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m15u53r

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  1. data\ai\infected\export_volatile_params.scr ParamInt("min_body_hits_to_kill", 3) ParamInt("min_head_hits_to_kill", 2) data\ai\infected\infected_data_custom_preset_volatile_super.scr ParamInt("min_body_hits_to_kill", 6) ParamInt("min_head_hits_to_kill", 3) this means that no matter how much damage the weapon deal, it's always required at least 3 hits to the body or 2 hits to the head to kill regular volatile and 6/3 to kill evolved one (tested, same at any difficulty level) I think this is completely unbalanced, as in later stages of the game all the weapons, if modded and upgraded to the max, deal so much damage that it doesn't matter wether you use short knife or 2-handed axe - that's 3/2 6/3 hits for both I tried to change numbers in lines to -1/0/1 (any value actually) - no result, the "min hits to kill" limitation still there if you guys have any idea how to remove or change this limitation, please post here
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