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Everything posted by Deleted6850917User
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Nothing in your load order stood out as a possible culprit, and your system specs are fine. When your system hangs whilst playing, have you noticed if your cpu usage shoots through the roof at all? What about your .ini files - have you made any substantial adjustments to it, for example setting ugridstoload to a value higher than 7. Do the freezes happen when your moving from one cell to another? and does it take some time for all the meshes/textures to load in properly? Are the textures in the game displaying properly? Are the freezes seemingly random, or do they happen at regular intervals? Sorry for all the questions. I havent checked my CPU but I highly doubt it. INI files have always been maintained by FO4 Config. Grid 5. It happens usually when walking around where there is low FPS (downtown boston piers etc) but it freezes indoors as well at 60+ fps. Sometimes when switching weapons, in combat, or walking around. I thought I solved it recently but no dice still goddamn hanging. It is the most frustrating Crash I've ever had in all of my Fallout days.
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Well the enb memory value definitely helped there's no doubt about that...but it's still freezing for me as well. Current newer load order: https://pastebin.com/mnz6tzjX Specs: i7-4790K GTX1070 16GB Ram 240GB SSD.
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OP I have the exact same issue and it's killing me...I have 0 idea to what the cause is, but I can share my load order and perhaps we can figure it out together? (BTW you can just alt tab and close FO4 via task manager no need to hard reset) https://pastebin.com/wmk0fbVj Here's the guide I used to even set it up this way: https://www.nexusmods.com/fallout4/mods/10844/?
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OK so I've found older posts regarding this bug. It seems to have been around for quite sometime, but there never truly was a fix for it. People propose to just extract the BA2 files of the mod that is effected. I haven't tried that solution yet but I am curious if anyone has any updated information regarding this bug? So far I've gathered that it is an issue with the game properly reading a BA2 file. Here's an example of it affecting me now with the Bundle of Tape Mod: https://i.imgur.com/QU3ty0z.jpg I've also had it affect ShinyHaxor's RPG before he uploaded a new version and somehow solved it? What is the cause and how can I fix it? Info Regarding my Current Load Order: I am currently at a 231 Plugin limit. I've never accounted this mod until now and I suspect it's because I've almost always never went above 200 plugins. Only recently did I decide to add in more mods. Is this bug only affecting people with a plugin limit of above 200?
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I think it'd be pretty bad ass to see these two as a completely different type of powerarmors. Similar to the Gundam mod on the nexus, however these two would have their own weapon systems as well as the ability to self-destruct/be destroyed. Of course using normal weaponry (assault rifles, pistols, etc) should be unable to be used while piloting them. I'd like to see the aesthetics from Lone Wolf be applied here. If quests were to be implemented in obtaining these maybe go full overhaul and introduce a fun Clan Wolf and Clan Jade Falcon invasion. With miniature dropships and entirely new factions trying to claim the Fallout Earth. Perhaps even dwarf all the other mechs to person/ behemoth size and enterable? So you'd have a Timber Wolf sentry-sentry bot sized mech that can be hacked or something? Add in a tool to hack robots and mechs and control them via pip-boy with its own HUD. Think project snowblind type of hacking and controlling. This would be a huge project but it'd be fun as hell. https://tinyurl.com/lzubtd5 https://tinyurl.com/mbc7gp2
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Fallout 4 1.5 Update Public Service Announcement
Deleted6850917User replied to SirSalami's topic in Site Updates
Well the creation kit came out today finally. https://bethesda.net/#en/events/game/fallout-4-creation-kit/2016/04/26/114 The time is now! -
Advice for CTD stuff
Deleted6850917User replied to Nexusaurus's topic in Fallout New Vegas's Discussion
YUP, Mission Mohave Ultimate Edition, NVAC, and NVSR. Best 4 you can find. All work well with each other except I don't know if YUP likes MMUE. Not sure I haven't had both on at the same time. I currently am only using YUP, NVAC, and NVSR. I have over 40 mods installed easily and it's flawless. Have yet to crash. Running Windows 8.1 64 bit. :laugh: -
Combining FO3 EVE with FNV EVE
Deleted6850917User replied to Deleted6850917User's topic in Fallout New Vegas's Discussion
Still nothing? -
Combining FO3 EVE with FNV EVE
Deleted6850917User replied to Deleted6850917User's topic in Fallout New Vegas's Discussion
I know this is possible, just not sure how. Anyone help? -
Combining FO3 EVE with FNV EVE
Deleted6850917User replied to Deleted6850917User's topic in Fallout New Vegas's Discussion
Yes I have actually. That was one of the first things I tried. No luck, game crashes afterwards. I've also tried putting in OA and FO3 esm (silly I know) to see if that would work. No luck yet. -
Combining FO3 EVE with FNV EVE
Deleted6850917User replied to Deleted6850917User's topic in Fallout New Vegas's Discussion
Still looking into this but as of now still not success in doing so. -
Combining FO3 EVE with FNV EVE
Deleted6850917User replied to Deleted6850917User's topic in Fallout New Vegas's Discussion
No replies yet? -
I've noticed the Tale of Two Wastelands already has done this, but I want this solely for NV. How would I do this? I do have FO3 GotY btw.