Jump to content

iDisOrder

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by iDisOrder

  1. HA! I'm the king of typos... I look down at the keyboard when I hunt and peck! no worries at all. I can surely read the language I helped invent :blush: my concern is understanding what you wrote :laugh:
  2. wow! that was a lot to take in. I knew this wasn't going to be easy. I read it through once just to see what I'll be dealing with and I'm sure I'll have your post open while I attempt these. Thank you so much for being so detailed in your explanations. Now let's see if this old brain can pull it off. :teehee:
  3. Hello fellow geeks an' gamers! I too am not exactly new to the forums, but just realized I never stopped in to say "hey"' Been grabbing mods & endorsing for about a year now so I decided to try my hand at the G.E.C.K. I'm still amazed at some of the work on this site. Working on a FO3 mod now so if any of you veteran modders wanna lend your brain cells to a n00b modder... :confused:
  4. Greetings EpicWindz! I'm in the same boat as you. Been a member for some time, grabbed some great mods and now I have the itch myself. Good luck with the modding. (bring lots of aspirin for using the GECK) :laugh:
  5. I haven't seen a mod yet where you can use a ladder except as a portal. Are you asking for just a stationary ladder or one you can actually climb? I managed to make a staircase, so if you're asking how to tilt the ladder enough to use it as a staircase, you may want to follow my post to see if I get a response on the staircase issue. here.
  6. so, you think you can help with any of these dilemmas?
  7. Excellent! thanks so much! :D
  8. Not sure why I didn't see these responses sooner, I do have notifications checked. In any case, pixelhate, you have no idea how much of a headache you saved me! :wallbash: very much appreciated! :thumbsup:
  9. Hello fellow modders! I'm working on what I thought was a variation of an existing mod posted on Nexus and well I'm sure you know how that goes. Once you feel the power of creation that is G.E.C.K., there is no stopping the 'GOD' in us. I am usually the type of person that if confronted with a series of tasks, will take the most daunting one first to accomplish it and get it out of the way early. However, the GECK forced me to do what was easiest to me first. I now have everything placed where I want it down to corresponding x,y,z axis for symmetrically placed objects. I come to you here now on the forums for so good ole fashioned hand holding. Speaking of which, that is exactly what I need in the form of help. I am asking, nay, begging you.. If you know the answer to any of my dilemmas posted here, please dumb your answer down to the simplest form. (speak n00b to me). Don't answer 'just add a script'. I warned you in advance. I need the script, and exactly the process of where/how to place it. Yes, I do realize the amount of help available to most, if not all of these questions on the interweb and I have searched....extensively. I am here because I have either not found a clear answer and couldn't write the person to ask to clarify or I just simply could not comprehend what I was reading. Have you seen the half-screen video tutorial on YouTube to set up a light circuit? I think all I remember from that was the distracting music and the 4 pain killers I swallowed after watching it. That being said, please answer these questions only if you have modded before and used exactly what I'm asking in one of yours OR you know the answer like the back of your sweet, smooth bottom. I had someone posing as a modder on another forum give me advice that nearly changed all items in game. (even a n00b like me caught that one) This post probably could've been a series of 10 or so questions without repetition but I added photos because I wanted anyone with the knowledge to answer these to see what I see. Just in case it was a 'depends on this' answer. I will remove any question asked here if I received an answer and fully understand the concept so I never have to ask it again. If you're seeing the question here and know the answer, please help! If you need me to send you the mod, please see one of the questions below regarding how I package this up for sharing. If I send you the mod to work on, please be very careful not to move anything or put it back when you're done playing with it. Trying to click around those damn light rays coming in from the roof are a migraine maker! (solved, thanks pixelhate!) Don't be shy if your English is not good, I'm an old man and been around the world. I have friends in many countries. I will understand you or try my damn hardest to! Also, If you've done some really outrageous mods and this stuff is like pre-school crap to you that you can finish in an hour, send me a PM. Thanks in advance guys! ********* KITCHEN ********* --------------- LIGHTING --------------- 2 light fixtures run on switch (one in kitchen, one above dining table) ----------- SINK ----------- * Countertops (these are tables) & cabinets collide (both flicker in game) > I think I may have solved this after finding out each item can have it's axis adjusted individually. this may have just been because overlapping items were slightly off angle. * Script kitchen cabinets to store 'Miscellaneous' items from player inventory with menu options <--> 'Store Misc. Items' 'Open Cabinet' --------------- FRIDGE --------------- * Script to give option to cool beer/nuka colas & meats in player inventory with menu options <--> 'Cool Beers' 'Cool Nuka Colas' 'Store Meats' 'Open Fridge' -------------- OVEN -------------- * Use RobCo Field Grill script to make oven function as this grill with meats from inventory. Menu options to cook each type of meat provided they are in inventory. >There is a 'CookStove' and a 'RICookingScript' but the script requires a small energy cell. Rather not have this requirement