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About Evravon86

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Yes, Zeratul from Starcraft/Starcraft 2. His eyes are of a unique green color, and they glow, and look almost robotic. I don't just want someone to make a synth eyes mod that turns your eyes green, I was hoping someone would be skilled enough to almost exactly recreate Zeratul's eyes. Here is one example: http://img3.wikia.nocookie.net/__cb20100717001230/starcraft/images/2/21/Zeratul_SC2_Story1.jpg
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Question regarding settlement lights and mods.
Evravon86 replied to Evravon86's topic in Fallout 4's Discussion
Update: It seems non-player built fire barrels are still giving off plenty of light. It's only the barrels I build that don't give off hardly any light anymore. What gives?! -
Question regarding settlement lights and mods.
Evravon86 replied to Evravon86's topic in Fallout 4's Discussion
I really wish I could figure out which mod it was that changed the file so I could revert back or something. I used the fire barrels as my main light source in most of my settlements. Now I can't hardly see anything at all. -
This is hard to explain but I'll try my best. I have pictures I took of one of my settlements from a week or so ago. Using Homemaker and SSEX, along with Better Settlement Lights and another mod I can't remember the exact name of right now, something like "Lamps and Pipboy light" (it makes your pipboy light much stronger, can make it omnidirectional, and can add shadows, as well as your power armor light and mining helmet light). In this picture of my settlement, the fire barrels (one looks mesh and one looks like a metallic barrel) are giving off a LOT of light. It looked absolutely beautiful and lit up my settlement amazingly. It looked like there was firelight everywhere. The problem is, for some reason, these same fire barrels aren't giving off hardly any light whatsoever anymore. Does anyone know what could be causing this and how I could fix it? could it be my load order? I have darker nights installed, which I had before. I can still build the barrels but the light they give off is almost non-existent.
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I have another save file (my first one) in which I used zero mods. I am able to access Sanctuary in that save. It has to be something to do with me placing an object too near another object. I did notice something strange while I was clearing out Sanctuary though. Every once in a while when I would be scrapping or placing new items, trees I had already scrapped would magically reappear for a second or two, then vanish again. The Sanctuary bug didn't start happening for another day or two after I noticed that happening. At this point I'd almost rather not even play the game without mods. They add so much life and diversity to the game. I played through Vanilla and there's not much else to do without mods.
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Weird. I've posted bugs on their forum a few times already. I never got attacked, but I never got any responses whatsoever either.
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Can that actually happen? I don't see why my settlers would be unhappy. They have plenty of food and water, as well as protection, and enough beds for all of them.
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I appreciate the response. Sadly, I don't think this bug had anything to do with the power armor. And here's why: I have a RIDICULOUS defense rating. It's like 490 or something. I have like 30-40 heavy machine gun turrets strategically placed high up. I have a mod that allows you to build robots that add to your settlement defense rating. I had three sentry bots, two stealth assaultrons, two Lieutenant Gutsys and several other robots defending my settlement. None of them were destroyed or damaged. Every crop was destroyed, every turret was broken and needed repair, but none of my turrets were actually DESTROYED. No settlers were dead, either. The other weird part about it is, after I fixed/repaired every single thing, I slept for one hour inside the settlement, and when I woke up, 35%-ish of my turrets were broken again. There had been no attack. Then, I saved my game and went to bed. When I got up the next day and re-loaded my save, one of the turrets was broken again. I haven't been back to the settlement to check it out again. This could be due to mods conflicting as I have a lot installed currently. And as another of my forum posts says, another part of my save is broken as well. I am completely unable to travel anywhere near Sanctuary Hills or my game crashes. If I use the TFC console command and fly my camera over there, half the settlement is blurry and unrendered, and looks like it has sunk down into the ground. I haven't been anywhere near Sanctuary for 80% of my playtime on this save file.
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Bumping because I'd appreciate any input.
