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Everything posted by Arigato
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Could someone with texturing skill (Something I lack) please just add some nipples to this? The body mods don't do this automatically and neither do any of the nude mods I use, so I assume it's because the model uses it's own .. model. And having barbie-breasts is mildly annoying to me. if you decide to accept i'll send a link to the mod for you.
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My game would crash occassionally, but rarely. I decided to get BOSS and Wrye to see if it would fix it. Now, after installation, the game will load, and 10-30 seconds later, CTD... nothing in boss is red, only green or yellow, and Wrye didnt detect any issues... so.. i dont know what to say
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Yo~ I tried figuring out how to do this one myself, but I can't find the model file when making a dog as a companion... so i'm here to ask better modders than I. I've always liked the way the flaming familiar looked, but you only get a few seconds of seeing him before he, well... explodes. So As I said, I tried to make a dog-follower (pet) that used the flaming familiars skin, but I couldn't find the dunHighGateFlame(something..) or whatever the model file is. So, can anyone who knows how, make a Dog-Follower, that uses the Flaming Familiar model. I don't want him to be a super beast, the only thing outside of the skin i'd like on him, is the 'Flame Cloak' spell if possible.
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I make my own followers for skyrim. However sometimes when I make a custom follower, after the creation is complete, and they've been put in the world, the world itself becomes laggy. Essentially i mean, after placing the NPC into the world, when I load up a file to troubleshoot (see if they will follow, etc) Everything will be fine, except when I face a certain directions (usually where a cluster of NPC's are, and not ones in the same cell/area just everywhere there's a large cluster of NPCs) the games framerate will drop/rise/whatever where the game becomes slow/laggy until my general view faces away. If I delete the follower completely, or remove them from the world the game performance is fine (As I have a high end PC, and normally experience no lag at all to begin with, which is why this confuses me) SO why would (sometimes) creating a custom follower with the CK myself cause this situational lag? I've made almost 14 followers for my various files, and usually, nothing is effected, no lag, no performance issues, and everythings peachy-keen, but sometimes, with just... certain followers after theyre made make the game unplayable due to the 'situational-directional) lag....
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Hi! I finally mastered the art of NPC creation and now I'd like to make my own deep diving dungeons with pitfalls, traps, and perils galore! But I'd like to know, how steep is the learning curve? Does the CK have the same issues with dungeon mapping as it does with NPC creation? Anything I should know? (EG: Oh and dont use this or it will CTD you like a baws) and lastly, How do I 'package' a file to load into the nexus?
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I finally (all but) mastered the art of making customized NPCs (which by the way, for those of you who have a custom NPC that has an endless 'whorling magic' effect on them like a conj spell etc, it's the ATRONACH PERK, remove it and the issue will disappear!) Now, I'm wanting to make my own custom dungeon, but have never done so, so ANY advice will help! Anything I need to be SURE to do? Anything I need to watch out for? (not do) Any conflict issues with objects or multiple interior types? (say making a Dweomer ruin go into a cave that becomes an ice cave, etc) How do I link the interior to an exterior 'door/entrance,etc' How do I link a trap to a trigger, or make a drauger 'awaken' only when you move to a certain place? Do I need to know how to script, or are there simple "Connect Trigger Wire A, to LOLdarts B" If all of this is answered somewhere like a guide etc Feel free to just post a link! P.s. I've also noticed in some player-created dungeons, the NPC's AI seems to be whacky... Melee stand around staring you don but otherwise do nothing, while ranged will shoot (bascally thier ai seems broken) anything that causes this?
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It's not a big issue, so I won't be upset if this goes ignored for more important bugs/issues. I can't lift or move bodies at all anymore, and I'm not sure whats causing this. I literally cant even make them budge. I can still pick up objects, nut bodies act as though they're nailed to the ground, unless hit with a spell/shout etc. Means I can't toss bodies in a river after a particularly tough fight where I want to add that final insult :(
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Using UFO (ultimate Follower Overhaul) and lately, I've been noticing sluggish AI response with my followers. Sometimes combat will start (say, a Dragon etc) and my follower will not engage in combat at all (even when an enemy has obviously detected us and is on the way), until attacked. Sometimes when 'TOLD' to 'ATTACK' something, they will refuse (even with morality set to 'all crime allowed) and what's worse, is occasionally, even with 'foolhardy' bravery, or courage cast on them, they will permanently flee from combat, until 'that' combat is over completely. It might be the dragon mod (Deadly dragons + enhanced mighty dragons, maybe it gives dragons the fire-fear perk?) All's I know is, I want my followers to be a bit more responsive. Not starting fights without me, like vanilla AI, but when I'm under attack (or the enemy has visibly noticed us), or after I've started the fight, for them to engage. Also no, I did not set any of my followers to 'do not fight, stay by me' Anyone know what might be causing this? and or how to fix it?
