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iRyoo

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Everything posted by iRyoo

  1. I definitely will stay close to this project! The screenshots are looking good! Something to add: Do not make the monsters too powerful (if there are plenty of them) as many players quit from frustration. Alternatively you could try to keep the spawn to a minimum but with very powerfull monsters - the player will keep looking after them since he/she will propably die if they meet. Like this the player lives in a constant fear but without much frustration from permanent deaths. The well known game "Slender" did this kind of thing. (I prefer this idea)
  2. @ lpCoercion very glad to see this found interest! And I'm looking forward to it! Some ideas for the island: The story could be based on some TES myths or involve some kind of ancient nord treasure. Which is why many men tried to get to that island but never found the "cursed" treasure. The villages should have to do something with the actual curse but I have to work something out first - just giving some brainstorm material. Was thinking about something like "sleepy hollow" and "the mummy".
  3. You don't need to necessary chance the whole mechanics. There sure are simpler solutions. F.E. you could increase the amount of DMG cerain Mobs to make the player behaive more cautiousness when he enters a dark doungeons. You could also add ramdom creepy noises (like some sort of jumpscares in certain areas) which sound like nearby monsters - the player will act more careful, looking out if there is any danger. "Statues that sometimes come alive when you don't look at them (kinda like weeping angels( I believe that's what they are called))" "Add soul tearing sounds to wisp mothers (the sound of banshee's in the "haunted mansion" game were f***ing SCARY)" "A creature that creates void around itself, so when it is close, everything turns pitch black, and you have to fight it with no crosshair and vision of your weapons." These simply ideas would make a great difference. Like the quoted autor said: creating horror and creepiness is based on mental influences. The player have to think he's in actual danger and might die or s* his pants if he keep walking through that dark corridor. Sure it's a lot of work, but would definitely make Skyrim a new experience. Hope my englis is understandable and happy Skyriming (yeah thats a word!)
  4. Since it was a good idea and it's possible to achive: "Seriously guys, why has no one made a single tiny mod that would add some creepiness to where it belongs?? When I go through morthal marshes I MUST feel in danger, I must turn around all the time, because I'm afraid that some creepy ass wraith will jump on me from behind, and suck out my essence! But what do I get in those "creepy marshes"? Right! Damn mudcrabs! Or an ancient Nordic ruin, how am I supposed to be scared when battling these draugr, I hear this awesome beautiful music, that one would listen to while picking flowers! I mean guys, come on! Is it that hard to add some creepy/wierd/demented sounds to where they belong? Is that hard to make couple if enemies, that will make you stare at the screen so you can see them coming, before it jumps in front of your face. making it actually scary to go through marshes/ruins/caves? People have created lots of awesome mods, yet none that make skyrim encounters challenging to face MENTALLY. Please someone make this!! :0 Here are some ideas: Take samples from creepy morrowind background noise. Add MOAR fog to morthal. Add soul tearing sounds to wisp mothers (the sound of banshee's in the "haunted mansion" game were f***ing SCARY) Make nights more daunting. Add some creepy sea monsters, so every time you go underwater, you look into depths of it, hoping that thing won't come out. A creature that creates void around itself, so when it is close, everything turns pitch black, and you have to fight it with no crosshair and vision of your weapons. Statues that sometimes come alive when you don't look at them (kinda like weeping angels( I believe that's what they are called)) Well and anything you come up with. Note: I don't want a horror game, I just want more excitement to the parts of the game, that should bring more emotion, than they do now." Quote: http://forums.nexusmods.com/index.php?/topic/930213-make-teh-damn-skyrim-creepy-finally/
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