* I'd rename this a slight system change to legendaries if anything* -Note: I don't know if this idea has already been suggested and or implemented into a mod. -Pitch(skipable) Alright, what makes a weapon legendary? This is probably debatable but It's legend (no s*** right?). For a weapon to posses a legend it needs to gain fame and infamy, typically through the act of killing. -Idea Stop legendaries weapons from dropping from legendary creatures and replace them with either a consumable (a heart perhaps?) that will give the legendary effect or as this would take a lot of scripting (least to me it seems like it would) allow another button input option while standing over the creatures corpse to bath the weapon in the creatures blood (perhaps it would be more fitting in a Elderscrolls setting?) -Perhaps another time This idea would probably be a hassle but allow counters to count the creatures killed (wait Fallout New Vegas already had counters, but does fallout 4?) Welp, see if the counters have subcategories telling what was killed (doesn't have to be exact such as animals, ghouls, abominations,etc). Once a weapon has killed a certain number of them allow it to gain a legendary effect (this would make it a true legendary item as it has infamy and perhaps fame as well). The original idea was that, you could make your own legend in a way, least a weapon that reflexs your adventures and isn't someone else's legacy. Of course the aspect of having legendary items from dead adventurers should not be forgotten. Also another idea was an infamy system based off your attire or signature weapon, say you became a murder or a legendary hero that never gave a name nor showed his face. (or did and was still associated with those items). *Notice* I know I used the word immersion and I get that technically having weapons with legendary effects kills immersion pending, how you define immersive in fallout. (Although I do fell like it would fit into an Elder scrolls setting as I previously said).