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Hello! Me and a friend play on my pc when it comes to Skyrim. Recently, however, he accidentally (manually) overwrote my main-save with one of his own (Likely due to just trying to save and sleep.) I was wondering if there was any REAL way to backup your Skyrim files, without having to make multiple copies of that save. I've tried moving the save file itself form the skyrim folder to a desktop folder, but it's still possible to overwrite (Somehow the extension follows the file wherever I put it) So is there any way to save a hard copy of a hard-save outside of the skyrim data area where if this happens again, I can simply copy/pasta it back in?
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Basically: WHen making a character, I also use several eye mods (eye types/looks) other than vanilla such as - Flans eyes for Skyrim, and ZX eyes. In the CK, they show up exactly as I intend tthem to. The custom hairs move form CK to world just fine using the Import trick. However, no matter what I do, the eyes always, ALWAYS revert to the default, vanilla eyes, as if i never edited them at all. Is there any way around this? or is there a specific thing I have to do? (Such as with hairs, savign the character, and using the 'face click import' trick?
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Hello, I used the Gamestop App to get my copy of Skyrim (I don't have a disc, basically.) I've been searching google for weeks, on how to download the 1.9 Skyrim Legendary patch but I can't find the download area on Steam itself, And I can't find anywhere on the net to download it (Atleast not any places that don't look like a viral den of hackers) Where do I go on Steam do download the 1.9 Legendary Skyrim Patch? -- On a side note, I do have my steam setup for auto updates, I've tried the Steam > Steam Client Update Check, etc and it says its up to day, but my skyrim properties show it as this: 1.3.22.0 Any and all suggestions would be helpful. Also I'm somewhat confused, the SKSE most recent patch says it requires patch 1.9 for skyrim, and to the best of my knowledge (As stated above) I only have patch 1.3 BUT my SKSE and Trade and Barter work perfectly..
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I had the CK where I could load multiple master files, I made my own custom NPC's, with all the vanilla content, + Apachii Hair. I didn't touch the CK again after that. I loaded up the CK recently to update the NPC's (They were a little too over powered) and I get the "Multiple Master Files detected, Load operation Aborted" message. I havent changed a thing since I last touched it, which was to enable it to load multiple master files in the first place (which worked then, but now doesnt) [General]bAllowMultipleMasterLoads=1Object Category WorldObjects=1Object Category Actors=2Object Selection=13Object Type Actor=1Object Type Actor Actor=1Cell View X=1329Cell View Y=442Cell View W=545Cell View H=361fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iSecundaPosition=180fSecundaVisibility=0.5000iSecundaPhase=0iMasserPosition=180fMasserVisibility=0.5000iMasserPhase=0bUseMoonSettings=0bAllowDynamicHavok=1bLoadTheUserPlugin=0sLastTexturePath=Data\Textures\sLastModelPath=Data\Meshes\sFile Path=C:\Program Files (x86)\Steam\steamapps\common\skyrim\bLight Radius=0bMaximize Editor=0bViewSky=0bAnimateFX=0bUseDepthBias=0bLiteBrite=0bAllowUnsafeSave=0sEditorStartingDir2=0, 