So I'm not sure if there's a mod out there that already addresses this, but I couldn't seem to find any on a search, so I figured I'd ask here. There are several instances in Fallout 4 where the game will tell the player that a companion liked or disliked something, while their actual dialogue indicates the opposite. "Synth Retention" is a good example of this, as you can see in this video. If you say you're gonna kill the synth, Piper says she didn't sign up for an execution, and yet she liked that? Danse agrees synths need to be destroyed, and yet he hated that? It's a mess, and I'm pretty sure it's not a unique case, though I'm hard-pressed to name any other specific examples right now. Are there any fixes out there to make companion affinity more accurately reflect their dialogue?