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QuantumCoretex

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Everything posted by QuantumCoretex

  1. As this post is kinda old you may have already found a solution, but in the off chance I'll attempt to help you. I don't know what you used to convert your mesh from (insert your format here) to a .nif, but from what I've found, exporting the mesh as a .obj and then importing into body-slider and outfit studio (remember to uncheck smooth seam normals) and using that to convert to a .nif seams to keep everything in place. It's likely you'll need to rescale and rotate your mesh but this'll be fine as you can copy and paste the same settings for each part and expect them to be in the right place. Another thing I have noticed (relatively new to modding so sorry if some of this is old news) is that when using sperate ninodes inside of nifsckope can screw with your positions of parts so i would attempt to set the ninodes ahead of time when everything is still together. (assuming your using a template .nif from a preexisting weapon.)
  2. Sorry, I've been told in the past I need to elaborate more, but as my pitch was longer but was deleted due to a mistake on my part, it became what it is now. (not just the pitch was deleted). In essence, yes, I would want a leveling system (although I'd name it an infamy system). This is mostly because i just watched the Berserk anime and it got me thinking about legendary items in general. I know Fallout New Vegas had counters for specific enemies killed, I however do not know if Fallout 4 has ones as well. The original idea was you could make your own legend in away, least a weapon that reflexs your adventures and isn't someone else's legacy. Of course the aspect of having legendary items from dead adventurers should not be forgotten.
  3. To be honest I'm just glad the first replay wasn't negative, and now that you bring it up, I also thought it odd that legendary creatures "mutated" even if they weren't mutants to begin with.
  4. * I'd rename this a slight system change to legendaries if anything* -Note: I don't know if this idea has already been suggested and or implemented into a mod. -Pitch(skipable) Alright, what makes a weapon legendary? This is probably debatable but It's legend (no s*** right?). For a weapon to posses a legend it needs to gain fame and infamy, typically through the act of killing. -Idea Stop legendaries weapons from dropping from legendary creatures and replace them with either a consumable (a heart perhaps?) that will give the legendary effect or as this would take a lot of scripting (least to me it seems like it would) allow another button input option while standing over the creatures corpse to bath the weapon in the creatures blood (perhaps it would be more fitting in a Elderscrolls setting?) -Perhaps another time This idea would probably be a hassle but allow counters to count the creatures killed (wait Fallout New Vegas already had counters, but does fallout 4?) Welp, see if the counters have subcategories telling what was killed (doesn't have to be exact such as animals, ghouls, abominations,etc). Once a weapon has killed a certain number of them allow it to gain a legendary effect (this would make it a true legendary item as it has infamy and perhaps fame as well). The original idea was that, you could make your own legend in a way, least a weapon that reflexs your adventures and isn't someone else's legacy. Of course the aspect of having legendary items from dead adventurers should not be forgotten. Also another idea was an infamy system based off your attire or signature weapon, say you became a murder or a legendary hero that never gave a name nor showed his face. (or did and was still associated with those items). *Notice* I know I used the word immersion and I get that technically having weapons with legendary effects kills immersion pending, how you define immersive in fallout. (Although I do fell like it would fit into an Elder scrolls setting as I previously said).
  5. A modification to the flare gun so that the projectiles pierce the flesh/armor/metalshell of the target and then explodes. (because you know fallout 4 was already lacking odd violence). So basically other then a better name the idea's some what straight forward. Perhaps a modification to the flare gun (allow it to become a rifle or stay a pistol) as this would be easier then adding in a new ammo type (least I think so, I'm a little new to this).
  6. @BigAndFlabby it's a melee weapon but thanks for the info (I plan on making more mods if all goes well so any information is much appreciated)
  7. @BigAndFlabby I tried your idea it seemed to only cause the came to freeze when I spawned the weapon in.(the NiNode's current name is SledgeHammer) Is there any files I can post that would make this easier?
  8. Alright so I was finally able to get a melee weapon I had created into Fallout 4!... except I cant seem to get the character to hold it correctly, The weapon just seems to appear to my feet with my guy holding empty air. the Issue was caused by 2 meshes using the same BSLightingShaderProperty node If anyone could offer any help that would be great! Well this issue has been resolved (Thanks BigAndFlabby) I guess unless I can just delete this topic I'll just post what seemed to be causing the error in case anyone else ever has this issue.
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