-
Posts
53 -
Joined
-
Last visited
Everything posted by alexandersig
-
Need help with creating "Weapon Mod Kits"
alexandersig replied to dra6o0n's topic in Fallout New Vegas's Mod Troubleshooting
Yeah I was gonna make a bayonet VATS-attack for "This Machine" that's available once you mod it, but couldn't find a way to animate it properly, weapon modding is pretty limited. I would've liked to see some trade-offs and/or multi-choice mods, for ex. Gun has: Ext. Ammo Mod *Long-Range scope *Mid-Range Nightvision scope *= Pick one, once you put either you can't mod the other one (without removing it?) Some could be harder to obtain etc. And some other stuff like, instead of: Sniper Rifle (whateveritscalled); -50% weight they could make stuff like: Sniper Rifle (whateveritscalled); -50% weight -20% durability or alternatively, make you choose between a weight or durability mod. -
What type of homes do you want or like?
alexandersig replied to gengrimm's topic in Fallout New Vegas's Mod Ideas
Oh I forgot to tick Jacobstown, would love to have houses all around the map so I wouldn't have to die of thirst to get to them :P -
Silenced Assualt Rifle? (Lily's Assault Carbine)
alexandersig replied to krills101's topic in Fallout New Vegas's Discussion
Setting the 1st person model to "none" makes the 1stp textures look blurry, make a new static object, set the model as the silenced carbine and replace every texture with something like "1stPersonAssaultRifleTexture" except the silencer, look at the "1stPersonAssaultRifle" static object to see which texture it is. Then set the "1stpersonmodelobject" as your new object, this will make the textures look much, much better. "Lily's Carbine" is the weapon used by Lily the companion btw. Cool mod though, but it might work better if you just made the assault rifle moddable with a silencer, it's not so hard :P -
The Captial Wasteland in FONV
alexandersig replied to alexandersig's topic in Fallout New Vegas's Discussion
You might want to get rid of some dialogue as well, such as, "Oh hey, it's been a while since I saw one of you vault dwellers" etc. :P -
The Captial Wasteland in FONV
alexandersig replied to alexandersig's topic in Fallout New Vegas's Discussion
Extracted the meshes.bsa http://i170.photobucket.com/albums/u255/Mralexandersig/ScreenShot10.jpg?t=1287854248 http://i170.photobucket.com/albums/u255/Mralexandersig/ScreenShot12.jpg?t=1287854249 http://i170.photobucket.com/albums/u255/Mralexandersig/ScreenShot18.jpg?t=1287854252 http://i170.photobucket.com/albums/u255/Mralexandersig/ScreenShot14.jpg?t=1287854252 -
The Captial Wasteland in FONV
alexandersig replied to alexandersig's topic in Fallout New Vegas's Discussion
Damn, I made a typo in the title... Well, fair point. -
I don't know if any of you have tried this, but if you copy your Fallout3.esm to your New Vegas data folder you can actually CoC to any of the Fallout 3 cells and explore a wasteland full of missing meshes. Enemies work, map markers work, the world map works, the dialogue works. I haven't tested this but I'm pretty sure that if you extract all of the F3 .bsa's (or renamed the bsa's?) to NV data you could play it without the missing meshes and textures. Most of the resources in F3 are already in FNV though, but Megaton's a mess for example. http://oi52.tinypic.com/f1ysn6.jpg So, how about a team gets together to create a separate .esp that would disable the main quest, add a legitimate way to travel from Nevada to DC, so pretty much a compability patch. We can't upload the Fallout 3 resources but we can provide a tutorial on how people can copy their resources to FNV. I'd love to re-visit D.C. with my Vegas character, companions and weapons at least :) P.s. I personally don't have the time to make this although I doubt it would be that hard, I'm more proposing that someone else would start this project.
-
Fallout 3 mods DO work on the 360 ^_^
alexandersig replied to hexagonlux's topic in Fallout 3's Discussion
That's amazing, please do tell how you got that working! -
Spectacular, just tracked you Yevic, can't wait =) Will there be some sort of display area for weapons and such :)?