0, 1sEditorStartingDir1=0, 1, 0sEditorStartingDir0=1, 0, 0sEditorStartingPos=0, 0, 0uEditorStartWorldSpaceID=0uEditorStartInteriorID=0bUpdateCellViewToMatchRenderWindow=1bSortLoadedCellsAtTop=0iShowHideH=0iShowHideW=0iShowHideY=0iShowHideX=0iSceneInfoH=0iSceneInfoW=0iSceneInfoY=0iSceneInfoX=0fPrimitiveScaleFactor=1.0000bPlaceCreatedRefsAtTarget=1iGizmoRadius=125bUnhideAllObjectsOnRefresh=1bEnableVKeyZoom=1fCellCameraInitialDistance=256.0000bBackgroundLoading=1bRotateCameraAroundLastSelection=1bInvertCameraPanY=1bInvertCameraPanX=1bInvertCameraRotationY=0bInvertCameraRotationX=1iPreviewH=0iPreviewW=0iPreviewY=0iPreviewX=0iPickingPreferencesH=0iPickingPreferencesW=0iPickingPreferencesY=0iPickingPreferencesX=0sPaletteFileName=bEnableDialogueExportLogging=0Form dialog tab 43=12Creation Kit X=773Creation Kit Y=0Creation Kit W=1109Creation Kit H=832Render Window X=1328Render Window Y=80Render Window W=549Render Window H=359Cell View Cell List Column 0 width=55Cell View Cell List Column 1 width=4Cell View Cell List Column 2 width=55Cell View Cell List Column 3 width=20Cell View Cell List Column 4 width=36Cell View Cell List Column 5 width=36Cell View Cell List Column 6 width=80Cell View Object List Column 0 width=78Cell View Object List Column 1 width=4Cell View Object List Column 2 width=26Cell View Object List Column 3 width=26Cell View Object List Column 4 width=40Cell View Object List Column 5 width=26Cell View Object List Column 6 width=26Cell View Object List Column 7 width=26Cell View Object List Column 8 width=26Num Object Windows=1ObjectWindow X=781ObjectWindow Y=80ObjectWindow W=545ObjectWindow H=722Object Column 0 width=120Object Column 1 width=4Object Column 2 width=45Object Column 3 width=45Object Column 4 width=60Object Column 5 width=45Object Column 6 width=60Object Column 7 width=60Object Column 8 width=60Object Column 9 width=60Object Column 10 width=60Object Column 11 width=60Object Column 12 width=60Object Column 13 width=60Object Column 14 width=60Object Column 15 width=45Object Column 16 width=60Object Column 17 width=60Object Column 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98 width=60Object Column 99 width=45Object Column 100 width=45Object Column 101 width=45Object Column 102 width=45Object Column 103 width=45Object Column 104 width=45Object Column 105 width=45Object Column 106 width=60Object Column 107 width=60Object Column 108 width=60Object Column 109 width=60Object Column 110 width=60Object Column 111 width=60Object Column 112 width=60Object Column 113 width=60Object Column 114 width=60Object Column 115 width=60Object Column 116 width=60Object Column 117 width=45Object Column 118 width=60Object Category Character=2Object Type Actor Actor\ArgonianRace=2Filtered Quest Window X=243Filtered Quest Window Y=153Filtered Quest Window W=1434Filtered Quest Window H=733Object Category Items=2Object Type Armor=2Object Type MiscItem=1Object Type MiscItem Armor=1Object Type MiscItem WEAPONS=1Form dialog tab 11=0Object Category WorldData=2Object Category Miscellaneous=2Object Type LeveledCharacter=2Object Type LeveledCharacter Actors=1Object Type TalkingActivator=1Object Type BodyPartData=1Object Type BodyPartData Actors=2Object Type HeadPart=2Object Type HeadPart female=2Object Type HeadPart male=1[imagespace]
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Load Multiple Master Files not working anymore.
