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Jay093

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  1. The mod is out: https://www.nexusmods.com/skyrimspecialedition/mods/25497?tab=description
  2. i see don't worry, it's not that powerful it's only 10 damage in 10 seconds and cannot stack, you have to be lvl 60 in destruction to unlock that perk and the enemies are much more stronger by then. but yeah i can let the player to be affected by that effect.
  3. Thank you!! if you want to give it a try before the release let me know. Btw the perk it's working( i had to copy the script of disintegrate adding few things), if someone is poisoned and die, a plague explosion pop up infecting everything in a 20 foot radius (if the enemies around the explosion are already poisoned the plague effect will stack so you're dealing 1 poison damage for 10 sec and 1 plague damage for 10 sec).
  4. i've created all the spells(with better graphic too) i didn't update the forum page but my article(https://www.nexusmods.com/skyrimspecialedition/articles/1106) and yeah it's similar to Walking bomb the perk (i'm working on it right now) . For the Atronach i was thinking of retexturing the frost atronach(with a green slime effect) and reducing his size. EDIT: Nevermind i choosed the Storm one
  5. Hello guys, i wanted to show you a project i'm working on. Note: the colors are different from eachother so don't worry about it, it's temporary all colors will be like the first spell. Every spell "causes 1 points of poison damage for 10 seconds" like the vanilla poison exept mine does not stack Viperbite: A spray of poison that does 7 points of damage per second. Causes 1 points of poison damage for 10 seconds. Viperbolt: Poison Rune: The Vanilla one, maybe with some tweaking and levelling the destruction skill? Toxic Cloud: Poison Cloak: Wall of Poison: i have to remove the orange glow and change the puddle at the bottom Intoxicate: working on it Poison(master): working on it Conjure Poison Atronach: i was thinking a green stinky troll but, i think the atronach is more of a golem type i want to add the classic 2 Perks in the Destruction Tree (i will do a version without Perks too for compatibilty don't worry) Augmented poison 0/2 : poison spells do 25% more damage>poison spells do 50% more damage. Something 0/1: Poison damage "do something" targets if their health is low(a toxic explosion infecting other hostiles around the target?) Planning scrolls,enchantments,staves etc... like the Fire-Frost-Shock pattern.
  6. Thank you! i leave the script here for everyone Scriptname MODDisableInteractions extends activemagiceffect Event OnEffectStart(Actor Target, Actor Caster) Game.DisablePlayerControls(false, false, false, false, false, false, true) ;disable only abActivate EndEvent Event OnEffectFinish(Actor Target, Actor Caster) Game.EnablePlayerControls() ;enable all the controls EndEvent
  7. Hello guys, does anyone knows the property to achieve this? Event OnEffectStart(Actor Target, Actor Caster) ;Turn OFF player interactions endEvent Event OnEffectFinish(Actor Target, Actor Caster) ;Turn ON interactions endEventby interactions i mean you cannot press "E" on any Object or Actor while the magic effect is active. Thanks in advance.
  8. Hello guys, i'm making a mod that adds 5 new alteration spells with the ability to slow the time. These are the spells (if you suggest better names or better descriptions with better grammar would be appreciated) Time Warp description: Slows the time slightly for <10> seconds. ( 10+3 from Stability Alteration perk + 2 from Alteration Dual cast perk = 15s) Novice magnitude: 0.30 casting time: 4s Time Shape description: Slows the time effectively for <10> seconds. ( 10+3 from Stability Alteration perk + 2 from Alteration Dual cast perk = 15s) Apprentice magnitude: 0.20 casting time: 4s Time Fracture descritpion: Slows the time more effectively for <10> seconds. ( 10+3 from Stability Alteration perk + 2 from Alteration Dual cast perk = 15s) Adept magnitude: 0.10 casting time: 4s Time Distorsion description: Slows the time enormously for <10> seconds. ( 10+3 from Stability Alteration perk + 2 from Alteration Dual cast perk = 15s) Expert magnitude: 0.05 casting time: 4s Time Control description: Slows the time enormously for <17> seconds. (17 +3 from Stability Alteration perk = 20s) Master magnitude: 0.05 casting time: 7s In the time phase the default player speed is 60% so i made 2 new perks for the Alteration Perk Tree: -Time Master: 80%>100% movement speed while in the time phase. In the Time Phase you cannot regenerate Magicka-Health-Stamina So.. How would you balance those spells?
  9. Alright guys i did it thanks to this guy: https://www.nexusmods.com/skyrimspecialedition/mods/452?tab=files (you can download the tutorial in the files section) The tricky part was the AddOnNode value. (the little flames produced at the end of the effect and the sparks effect) Lets take firesprayfx01.nif for example: So basically when you see an AddOnNode in the nif go in the creation kit and look for the AddOnNode index and the MPS model and change them or, if you want to get rid of those effects remove the BSValueNode Block. Hope it helps.
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