-
Hateful_kat: Let me get this straight.. you think it's BAD that people CAN'T rate mods even though haven't tried the mod? Well that's just ridiculous, you shouldn't rate a mod solely by the screenshots. -------- I do agree (with another user) that the top 100 is too much of a popularity contest now -------- Please use pm's for this, or you are setting yourself up for martyrdom. Buddah
-
BUG REPORT: I have noticed (twice) positive endorsements disappearing (not getting turned to negative, just disappearing) from 87 to 86 and 90 to 89, is it even possible to remove your own comments?
-
Oh my god this is fantastic, I love everything about it, especially about the 3hr timer after downloading mods, that's just brilliant! Well, there's one thing, I think that when you click the "Top 100" you should be directed to the "All-Time" top list, not the "Last-2-weeks" list. When can we expect to see this on Fallout3Nexus? :)
-
It's technically not a remake of Fallout 2, he's talking about using the Fallout 3 GECK to make it all, a "remake" is if someone uses a completely new engine which plays excactly like Fallout 2's but has vastly superior graphics :P And there's "tecnhically" someone working on making a Fallout 1 + 2 total conversion but personally I don't think it's going anywhere: http://www.fallout3nexus.com/downloads/file.php?id=4170
-
Changes to soliciting ratings/file of the month votes
alexandersig replied to Dark0ne's topic in Site Updates
Any info on how the rating system will be :P? There won't be a ratings-wipe will there? Aas long as 9's don't drag you down so much I'm perfectly happy with it :D -
LOD using normal maps.
alexandersig replied to alexandersig's topic in Fallout 3's Mod Troubleshooting
Fixed it myself, here's a quick how-to: Copy the "LOD" folder found in Beth../Source/Textures TGA/Landscape/[Here] Paste it in your Data/Textures/Landscape -
Metallica fan, they've only been to Iceland once and the 30.000 tickets sold up in like 15mins so I've never been to a concert :/
-
As the title says, the objects I have as LOD for my mod GTS - Iceland (Signature) mostly use normal maps instead of the regular texture meaning that you can see the objects from very far away, but they really don't look so good. Note that since this is a pretty big city where there's not a lot of grass visible I only clicked "Generate Objects" so I did not make LOD Landscape and such, I have a file called ReykjavikIceland.DLODsettings in the "Data/LODSettings", it's 1kb How I made the LOD: Went into the BSA extractor of the FOMM and extracted all the "missing files" the GECK gave me and I converted them to .tga with paint.net then put them in the correct directory under Bethesda Softworks/Source/Textures TGA/... Then I just clicked "Generate Objects" under World -> World LOD -> Generate Objects, the generation did not give me any error's but it took around 50 seconds, I'll post a picture of this in a sec.
-
Besthesda, test your games properly Petition
alexandersig replied to Site Bot's topic in Articles and Guides
With a massive multiple-choice freeroaming game like these there are bound to be loads of bugs, although I do think they should have tested Patch 1.5 better... -
Tau or Eldar Warhammer mods
alexandersig replied to theworddeath101's topic in Fallout 3's Discussion
http://www.fallout3nexus.com/downloads/file.php?id=6534 http://www.fallout3nexus.com/downloads/file.php?id=5523 http://www.fallout3nexus.com/downloads/file.php?id=6310 -
Changes to soliciting ratings/file of the month votes
alexandersig replied to Dark0ne's topic in Site Updates
@einherjar I deffinately think it has an impact, an example: May 2009: 1)Weather: Highest number of votes in fo3nexus history: 181 Still soliciting votes for FOTM 2)Project Valhalla: 3rd highest number of votes in fo3 history: 119 votes. Even though PV was a complete disappointment and in my opinion completely unplayable it still got 2nd place, still solicting votes votes for FOTM 3) Drivable Motorcycle Still soliciting votes for FOTM 4)Wasteland Travellers Still soliciting votes for FOTM 5)Stalker Mod Still soliciting votes for FOTM ^ All 5 winners STILL haven't removed the "Please vote" from their description If we look back: April: GTS - Was Soliciting March: FOOK - Was not soliciting Feb: Marts Mutant Mod - Was solicing Jan: Ultimate Perk Pack: STILL soliciting --- Winners who were soliciting: 4/5 -
I love new tilesets :)