Arigato replied to Arigato's topic in Skyrim's Skyrim LE
<p>This is my [General] tab as of now, and it's still not working::::</p> <p>-----------------------------------------------------------------------------</p> <p> </p> <p> </p> <div>[General]</div> <div>bAllowMultipleMasterLoads=1</div> <div>bAllowMultipleMasterFiles=1</div> <div>Object Category WorldObjects=1</div> <div>Object Category Actors=2</div> <div>Object Selection=13</div> <div>Object Type Actor=1</div> <div>Object Type Actor Actor=1</div> <div>Cell View X=1329</div> <div>Cell View Y=442</div> <div>Cell View W=545</div> <div>Cell View H=361</div> <div>fBrightLightColorB=1.0000</div> <div>fBrightLightColorG=1.0000</div> <div>fBrightLightColorR=1.0000</div> <div>iSecundaPosition=180</div> <div>fSecundaVisibility=0.5000</div> <div>iSecundaPhase=0</div> <div>iMasserPosition=180</div> <div>fMasserVisibility=0.5000</div> <div>iMasserPhase=0</div> <div>bUseMoonSettings=0</div> <div>bAllowDynamicHavok=1</div> <div>bLoadTheUserPlugin=0</div> <div>sLastTexturePath=Data\Textures\</div> <div>sLastModelPath=Data\Meshes\</div> <div>sFile Path=C:\Program Files (x86)\Steam\steamapps\common\skyrim\</div> <div>bLight Radius=0</div> <div>bMaximize Editor=0</div> <div>bViewSky=0</div> <div>bAnimateFX=0</div> <div>bUseDepthBias=0</div> <div>bLiteBrite=0</div> <div>bAllowUnsafeSave=0</div> <div>sEditorStartingDir2=0, 0, 1</div> <div>sEditorStartingDir1=0, 1, 0</div> <div>sEditorStartingDir0=1, 0, 0</div> <div>sEditorStartingPos=0, 0, 0</div> <div>uEditorStartWorldSpaceID=0</div> <div>uEditorStartInteriorID=0</div> <div>bUpdateCellViewToMatchRenderWindow=1</div> <div>bSortLoadedCellsAtTop=0</div> <div>iShowHideH=0</div> <div>iShowHideW=0</div> <div>iShowHideY=0</div> <div>iShowHideX=0</div> <div>iSceneInfoH=0</div> <div>iSceneInfoW=0</div> <div>iSceneInfoY=0</div> <div>iSceneInfoX=0</div> <div>fPrimitiveScaleFactor=1.0000</div> <div>bPlaceCreatedRefsAtTarget=1</div> <div>iGizmoRadius=125</div> <div>bUnhideAllObjectsOnRefresh=1</div> <div>bEnableVKeyZoom=1</div> <div>fCellCameraInitialDistance=256.0000</div> <div>bBackgroundLoading=1</div> <div>bRotateCameraAroundLastSelection=1</div> <div>bInvertCameraPanY=1</div> <div>bInvertCameraPanX=1</div> <div>bInvertCameraRotationY=0</div> <div>bInvertCameraRotationX=1</div> <div>iPreviewH=0</div> <div>iPreviewW=0</div> <div>iPreviewY=0</div> <div>iPreviewX=0</div> <div>iPickingPreferencesH=0</div> <div>iPickingPreferencesW=0</div> <div>iPickingPreferencesY=0</div> <div>iPickingPreferencesX=0</div> <div>sPaletteFileName=</div> <div>bEnableDialogueExportLogging=0</div> <div>Form dialog tab 43=12</div> <div>Creation Kit X=773</div> <div>Creation Kit Y=0</div> <div>Creation Kit W=1109</div> <div>Creation Kit H=832</div> <div>Render Window X=1328</div> <div>Render Window Y=80</div> <div>Render Window W=549</div> <div>Render Window H=359</div> <div>Cell View Cell List Column 0 width=55</div> <div>Cell View Cell List Column 1 width=4</div> <div>Cell View Cell List Column 2 width=55</div> <div>Cell View Cell 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<div>Object Column 60 width=60</div> <div>Object Column 61 width=60</div> <div>Object Column 62 width=60</div> <div>Object Column 63 width=60</div> <div>Object Column 64 width=60</div> <div>Object Column 65 width=60</div> <div>Object Column 66 width=60</div> <div>Object Column 67 width=60</div> <div>Object Column 68 width=45</div> <div>Object Column 69 width=60</div> <div>Object Column 70 width=45</div> <div>Object Column 71 width=60</div> <div>Object Column 72 width=60</div> <div>Object Column 73 width=60</div> <div>Object Column 74 width=60</div> <div>Object Column 75 width=45</div> <div>Object Column 76 width=60</div> <div>Object Column 77 width=60</div> <div>Object Column 78 width=60</div> <div>Object Column 79 width=60</div> <div>Object Column 80 width=60</div> <div>Object Column 81 width=60</div> <div>Object Column 82 width=45</div> <div>Object Column 83 width=60</div> <div>Object Column 84 width=60</div> <div>Object Column 85 width=60</div> <div>Object Column 86 width=60</div> <div>Object Column 87 width=60</div> <div>Object Column 88 width=60</div> <div>Object Column 89 width=60</div> <div>Object Column 90 width=60</div> <div>Object