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PUNJISTICKgg

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    PUNJISTICK#1776
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  1. Someone had the answer in the replies of one of those mods! Just to share, incase anyone else runs into the same thing: @PUNJISTICKgg are you using an up to date fallout 4? if not you have the old version of Fallout 4. Game version 1.10.162.0 is when the header changed for the larger esl. the older game will not work with the new header, upgrade your game or Open up the esp with fo4edit and change the header to be 0.95 or https://www.nexusmods.com/fallout4/mods/42497
  2. I can't for the life of me figure this out, and I don't even know where to start in regards to troubleshooting as it makes zero sense to me. I currently have 217 active mods installed, including the latest 2. All of them (except these latest 2) work perfectly, and I'm using Horizon as my main mod. Zero conflicts anywhere. The most recent mods I'm trying to make work are a "Simple Swimwear" and "Personal Shelter". I installed both using Vortex, as I have done with many other clothing mods. From what I gather both of these mods are working perfectly fine for everyone else. Simple Swimwear is loaded among the rest of my clothing/armor mods, and Personal Shelter is loaded last currently. The swimwear should be craftable at the chem bench, it isn't. I tried searching for it in console, it's nowhere. The Shelter isn't at its marked location on the map, and I see no signs of it in the game at all. Does ANYONE have a clue what is going on here? EDIT: I should probably mention I'm on runtime 1.10.138. Both of these mods are brand new. Is there incompatibility with the way new mods are being made and my older version of Fallout? I've installed plenty of other recent/new mods that have all worked just fine, and neither of the mods above mention any requirement for being on the current version of Fallout.
  3. This is exactly what I needed! Thanks for the super detailed response, it makes way more sense now. Thanks again!
  4. Hey guys, having an issue I can't seem to figure out. I wanted to take the Tactical Swimwear base, and delete the shorts/shoes so I could use other pieces to cover those areas. I basically just want the bikini top itself to be the base body slot, in 33, which it is (and it's working properly). However here's my problem, for some reason lots of items that are not in slot 33 are causing the Swimwear base to be unequipped in-game. ie.) the bikini bottoms from vtaw pack 2, they're not in slot 33, yet they are unequipping the Swimwear base. Same with the elbow guards from vtaw utility pack, they're also not in slot 33, but cause the bikini top to come off. Is there something that for some reason is causing the Tac Swimwear base to "take up" multiple slots? In FO4Edit it simply shows Slot 33, as expected. I can't figure out why this is happening. I'm VERY new to modifying armor slots so please treat me like a four year old in your responses.
  5. Hey dudes, I love NW but I want to be able to quickly swap from zero mods for NW, to all my mods for Adventure. At the VERY least I want to be able to use an inventory sorting mod, Perk Loadout Manager, and a map mod. When NW first dropped, I tried just taking out my custom.ini file, and taking out all the custom .ba2 files...but I still kept getting the ba2 mismatch error launching NW. I ended up just reinstalling it, and now all I use is a ReShade mod, as those seem to work fine for both Adventure & NW. What am I doing wrong? Shouldn't swapping between game modes with mods be as simple as removing the .ba2s/custom.ini, and dropping them all back in? Am I missing something?
  6. is this something that we can potentially do fairly easily ourselves? Like if I just took all the mods I'm currently using is there a guide I could follow to pack them into a single ba2? Or is it a very complicated process
  7. I tried every combo of how you've listed everything above, and my atom shop items are still showing up invisible as long as I have [archive] listing ANY mods at all. Any solution? This is what mine looks like currently: [Controls] fMouseHeadingXScale = .021 fMouseHeadingYScale = .03738 bMouseAcceleration=0 [Archive] SResourceArchive2List = SeventySix - Animations.ba2, SeventySix - EnlightenInteriors.ba2, SeventySix - GeneratedTextures.ba2, SeventySix - EnlightenExteriors01.ba2, SeventySix - EnlightenExteriors02.ba2, SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2, ATX_Main.ba2, SeventySix - ATX_Textures.ba2, Glow.ba2, ModernScopes.ba2, BagGlow.ba2, BobbleGlow.ba2, CapsTin.ba2, Recon Scope to Rifle Scope Mesh Replacer.ba2, PerkLoadoutManager.ba2Do I keep some in the IndexFileList? Is there something else I need to do? This has been happening since the Dec 11 patch for me.
  8. Ah, well that sucks. For a game with so much immersion, you'd think the camera would be able to get more up close and personal. Oh well, appreciate the information, anyway.
  9. Well, I did what searching I could to find out why there's no available mod to let you zoom in closer with the camera, but came up with next to nothing. Are there currently mods available to let you zoom in farther? Or what is stopping this from happening? It seems like several people have asked but most of the topics don't get any replies. I'm just curious, I would definitely enjoy being able to play the game from a closer view point, the default camera angle is pretty far off, in my opinion. If someone can fill me in as to what I'm missing on this, I'd appreciate it.
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