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metall87

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About metall87

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    Argentina
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    Skyrim
  • Favourite Game
    Baldur's Gate 2

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  1. Ok, I've manage to do it! I'd like to post my code here, so anyone who wants to work with animations in the future may have an idea, or at least a reference with this, because there's so little information about this topic (Or at least, I haven't found it). Please notice that I'm not a Papyrus expert programmer or anything like it. The code might not be elegant, but does the job perfectly. What I've accomplished here was by reading the FNIS document for modders (Thanks Fore, that doc helped me a lot :thumbsup: to understand the basics), by pure deduction and by trial and error. the primary function of the code below is to play a scene with custom animation events already recorded within the 0_master.HKX file (FNIS Animations). An event which normally does not work if you call the PlayIdle () function. Eg: ssl animations, Shake it, Fnis, etc. I'll take the player and Mjoll as examples in this scene, probably you'll modify that. Well, I hope that this serves well to anyone who wants to do the same thing that I did. :thumbsup: Best Regards Metall
  2. Hi guys, I hope I've put this in the right place. I've searched all over the web on this topic, but no luck. Ok, here's my problem, I'm making a mod involving the player and another npc in a scene with custom animations, basically the two actors get close to each other, perform the animation (hug and kiss) and then they split up (something similar to ssl framework, but much more simple and... without sex of course :laugh: ). That's ok, but the problem is that when this two actors perform the animation, one of them falls to the floor; more specifically, the function Debug.ToggleCollisions() doesn't seem to work properly. I tried to set the Z position of the npc, but -even with ToggleCollisions called- no success. I tried to put a Collision box under the npc to even the two of them, didn't work. To be more specific in this matter, if I try to raise the npc, say, 30 units from the floor, it works, the npc stays in the air (obviously the animation looks weird, a actor in the floor, and the other mid air, both trying to hug each other :tongue: ). but if I try to raise the actor only 5 units from the floor, it falls, as if the ground were attracting the npc down. Ok, here's the function that I'm working on, this is called by the scene. After 20 secs, another function is called to return the actors to normal state and regain their current Scale values. Here's a sample pic. For those who want to know, the animation is Arrok Standing Foreplay, part of Sexlab Framework animations. If anyone can help me, or point me in the right direction, It will be much appreciated :yes: , so I can stop hitting the wall with this. :wallbash: Thanks in advance. Metall
  3. thanks for the advise. I wouldn't heard of it otherwise. surely, this also must be screwed into the patch for PC. Actually, I think I'll wait for the CK only. Just... in case... (In the case of this happening with any other patch that they take out I'll be able to fix on the spot and not rely on them for those mistakes.) :rolleyes:
  4. My opinion is the same, the DB quests in SKyrim were retarded and boring. It was the usual same business, "enter the place and kill'em all." I remember learning something in the DB of Oblivion: . Investigate escape routes . learn the movements of the victims, or guards. . choose the right moment. . Kill it and escape with no problem. Hell, I still don't understand. Why there is only one sanctuary that remains in all of Tamriel? and, in the end the questline ends so suddenly? I say that Assassin's Creed was copied from DB Oblivion :tongue: . I would not buy a DB DLC, mainly because this should be fixed in the first release or in patches. But yes, this should be a mod at least.
  5. this made me remember something. An Arena! That's also needed. But, yeah, we need more people in the cities, or at least more towns around these. In medieval times there were people outside the walls of the castles, usually composed ​​by farmers. In my future mod i plan to make a little of life in the roads by adding merchants caravans,and they'll trade with other cities from your castle to make a monetary income. so I'm putting my grain of sand to the topic. :thumbsup:
  6. i have that problem too, i google it and find this, still didn't try. but it doesn't hurt. put this on Skyrim.ini, if you already have the [Actor] sentence, don't duplicate it. [Actor] fVisibleNavmeshMoveDist=12288.0000 supposedly the LOD is extended a little more, making the arrows give the target. I hope it's useful.
  7. It's a bit light, power metal type, but very good anyway, except when the battery hits fast, black metal style. It was good on that part. Yeah man, Amon amarth and Skyrim! but would have to switch akatosh by Odin. \ m / :cool:
  8. This topic shifted completely. It began as a lore topic, step by sexist topics. Even Robynah use this intelligent comment, which made ​​me very angry: "And Male RPGs are too. In real life stats We have decided how much money That (exp) we make in life; These stats are: height (men Have more), testosterone (men Have more), lean muscle mass (men Have more), aggression (men Have more) and beching weight. Everyone knows from highschool These stats except for Themselves in europe, asia, africa, south america, Australia Where There are not Any real men. " << that's completely offensive. then show me how it behaves a real man because many of us live in one of those countries. but I will not talk about it, women can suffer / bear things that men don't, and vicebersa. The game was initially created with orientation to male audience, but doesn't discriminate against women. in Tamriel's history there were many important women, and in any case the best thing you can do when you don't like something, change it.
  9. Karita, the only bard in the game who sings well. :tongue: and also agree in Paarthurnax, that dragon has a lot of wisdom.
  10. For me, the thundra between Whiterun and Rorikstead, and THAT bandit fort in the middle is going to become a castle mod. Not as RTS, but it will be in 3 stages: conquer it, buy it legally by the jarl, economic management (hire guards, workers, monthly pay taxes), expand and defend your lands. is a bit ambitious but I will do it. because of the frustration that caused me not to become jarl. :happy:
  11. for me, one thing I never tired of listening in Oblivion was, "Hey, you're the hero of Kvatch, aren't you? Oh, this is an honor!" even when Martin Septim going to war in defense of Bruma, the people greeted him more than me ... f ** king Martin .. :tongue: I never had the privilege to play Morrowind, but always heard good reviews about it, so that makes me wonder if I should do it now. :unsure: @HaloHunter72 yeah, it's just that, the NPCs don't show any feeling. Even if you kill someone in the street, not heard a scream of "Someone has been murdered!! come here you f**ckin bastard!" :laugh:
  12. mmm, going to the ratways and knock a door, wait for Esbern to open the little hatch of the door and, BANG! headshot hah, is very funny to hear his rants :biggrin:
  13. yup, open the console, type INV on that npc, and start to removeitem all the generic stuff they have. Also if you want a battle mage, remove the old spells and add some only for the left hand. It works for me.
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