Column 91 width=60</div> <div>Object Column 92 width=60</div> <div>Object Column 93 width=60</div> <div>Object Column 94 width=60</div> <div>Object Column 95 width=60</div> <div>Object Column 96 width=60</div> <div>Object Column 97 width=60</div> <div>Object Column 98 width=60</div> <div>Object Column 99 width=45</div> <div>Object Column 100 width=45</div> <div>Object Column 101 width=45</div> <div>Object Column 102 width=45</div> <div>Object Column 103 width=45</div> <div>Object Column 104 width=45</div> <div>Object Column 105 width=45</div> <div>Object Column 106 width=60</div> <div>Object Column 107 width=60</div> <div>Object Column 108 width=60</div> <div>Object Column 109 width=60</div> <div>Object Column 110 width=60</div> <div>Object Column 111 width=60</div> <div>Object Column 112 width=60</div> <div>Object Column 113 width=60</div> <div>Object Column 114 width=60</div> <div>Object Column 115 width=60</div> <div>Object Column 116 width=60</div> <div>Object Column 117 width=45</div> <div>Object Column 118 width=60</div> <div>Object Category Character=2</div> <div>Object Type Actor Actor\ArgonianRace=2</div> <div>Filtered Quest Window X=243</div> <div>Filtered Quest Window Y=153</div> <div>Filtered Quest Window W=1434</div> <div>Filtered Quest Window H=733</div> <div>Object Category Items=2</div> <div>Object Type Armor=2</div> <div>Object Type MiscItem=1</div> <div>Object Type MiscItem Armor=1</div> <div>Object Type MiscItem WEAPONS=1</div> <div>Form dialog tab 11=0</div> <div>Object Category WorldData=2</div> <div>Object Category Miscellaneous=2</div> <div>Object Type LeveledCharacter=2</div> <div>Object Type LeveledCharacter Actors=1</div> <div>Object Type TalkingActivator=1</div> <div>Object Type BodyPartData=1</div> <div>Object Type BodyPartData Actors=2</div> <div>Object Type HeadPart=2</div> <div>Object Type HeadPart female=2</div> <div>Object Type HeadPart male=1</div> <div>bAllowMultipleMasterLoads=1</div> <div>[imagespace]</div> <div>bDoDepthOfField=1</div> <div>[Display]</div> <div> </div> <div> </div> <div> </div> <div> </div> <div>-----</div> <div>Let me throw this out there, I had it working before. I had my own custom characters as followers. I didn't touch the CK for a LONG TIME after that, and when I opened the CK before posting this, it no longer worked.</div> -
Load Multiple Master Files not working anymore.
Arigato replied to Arigato's topic in Skyrim's Skyrim LE
I just looked through the whole SkyrimEditorPref.ini and there is no 'archive' tab in it, i even used CTRL + F. We might be talking about different things. I'm referring to the ability to load multiple master files for the Creation Kit. allowing you to edit or create things with other mods, rather than just vanilla choices. -
I had looked up how to load multiple master files because of all the issues caused by the CK. And I had it working, but it no longer is. I'm trying to edit some custom made followers I made but no, am unable to due to "Multiple Master Files Detected. Load Aborted" I have it setup like this [General] bAllowMultipleMasterLoads=1 bAllowMultipleMasterFiles=1 It no longer seems to work, as I still get this error message every time I open the CK.
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Are there any mods out there that fix dragon flight? What I mean is, I'll be leading a perfect arrow/spell on a dragon, when suddenly, defying the laws of physics, the dragon pulls a 45*-90* turn and BAM missile misses. Or where the same situation above occurs, except for instead of turning at flat angles, he will suddenly pop dragon NOS and break the sound barrier just long enough for an arrow to miss. I'm good with my aim, and know I'm bound to miss some shots, but the only things I miss on an endless basis, are dragons in flight, due to the two situations above. A flying creature has to pitch slowly, just like a fast car with little control has to take a turn in an arc or semicircle etc, i think the word is pitch but I can't remember it right now for sure. Either way hoping there is, and if there's not, is someone up for the challenge of making realistic flight?
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Skyrim, custom npc/follower perks, minor details question.
