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stupidname1313

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  1. "You're going to need to provide more than this to get serious interest. Okay, you've got a big idea for a mod that promises to be interesting at least. Consider me interested. Here's the problem; Most people are all too-aware of the large number of mods or even full games that have started with fantastic ambitions and attracted oodles of hype but fallen apart because nobody on the team has ever worked with anything more advanced than Lego, or because the leaders had nothing to offer but encouragement and/or abuse for the rest of the team. This is the reason I haven't done any canvassing for my Vault 28 project despite knowing that I'll never be able to bring it to fruition alone - because I know that I need to be able to prove myself first. In other words; what are you going to bring to the project? And if all you have to say is "ideas", then be aware that you are basically declaring open paddling season on your buttocks." You sir are my kind of person. I fully agree with everything you have to say. I don't want to talk about all of my ideas partly to avoid being branded as the sort of person that would abandon a project like this after building a s#*!-ton of hype and partly because my partner and I are still figuring things out as we go along. My partner has some experience in the GECK with building interiors. He doesn't have a lot of time on his hands and he is in Germany so it is difficult to make progress on the mod. I confess that I don't have any experience with building in the GECK, but I will pull my weight by writing dialogue and text documents, taking care of the mod's nexus page, and (when necessary) recruiting people. We are not super organized, we do not have everything figured out, but we to try to build something for everyone.
  2. Hello everyone, Recently a fellow by the name V0g3l and I have been working on a mod called North Nevada Open. Our goal is to create a world-space north of New Vegas. We want our mod to be big, have a decent story, include new items, and be lore friendly without being afraid of creating something new. We are going to need people who can work with the GECK and are capable of building both indoor and outdoor environments as well as people who can make quests and characters. If we manage to get to a certain point we will eventually need people who know how to work with animations, meshes, and textures. Though being particularly good at the preceding skills is highly recommended we will take newbies that understand the basics of the GECK. Practice brings perfection (not to mention your work will be looked over by a wanna-be Kubrick-esque artistic genius /madman who can critique you without fear of being kicked off the mod team and you will eventually get better at working with the GECK through operant conditioning). If you're interested please PM your skills and timezone to me. We aren't that experienced, but we are passionate and want to great a great mod for the nexus community. This is going to be hard. There are times where it's not going to be fun. There are going to be times where you want to quit. That's just a consequence of attempting anything worth attempting. We hope you are up to it.
  3. thank you, that is literally the last thing I expected to be the cause!
  4. so whenever i activate the purifier the game shows the ending slideshow, then cuts to black where i see 'two weeks later' and hear voices. here are the mods i have installed http://gyazo.com/c6004c8d9e881a55435e4e7ddbddbbaa http://gyazo.com/1791a4678b026918a53961b4a74f217b
  5. hey does anyone here know how to change one armor so that it looks like another armor (ie: just swap the textures and mesh)
  6. are there any mods in fallout 3 like someguy2000s mods in FNV? I mean mods with quests and new fully voiced characters and plots.
  7. are there any mods for FO3 that add fun fully voiced lore friendly quests like the someguy series in FNV?
  8. I fired up FNVedit and looked into the vault 22a and Dead Money police station cells and I found nothing of interest. Everything appeared to be in order. I do not know what this Xedit is, could you provide me with a link to it?
  9. Alright I'm not quite sure what you mean when you talk about thick skin, but I'm not taking any offense to it and I don't mean any offense to you. Anyways I deleted all unused plugins and I downloaded LOOT, but the game still isn't working. I've tried using LOOT, but it has no effect on whether or not I crash in Vault 22.
  10. I have very little knowledge when it comes down to modding fallout or using the GECK, but I have installed mods and I usually know what I'm doing when it comes down to stuff like that. As for my knowledge of the game's software I have used FNVedit, NMM, and Fallout Mod Manager.
  11. 1.apologies ma'am 2. exactly how do I do what you told me to do?
  12. so can someone explain how i do the stuff that the guy in the link I'm about to send you told me to do? http://forums.nexusmods.com/index.php?/topic/1906754-ctd-when-i-enter-dead-money-police-station-or-vault-22/
  13. Hello, I am a writer and I would like to write for your stuff for your mod! I will write anything you can think of : mod descriptions, audio logs, notes, scripts, whatever you need. Message me if your interested in my help. PS: If you're going to lose interest in your mod a few weeks down the line then don't bother messaging me; I'm only interested in people who are as committed to providing quality content to the Nexus as I am.
  14. Okay first could you tell how to do what you said in the first paragraph Now concerning the 2nd paragraph could you elaborate on that as I just put my plugins in FOMM's BOSS auto sorter and call it a day. The third paragraph confuses me I don't think the fourth paragraph is relevant Thank you for helping me with this, I really appreciate it
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