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Posts
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Everything posted by Chaky2
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I have this problem for last few days, and it's not going away on its own... I can't download any mod. No matter if it is Oblivion, FO3 or Skyrim mod. Ths symptoms are the same: first few tries the download wouldn't start at all, and once it does start, the file name sounds like "Download&nid=110&fid=100024995" Doesn't matter if I try manula downloads or use NMM. Sometimes I get "download down" error message. (64bit IE10 on 64bit 7)
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It was, but it supports skyrim meshes too now.
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Don't worry about "doing something wrong". Just use tes4edit or wrye bash to undelete and disable the references. Somehow CK didn't delete those few rocks/trees you deleted properly. They contained more data than they should've, so that's a potential CTD in-game. Undeleting is essentially copying the reference (placed object in the gameworld or a cell) and setting its flag as disabled, plus changing its Z coordinate to -30000, so it would be well out of rendering range. Why is it importaint? Well, the game doesn't like deleted records. Say, if you delete a tree with your mod, and I make a mod that moves that tree, the game would most likely crash. Especially if there are persistaint (quest object) stuff involved. They tend to be permanently saved with savegame (just the coordinates and rotation), and the only way to get the mod working would be clean-save. Not really practical, nor popular method, if you have level 30 character. I'm not sure about skyrim, but with oblivion, if you need to move the door or whatever persistant object, you would actually need to DISABLE it and place a new one in a new spot. My advice to you is to keep on modding as usual, but use wrye bash or tes5edit to clean up the mod. Wrye makes it simple enough, altho tes5edit shows you exactly what your mod is changing with the game, and how it relates to other mods.
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http://pyffi.sourceforge.net/
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Haven't checked spike yet, but I can see the similarities with COBL in oblivion. Its original intent was to be a central mod for other mods to gravitate to, but it never really became one. It became yet another resource mod, only this one came with cake. Fresh from the bakery :)
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Here you go: BlacklightIraDeorum.7z What I did was clean it up thoroughly: - removed all dirty edits - removed all wild edits (all vanilla interior cells and tamriel cells other than 39,7 - 42,9) - undeleted and disabled (and this is what I think is causing crashes, because tes5edit reported errors on those) - switched 2 of your navmesh formIDs for 2 deleted vanilla navmesh formIDs It's squeeky clean and it checks out with tes5edit.
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A) a powerful code made in python for lossless mesh optimization. In short: a GREAT tool for modders AND players. B) This is much better place to spread the news.
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YESSSSSSSSS!!!!!!!!!
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Well, I did that before opening this thread. That is a workaround for a problem, but the problem is still there. Deleted file should remain deleted, and not ressurect every now and then just to hijack the filename.
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I guess the problem is not really solved yet.. I did upload the file while there was a big job being done with server upgrades, so that might be a culprit.
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Simple renaming of the current file will get you the "take three" file.
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I did, and it prevented me for test-downloading.. BTW, I'm getting 6.4 kb file.
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I'll tell you what I'll do now. I'll delete the bogus file and rename my current file to "Dog Eyes Fix", and see what happens when you try to download that one. .. and I'll hide the file for the duration. Edit: I can't download my own file when hidden?
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You obviously haven't tried DOWNLOADING that file. If you have, you would get 6.something kb file that I've originally uploaded the first time, despite it showing the right size and all.
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Yup, that's the one.. and yup, forgot to metion which file it is about..
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Maybe I should've mentioned this before: The file in question isn't large. It is 200 kb of size and it isn't (to my understanding) distributed over to various mirrors/file servers.
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Each time I visit NewVegasNexus or TESNexus I have to log in manually. FO3Nexus loggs me in automatically. Is it a site issue, or do I need to purge my "cookie jar"?
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Well, I did that, but that's not the issue here.. the issue is with this lag that Dark0ne mentioned.
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The thing is, I've deleted the old file first, then uploaded the new one with exactly the same name, and the file size (in the file section) shows the right size size and everything, but the actual file that gets downloaded is the one that was allegedly deleted. Also, if I change the name of the new file (the only file), then the new file becomes the fle that gets downloaded... and if I change it back to the old filename, then the old (deleted) file is what people get when they download. P.S. Seems to affect New Vegas Nexsus only.
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If I upload a new version of the file and name it the same as old, the file downloaded IS the old one. Even if the file descriptios shows file size of the new one. If I meerly change the name, without re-uploading, the file switches back to new version.
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I track only ones that I dowload. To get back on topic, there still is one glitch in tracking centre: the bottom "Since how long" dropdown box lets me select between "forever" and Copyright notice (?). One at the top works perfectly.
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1310 files down..... and 17396 to go. :biggrin:
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There are too many of them, as you can see in the screenshoot. Looks like this: Pages 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 »
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.. and it is. Except for the page numbers, that is. That display glitch is since the site update (before this newest mess), and only on TESNexus. Fallout3Nexus displays the usual "1 2 3 4 5 6 7 8 9 10 11 12 » " track.
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My tracking centre is all messed up...