Arigato replied to Arigato's topic in Skyrim's Skyrim LE
Allright, thank you (main reason I asked was because it was like that for the player :P) Anyone know how to fix that magical whorl? or what causes it? I gave her college apprentice robes, the left/right hand versions of only frostbite/flames/and sparks, as well as stone/ebony flesh, and the conjure familiar spells. Those are the only things I think could be effecting it -
Should be easy enough to answer - When adding perks to a custom follower, do you need to add ALL levels (say if you want 3/3) or just the top tier? Also are there any perks that NPC's cannot use anyway? For example Augmented flames (for a destro NPC) Can i just put AugmentedFlames60 and it work, orwould I have to put both AugmentedFlames30, and AugmentedFlames60? ----- Also upon checking the NPC I came across this error http://i50.tinypic.com/dpfu9v.jpg how/what is it and how do I fix it? (referring to the 'magic sworl' that endlessly loops every 4-6 seconds)
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I'm having a few issues while trying to create a new follower. I've never ran into these problems, so I'm not sure what's up. First Issue: Character Head Color Bug (darker than rest of body) I'm aware of the default char gen needing to be checked off, and the CTRL + f4 thing, however it's not exporting the meshes (It will SAY it is, but it doesn't, and I check in the Data/Textures/Actor/Facegendata/etc etc (since i have two other successful exports I know what to look for :/) No matter what I do the head always appears dark. Second Issue: I make a basic character/looks, set the potential follower faction, and the current follower faction (and the -1), and the relationship to player as ally - and it works perfectly. I set them to Unique/essential. Still works, and they're still recruit-able in game. I set their combat style to forsworn 1h, and combat AI package to assassin (I want them to dual wield 1 handers.) and I set their perks (light armor, 1h, and light foot) and give them their spells/perks Suddenly they're no longer recruit-able, no matter what I do. I use UFO and I make sure UFO is ALWAYS last in the load order since thats what seems to make it work in other situations.
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You would be correct, though it would be the FF& ac instead of the original FF7 (Link), and thank you, I can now fix it the way I was trying! Only issue now is about the clothing. How would I go about adding the Tifa Outfit to her I've scoured/filtered the 'items/armor/clothing' etc area and can only find vanilla cloth/armor. If anyone can help with that i'd be a happy man.
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I just learned how to successfully add NPC's to the game (mainly followers) The Issues I've come across though, are that I cannot use anything other than vanilla content for the hairs/armor (for default armor) For example, I'm trying to make a "Tifa Lockheart' NPC, since there are Tifa Clothing mods from Himmelsky, and apachii hairs (and apachii hairs for females) have a hairstyle that's close to Tifa's from FF7 AC. But if I try to load the clothing with the Skyrim.esm/Update.esm (both master files) it will not show up in the 'character default clothing/sleep wear' How would I add this so I don't have to have her start out naked and clothe her? also, about the hair (my main issue) Same thing as above except, since the only options to load for apachii from the data files in the CK are both Master files too, it gives me the error 'MULTIPLE MASTER FILES DETECTED, LOAD ABORTED' which means I can only use vanilla hair styles - how do I get around this?
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I Followed the guide here http://www.youtube.com/user/ForAdventure on how to make a custom NPC. I followed everything to the T, and now I can't even get into the start screen. Even if i delete it the game STILL crashes, And even with high speed net, reinstalling skyrim would literally take a day (From steam)
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If there isn't already a video out there on this, can someone make a video, on the step-by-step on how to make a character in skyrim? atleast a glimpse of everything, shouts, perks, classes, etc, and how to choose where in the game they appear, and finally how to import them so they actually exist?
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I've always tried to smooth out my characters faces as much as possible using the normal skyrim character creation tool in-game, but it never comes out quite right, there's always a ridge or a protrusion here or there. Is there a mod out there that can manage this, is there some tip of pre-sets for a slider or even is there someone willing to do this them-self? I have a modder about to create some custom companions for me, and they want the head files for the face model, and before i can finish sending it to them i need to make these faces as perfect as possible.
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LE Utruiwe's Khajiit Leapoard Body Minor Edit Request
Arigato replied to Arigato's topic in Skyrim's Mod Ideas
Thank you sir. And i'll send a copy to the creator (including your name, for credit) so he can add it to hos mod if he wishes.