry for bothering you. -
Learning a scripting language.
seanbrenner replied to seanbrenner's topic in Fallout New Vegas's Discussion
Thanks jazzisparis for the reply and answering my stupid questions multiple times you have been a big help. -
Sorry I don't know if I should be posting a question like this in this section of the forums. So I would like to learn a scripting language for making mods for Fallout New Vegas. Which language is the best for moding NV? and can you recommend the best tutorial said language?
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Getting started with moding and need help.
seanbrenner replied to seanbrenner's topic in Fallout New Vegas's Discussion
Thanks for the info jazzi if it has been tried multiple times by moders for more experienced than myself than I doubt I will be able to do anything but I'm still going to look into it because I have nothing better to do hopefully they add a duel wield feature in the next fallout game. -
Getting started with moding and need help.
seanbrenner replied to seanbrenner's topic in Fallout New Vegas's Discussion
What scripting language would you recommend I start with? -
Getting started with moding and need help.
seanbrenner replied to seanbrenner's topic in Fallout New Vegas's Discussion
Really who tried? You would think if the engine can support mod like XRE cars and the Virtabird mod duel wielding shouldn't be too much of an issue. Also I really like your weapon overheating mod it makes the game way more immersive. -
Getting started with moding and need help.
seanbrenner replied to seanbrenner's topic in Fallout New Vegas's Discussion
Really who tried? You would think if the engine can support mod like XRE cars and the Virtabird mod duel wielding shouldn't be too much of an issue. -
Getting started with moding and need help.
seanbrenner replied to seanbrenner's topic in Fallout New Vegas's Discussion
Yeah I thought about making a weapon like that but ultimately what I want to do is set up weapons in two categories. Weapons that require two hand to use and weapons that require one hand to use. once that is done I would like to find away to set it up that you can put a one handed weapon in each hand similar to Skyrim. eventually I would like to add shields that give the player more DT/DR and have a chance to knock down an NPC when hit with the shield depending on melee skill. If you do know where I could learn how to make a mod like this I would really appreciate It if you put me on the right track. PS I have way too much time on my hands at the moment. -
Need help with G.E.C.K
seanbrenner replied to seanbrenner's topic in Hardware and software discussion
There is one slight problem in the meshes folder there are only 2 other folders Armor and Characters and the metladderload01 isn't in either of these folders. PS this is a mod for new vegas if that info helps. -
Need help with G.E.C.K
seanbrenner replied to seanbrenner's topic in Hardware and software discussion
Thanks to everyone for the help. -
So I am interested in learning how to mod but not making weapons or quests. I want to make a mod that changes combat in the game eg dual wielding melee weapons, pistols, smg's ect. I would like to know where to get started with something like this because I don't think you can do this stuff in the G.E.C.K. I know this might be a bit too ambitious for a first mod and I might be an idiot for thinking I can pull it off but all the same I would like to give it a try. Can someone please point me in the right direction?
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Need Help Finishing A Mod Please
seanbrenner replied to iDisOrder's topic in Fallout 3's Mod Troubleshooting
You could just clip a camp fire into the fire place? -
Need help with G.E.C.K
seanbrenner replied to seanbrenner's topic in Hardware and software discussion
I'm asking if there is a way to make the ladder just a 3d model not an interactable object. -
I'm new to the geck and I need help. How do I make the ladder just a ladder and not a door?
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How To Become A Modder
seanbrenner replied to simplywayne90's topic in Fallout New Vegas's Discussion
So I am interested in learning how to mod but not making weapons or quests. I want to make a mod that changes combat in the game eg dual wielding melee weapons, pistols, smg's ect. I would like to know where to get started with something like this because I don't think you can do this stuff in the G.E.C.K. I know this might be a bit too ambitious for a first mod and I might be an idiot for thinking I can pull it off but all the same I would like to give it a try. Can someone please point me in the right direction?