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I've done ever thing i can to fix this
Evravon86 replied to dickhad's topic in Fallout 4's Discussion
Probably installing your mods to the wrong location, or didn't properly edit your files for modding, or you aren't re-enabling your .esps after you click launch. -
This just happened to me for the first time. It has only happened at Starlight Drive In, and only once, and only in this particular save file (70ish hours in). I have a mod installed that pauses the game and alerts me when my settlements are attacked, so I know this isn't due to my settlement being hit. I just randomly traveled back to my largest settlement, Starlight Drive In. Every single crop was destroyed and in need of repair. Every single water purifier was broken. Every single turret was broken, even the turrets in unreachable locations. I'm not talking about a few here and there, I mean literally every crop, every turret, every generator, every water purifier. I had to walk through and manually repair everything in the settlement that could be broken. NONE of my settlers were dead. None of my robots were broken. I had the same number of settlers and robots as I did beforehand. What could cause this? Has it happened to anyone else? I don't know if it's related, but I went there immediately after going to that island way out past Warwick Homestead and The Castle. Got a settlement beacon set up and some beds. Went back to Starlight to assign a supply line and transfer a few settlers to get the place started. That's when I noticed absolutely everything was broken. If this has happened to anyone else, or anybody knows the cause, please let me know. It wasted so much of my time and killed my hard work. EDIT: Oh and I don't know if this is related either, but there was another weird bug happening to me yesterday. When I went to Starlight Drive In, one of my settlers (who had been wearing a suit of power armor before I left) was all stretched out. She was walking around like she was still in power armor, but there was no power armor on her body. Her body was stretched to fit the proportions of power armor, though. Her arms and legs were elongated, as well as her head and neck (slightly). I used the "disable" console command on her to fix the issue. I just noticed, after repairing absolutely everything at the Drive In, that the suit of power armor that woman was wearing when I disabled her was back. She's gone, but the suit's back. In the exact location I disabled her at. Maybe this caused some sort of conflict and that's why everything got broken? EDIT2: Okay now something weird is happening. Went to sleep at Starlight Drive In after repairing everything. Woke up and like 30% of my turrets were all broken again, as well as the Surgery Center. I have no idea what's going on.
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Just curious because I've been using it quite a bit. When you use the "disable" console command, what, exactly, does it do? I can clearly see it removes the object from the game, but is it just hidden? Does the object still load when you enter the area, but it's invisible and transparent? Just curious because I have been using this console command a lot, lately. In the Starlight Drive In, I used disable on all the skeletal bodies lying around everywhere, as well as those metal things that were supposed to be connected to the ground, but instead have been uprooted and are getting kicked around by my settlers. I also had an issue with Bobbi No-Nose's terminal. No matter what I did, I couldn't access it. I tried it from every side, crouched, exited the area, reloaded my save, everything. It would not let me use her terminal. I'd hit E to access it, it would stop everything for a moment, then nothing would happen and I could move again. So what I did was, I went down onto her first floor, looked up her terminal's ID, used player.placeatme and teleported a new terminal down to me. It let me access this one. When I was done, I didn't want a computer and chair floating in the middle of the room, so I used "disable" on it. I was just wondering if it's going to interfere with my save later down the line.
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Bump. I'm guessing nobody else loved this gun as much as I did? Not even a single response? Come on! Fallout 4 NEEDS this weapon!
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I would like to request someone make a mod that adds the 12.7mm pistol from Fallout New Vegas to Fallout 4. It was my favorite gun out of all Fallout games I've ever played (3, NV, 4). Retexturing it is fine as well, if you want to sharpen it and make it look nicer (check out the amazing 10mm retexture here for some ideas: http://www.nexusmods.com/fallout4/mods/5437/?). I know it'll be difficult because a new type of ammo will also have to be created. I was just hoping someone else loved the 12.7mm pistol as much as I did, and would be willing to create it.
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Unfortunately, I have like over 200 mods installed. I also have never used Tes5edit before. Thankfully, this hasn't broken my game for me. It may be annoying, but as long as it isn't crashing my game more than it already crashes, I think I can live. Thanks for the responses! :smile: And yeah, it happens in every single fight now. Not just with slaughterfish. Oh and also, I love your Princess Mononoke avatar!