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Kh47

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Posts posted by Kh47

  1. I don't know if a mod like this already exists, but I had an idea when looking at all the incredible armor mods: is it possible to make a mod that adds a spell/power that changes the armor class of whatever you're wearing? (Clothes/Light/Heavy) Maybe by choosing it or cycling through the classes like clothes -> light armor -> heavy armor -> clothes.

    This because maybe there are armors that are cool, but the wrong class to use on that character.

  2. Thanks.

    I have another question though: when I open a pex archive (where usually the mcm strings are, named something like "modmcm"), xTranslator automatically locks the actual scripts and highlights only the actual text that needs translating. When I'm done doing that and getting my translation ready to go, should I finalize and add back to the bsa or it's best not to?

  3. First of all, sorry if this is the wrong forum to post this.
    Anyway, I started using xTranslator relatively recently and so far I'm good in that the mods I translated either don't have an MCM menu or, if they do, it's inconsequential so I tend to ignore it.

    So my question is: how to go about finalizing an MCM translation? I ask because usually the MCM is a file in the .bsa, and of course I avoid touching that.

  4. Hello. I finally decided to post on the forums, even though I don't know what to say exactly...

    I've had an account for some time, but never actually posted since I never planned on modding, only downloading them. Then, near the end of July I discovered the wonders of a certain translation tool and, after some experimenting and testing on my own, decided to publish some translations for Skyrim SE.

    As of right now, I have published 3: 2 that didn't require much work, and a pretty big one of which I'm quite proud. I'm now translating some other mod, and I'm sorry if I bother you mod authors with PMs to ask for permissions on translations, but I want to make sure it's ok if I don't see anything written on the mod description. And that's that, I guess...

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