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Stradian

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  1. http://i186.photobucket.com/albums/x78/a-10_man/Ammopressfinished.jpg As you know, I'm Curious on how the parameters for how to get container animation. I just want the Lid to open when you activated it, and the lid to close when you exit, just like some of the containers in fallout 3. The other question I'll ask, is that I would want the press animation, to play, when a person activates the ammo production via terminal. I have no problem creating animations, just curious on how to get the animation to play in game via the geck.
  2. http://i186.photobucket.com/albums/x78/a-10_man/Press-texturemk1.jpg Texture for the press is done. Thanks for the help guys! I can't wait to see what I pop out of the oven Update ! http://i186.photobucket.com/albums/x78/a-10_man/Press-texturemk2.jpg What do you guys think so far?
  3. Unwrapping this model wasn't hard at all. i have a base texture to work with but, it is, as of now. unmodified. I plan to make this more fallout like, with a more dull constrictive yellow in a similar fashion to the oven in the survival cooking guide. Scince I have to leave for a week, ill post an update after my trip. Tschüss!
  4. Complex mods for the PC (ex: those found on fallout3nexus.) Are impossible with out a 360 sdk. Although Helical editing, and many other features that the pc fallout console has. See some of the information about it here: http://www.game-tuts.com/community/viewtop...?f=12&t=777
  5. In your fallout.ini in your my documents/my games/fallout3/ folder, did you change the line: bInvalidateOlderFiles=0 to bInvalidateOlderFiles=1 ? If not, then that is your problem.
  6. LOOK in the readme for instrutions if you you use patch 1.5 or 1.6.
  7. There is a version of boss call foms, but it is complete crap. Try what mazakala said and trial by fire each mod. Then try a new save. If nether works then probably a master had got corrupted. On a side note, Caliber.esm should be directly after fallout3.esm. And 1alexscorpionsnipergear.esp, and DIM TYPE3 conversions.esp proably should be more near the bottom. I think that mpammo.esp and caliber.esm are conflicting, and that mpammo.esp be disabled. Caliber.esm contains the ammo with nearly the same statistics of mpammo.esp If you want the best of both worlds however, I recommend you get fook. So I prepose: Fallout3.esm CALIBR.esm Mart's Mutant Mod.esm ThePitt.esm PointLookout.esm BrokenSteel.esm Fellout-Full.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Fellout-SOTD.esp Fellout-PointLookout.esp WastelandMastery.esp Slower Degradation (-95%).esp UPP - Pack 1.esp UPP - Pack 2.esp FollowersHire.esp Owned!.esp 1alexscorpionsnipergear.esp DIM TYPE3 conversions.esp ZL-SVD.esp VashDeagleV5.esp ZL-SVD-CALIBR.esp MPammo.esp <--- See if disabling helps. Possible conflict with caliber.esm Tailor Maid Brokensteel.esp Tailor Maid PITT.esp Tailor Maid Black Retex.esp Tailor Maid.esp
  8. search for a utility on tesnexus call Boss - better oblivion sorting software or something similar to that, not only does it prep mods for fcom, it handles other mods as well. Check it out and never worry about sorting again.
  9. You should assign it to a mask. But what do you mean by "render it from both sides?" and "flipping normals?" Rendering, like your character model is done in a 3 dimensional plane, unless you meant that only one side was showing. And flipping normals is impossible if you UV mapped your bandanna model correctly.
  10. Hmm, You don't "start up" texture mods like this at all. For texture mods you just simply unpack them into your fallout3/data/ folder the same way it was packed in the archive.
  11. This is a know transparency bug, and there is a hot fix for it here: http://www.fallout3nexus.com/downloads/file.php?id=7556
  12. http://i186.photobucket.com/albums/x78/a-10_man/Mini-press-1.jpg http://i186.photobucket.com/albums/x78/a-10_man/Mini-presswired.jpg Re smoothed and wired. By the way, I was dumbfounded on smoothing. Thanks very much for the tutorial.
  13. I'm Creating a modder's resource for a mini ammo press that will act just like the one in the pitt. This resource, I plan to target to the guys building all the housing mods. But, as you may of figured. I'm calling for help, simply, because, I can't texture a single object and make it look like. http://i186.photobucket.com/albums/x78/a-10_man/Mini-press.jpg I want this to look simplistic, but professional looking. like the bobble head stand. There is suppose to be a computer sitting on the empty desk space. If someone is willing to be up to the task, ill send you a copy of the model via pm, in the requested format. and a simple texture made from the uvw map.
  14. You have to realize that how wide of an engine that fallout 3 is. They have done their part in testing and in theory it will take forever to test every piece of hardware will fallout 3. Although be happy that they are keeping fallout 3 mostly bug free and patched fairly often. I like besthesda, because if they release a bad product, they will replace it for you, look at the dlcs, I downloaded a bad copy of the pitt off of live when it came out, and I could redownload the new one. Remember that every big project will have bugs, hell, even something as big as life will have bugs.
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