and the 'CookStove' looks like crap. Can another stove be used and with what script? (Regardless, I have no idea how to make this fuction if I didn't have issues with the stove and script) ----------- MISC. ----------- * mop bucket & broom in corner move when refrigerator door is opened. * cutting board and items on it <--> make static, remove dialoge option to take these items but allow them to still be moved by player. (decoration only, no player aquire) ********* LIVING ROOM ********* ----------- STAIRCASE ----------- Make all static [sides] * WoodPlank01 -> Edit -> Obstacle? * WoodPlank01 -> Edit -> Obstacle? [steps] * WoodShelves -> Edit -> Obstacle? * 'walking on wood' sounds up stairs * Under staircase Steamer Trunk stores and sorts all ammo from player inventory (with menu) ----------- FIREPLACE ----------- [on mantle & below] * BB Gun, BBs <--> make static (no aquire) * Spatula, Brahmin Steak, Coffee Kettle <--> make static (no aquire) [Coffee Kettle] * add script (with menu) to purify water in inventory [Ashes in fireplace] * remove 'search ashes' option when ashes targeted by player *add script from Mazas portable campfire and create a menu to <--> 'light fire' 'cook meat' 'extinguish fire' >> script should be as follows: Player menu options: 'light fire' 'cook meat' 'extinguish fire' >Choosing 'light fire' triggers flames and flicker effect on. >Choosing 'cook meat' opens additional menu for player to choose meat from inventory to prepare (one at a time). >Choosing 'extinguish fire' triggers flames and flicker effect off, original wisps of smoke animation from ashes then play. reference file: http://www.nexusmods.com/fallout3/mods/1872/? [left shelf] * all items static except storage box, but still movable by player. >storage box not scripted [right shelf] * Bat, Glove, Hat, Ball <--> make static (decoration only, no player aquire) ********* BEDROOM/LOFT ********* ------------ DRESSERS ------------ * Left <--> Store all 'Casual' clothing from inventory (outfits, hats, bandanas... etc.) * Right <--> Store all 'Armor' from inventory * various items <--> make static (decoration only, no player aquire) *Bobblehead display does this work just by placing it down? >does it matter I reduced the size to fit on the left dresser (will the bobblehead size adjust to fit when placed?) >how do I <--> make static (decoration only, no player aquire) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ********* Miscellaneous Items & Questions ********* * Make cabin 'companion friendly' (follow inside, sleep, "relax") * 'textures', 'meshes' folders.. how do I package this Mod up after completion for sharing? * How do I know what other .erms were used and will be needed to run this Mod properly? (yes, I enabled the option to load multiple masters) * does every item I modify either through changing a script, adding a script or simply changing its size have to have a 'renamed duplicate' made in order not to change all the same ones in game for everyone that DLs this? * silly anal question, but how do I get this mod to be classified as "Structures" in the NMM and not just uncategorized? * I have seen certain features of other mods I would like to add to mine. What files do I need to incorporate into mine from their mod that would enable it to work in mine? I opened in GECK for example, the portable campfire mod and saw about 4 files in that mod to get it to run. How do I get that to work on my fireplace and not be portable?
  10. that light bulb turns off the lights causing everything to go black. I need those to see what I'm doing. What I mean is the 'light rays' coming in from the holes in the ceiling. They're pre-set in the structure I'm using in the mod.
  11. It's driving me crazy everytime I try to click something, these damn "light rays" coming through the holes in the ceiling get tagged. Is there someway I can toggle these things off in GECK?
  12. ah...that's why I'm able to see out the momument windows! so that modder did what Oubliette said. He modded the whole D.C. map. oh well, if that's the only way to do it, I'll trash the open window idea. Thanks for your help guys.
  13. There's one in Skyrim as well. Basically the only way to do that is to create a reproduction of the exterior world and replace the original window meshes with an translucent model. It's a very long, very painstaking process and it alters all interiors in such a way that it might make them incompatible with other popular mods already out there. Hm...interesting. But if there's a way to replace the window meshes, couldn't it be done on just a single model dropped in world? Not sure if this matters, but does the fact that I have a teleporter on the front door cause it to be 2 different cells or is the teleporter needed because it wouldn't change that fact? I'm sure any viewers had to have played this at least once so no spoiler here... but when you take the elevator to the top of the Washington Monument, you're able to look out onto the wasteland below. How is this being done?
  14. Working on a mod now and I was wondering if I can add windows to a structure where the windows can actually see out to the wasteland. Yes, this is my first time modding and still geting the hang of the GECK, but I think I saw this ability on a mod somewhere. I just can't seem to remember. I get that the interior and exterior are 2 seperate cells, so I guess I would need to know how to change this as well. Thanks guys!
  15. Very cool, thanks for the link! anyone else comin' here looking for answers and too lazy to read everything can find Followers Enhanced (FWE Optional Module) here: https://sites.google.com/site/fo3wanderersedition/detailed-changes/05actors but I suggest reading the full description of the Wanderers Edition Mod, it's truly amazing!
  16. damn....I came here for the answer too ;( what exactly does the "followers enhanced" plugin do?
×
×
  • Create New...