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Posts
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Everything posted by Fractalbase
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Been a long time user of Vortex and I might have caused these conditions accidentally myself, but I believe they are more due to the recent big update. 1. If any plugin is ghosted, all LOOT operations fail. The only solution is to unghost plugins or delete ghost plugins. 2. the mod name in the plugins tab no longer shows the normal mod name, instead mirroring the plugin name. that's all for now, hopefully help will arrive.
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with a new game, player camera is in first person. As soon as I activate anything in the game with my character, the camera zooms out to third person. And there is no way to toggle POV. Using a mouse scroll wheel will allow going back to first person, but as soon as the player character activates anything, boom, back to third person. my plugins list. Any help is appreciated.
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I have a large mod build, with probably too many mods. My game takes a few minutes to load to the main menu, and often has low FPS. I've tried a lot of the tricks listed on the mod page "Free FPS". I'm convinced that the long load times and low fps are caused from one or more mods with too many scripts or too large scripts or just poor performance scripts in general. Can someone offer some advice on how I might go about and diagnose my mod build to avoid script lag?
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auto mod purge seems to happen everytime I click deploy mods
Fractalbase replied to Fractalbase's topic in Vortex Support
not quite a fix after all. -
auto mod purge seems to happen everytime I click deploy mods
Fractalbase replied to Fractalbase's topic in Vortex Support
I had a (regular/unspecified type of) mod called "Ultimate Optimized Scripts Compilation" that attempted to overwrite a script in SKSE, which is an engine injector mod type. I deleted the conflicting script from UOSC; so far so good. -
auto mod purge seems to happen everytime I click deploy mods
Fractalbase replied to Fractalbase's topic in Vortex Support
bump, still having issue. -
auto mod purge seems to happen everytime I click deploy mods
Fractalbase replied to Fractalbase's topic in Vortex Support
I tried switching between "Per User" to "Shared" and my mod build profile wasn't there anymore. Thankfully switching back to "Per User" found my patch collection. Your explanation of why the auto purge starts makes sense. -
thank you!
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vortex version: 1.13.7 Skyrim SE/AE, version 1.6.1170 and yes, probably the gamebryo archive mgmt.
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checking archives seems to happen after every other change I make in Vortex. I'd like to be able to disable archive checking. I checked the extensions tab, no check archives extension. I looked through the settings tab several times, no luck. Any help?
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what it says on the tin. I'd like to be able to know what mods of mine have a fomod installer so that I can easily reinstall any mods that might have a different detection of mods, plugins, etc. during install. quote from elsewhere on the web: "Mod 7z files with FOMOD installers have a FOMOD folder inside them. Specifically Fomod/ModuleConfig.xml"
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I think my suggestion is a decent idea, I'd like feedback from nexus users. I'd like to see if a filter can be added to 1. filter out mods that I've downloaded 2. filter out mods that I haven't downloaded. thanks.,
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Walking up an incline is no problem, same as expected. Walking down a decline is a different story. My player character stays at the same height was at without walking down on the decline. If I save and reload, my player character immediately falls to the ground. But continuing to walk down, gravity won't be in effect. I've tried several researched fixes, including reduce frame rate from 144hz to 60hz, but to no avail, as well as adjusting papyrus logs for a supposedly similar situation, also to no avail. I'm hoping someone has experienced this situation and recommend a solution? also, without modwat.ch, I'm unsure of how to post my load order, as I don't post on nexusmods forums too often.
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For Skyrim SE/AE. I've researched the topic on the web, with no results found. I've tried disabling every mod that has something to do with candles, yet no solution found. examples of the odd effects: https://imgur.com/a/candles-with-odd-effects-that-breaks-immersion-vctrCry I'm just going to ignore the effects and play the game. If anyone can help though, I'm all ears.
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my load order. I'm inquiring max amount of mods or plugins to allow better/best FPS what types of mods/plugins to not use or remove to allow better/best FPS anything else that anyone is willing to mention that will allow better/best FPS I have a heavy mod order, but am looking to slim down to achieve smooth buttery FPS. peace.
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my mod build evolves from time to time, in the most recent iteration, seems map markers don't get discovered when you approach the particular area for a map marker. I'm completely unsure as to why this is happening. I'm attempting to test with fewer map/marker mods to see if the issue will resolve itself. I'm hoping someone has run into this mod build bug and knows of a solution. If not, perhaps someone can look at my mod list and suggest one or more potential areas to investigate. https://modwat.ch/u/fractalbase0
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a few months ago the time from game program start to main menu with my modded sse was 4 minutes. since the recent sse version updates, including backported extended esl support, time from game program start to main menu has increased to about 17 minutes. I know, one suggestion is to get rid of a bunch of mods, I have too many. But there must be something more to it? 242 active plugins, 4007 light plugins, 900,000 references, etc. I had similar counts when booting the game to main menu only took 4 minutes. is there a possibility that the number of formid's could indicate a longer boot time? is this an infinite main menu issue that happens to get to the main menu after a while? loading when switching areas in game is relatively quick, so that I'm not worried about. Suggestions for mods in general or where to look for mods or plugins that can cause longer boot time?