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Posts
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Everything posted by vmontanari
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+1 Requesting the feature, plus if possible that we could manage it either by games!
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So to clarify, copying obviously isn't allowed, but if i make something based on the previous game it would be allowed? Or even based in other games? Because many remakes of star wars armors and weapons have been published, and no one said that they aren't allowed. And one final point is that the models from FO3/FNV wouldn't fit on the new/evolved FO4 engine, there for been necessary an adaptation of the object, that being said can I use the meshes/textures to adapt it into FO4 and publish it after on NMM?
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I have both copies of FO3 and FNV with all its DLC, and have ported some content from it for personal use and training, a few armors and weapons as test purposes, but now some friends asked for me to share. They also have both games because we played the TTW version, so can i private share between friends? And about public it on NMM? It would be copyright infringement thus for being a violation of terms of conduct from NMM?
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Help please, I'm kind lost, i have the following programs, but don't know how to assemble them together, or better, in which order to use them: Caprica: http://www.nexusmods.com/fallout4/mods/7380/?Champolion: http://www.nexusmods.com/fallout4/mods/3742/?F4SE: http://f4se.silverlock.org/Normal Papyrus or PapyrusDotNet: https://github.com/zerratar/PapyrusDotNetPexInspect / PexLibrary: http://www.nexusmods.com/fallout4/mods/7360/?After some exhausting searching and reading dozens of readmes, faqs and githubs, I have no clue where to start or in which order should I use the tools. As far I understand, the PexLibrary was extracted from F4 and contains all the scripts within the game, but how to load them all with the F4SE to use its functions? Which IDE do you recommend? Notepad++ or Sublime? I pretend to make a series of modding tutorial from this knowledge, so other don't have to pass the same struggle because there isn't too much articles about the subject as it's still freshly release therefor the content about is scarce and vague, difficulty the learning process, that in this case seem a reverse engineering.
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Hello fellows, I'm the author of DRSB, and for my next update i can't figure out how to: 1º > Making the bridge object stackable, which means the ability to snap with other surfaces. 2º > Making the bridge object constructable, which means the possibility to construct over it. 3º > Making the bridge object repairable without the 1.2 version bypass, which i teach how at the tutorial video. IF anyone has links to articles that contain where to alter or implement this properties please leave a comment. For now my structure uses an ACTI in the CNAM field of the COBJ as i copied from the generators objects, can anyone point which object class should i use in this matter? Thanks for your time!
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More armor and outfits layered/moddable
vmontanari replied to khatmar's topic in Fallout 4's Mod Ideas
+1 -
+1
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Display Settler Role/Job/Assignement
vmontanari replied to TheIceBadger's topic in Fallout 4's Mod Ideas
Actually the clothing idea its very clever, any suggestion of which clothe to which assignment(with console codes if possible), I'm particularly confused when the settlement reach trading level, so you need a settler for each store, my solution was to use the same in all (Stu) as i need to buy/sell.- 21 replies
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- settlement
- settler
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Mod shopping list after 15 hours of play
vmontanari replied to DarkPurity's topic in Fallout 4's Mod Ideas
Mate, i agree with most mods you suggested, but the legendary feature for creatures been like a mini-boss its pretty cool, although showing it to the player breaks the immersion, so as you said to bring a different mesh to that monster would sine that its tougher without the glowing aspect. -
Immersion/survival mods for daily living in the wastes
vmontanari replied to cianalexander's topic in Fallout 4's Mod Ideas
+1 PLEASE, make that peckish survival mode, the TRUE HARDCORE MODE.- 18 replies
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- hardcore mode
- survival
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(and 4 more)
Tagged with:
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+1
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After playing MGS5 the holster systems seems pretty cool, been 3 slots, one for sidearm, the second to main weapon, and the third to secondary weapon. I'm not saying to limit the amount of weapons on the quick slots, only that the first 3 could be shown at the 3rd view as holstered weapons. +1
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+1 The same mod has been requested at: http://forums.nexusmods.com/index.php?/topic/3372030-holstered-weapons/?view=findpost&p=30261995&hl=%2Bholster
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Display Settler Role/Job/Assignement
vmontanari replied to TheIceBadger's topic in Fallout 4's Mod Ideas
+1- 21 replies
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- settlement
- settler
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In vanilla FO4 have been removed the Items conditions, similar to FO3 and FNV, so as noticed the Power Armor pieces have Health and Break, so it wouldn't be that hard to implement it for other wearable Items, such as Weapons and Apparel, to be repaired at Pipboy with identical Items same as for other Fallouts, or at the appropriated workbench with scavenged junk parts. The damage of the weapon and DT from apparel would be the percentage of the its own Condition/Health, to increase the need to maintain the equipment in good Condition/Health. P.s.: with the lack of skills, the percentage to be repaired i guess would need to follow the SPECIAL, for Apparel would follow Armorer, for Weapons would follow Gun Nut, been the restoration maximum condition following the perk levels, so as Lvl1 25% condition/Health, Lvl2 50% Condition/Health, Lvl3 75% Condition/Health and Lvl4 100% Condition/Health. P.s.2: following the same line of idea, to be precisely accurate, the unarmed and melee weapons could be attached to Blacksmith perk, keeping the same max restoration leveling above.
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In vanilla FO4 isn't possible to recover the Power Armor Frames from occasional Raiders found along the wasteland, please ideas to make it possible to retrieve those frames. P.s.: already tried to make a follower retrieve, but unsuccessful.
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Those guys from XRE did for FO3 and FNV, should not be that hard to bring those files to FO4, with the release now of the tool to the new .ba2 its a matter of time. Any one got their contact ?