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Jerohan

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Everything posted by Jerohan

  1. If anyone is willing to work with me, since I've never done anything like this before, I'd be happy to lend my voice to possibly doing a custom voice set for a robot. I'm told I have a talent for voice acting- and not family and friends ("yes, honey, you are so talented!"), I mean complete strangers have told me I'd be a great radio DJ or sports announcer. Of course, I can do more than just those two types of voices...
  2. s#*!! I thought it was me, so I declared Exterminatus on all my installed mods and deleted everything and reset the game cache! Dammit! Now I gotta fix this 1.5 s#*! so I can at least use SOMEthing.
  3. I've tried the Explorer option, though I can't remember if I specified with the .png or not. As for folder location... I'll have to get back to you when I get home from work. In... 8 more hours. -.-
  4. Checked all up in there, no sign of it at all.
  5. So, mostly as a joke for my little brother, I was wondering if anyone could possibly make a mod that replace many of the Super Mutant combat taunts/dialogues/warcries with various Warhammer 40K Ork audio from the various Warhammer games. It'd be absolutely funny, too, just to pop it in and play once in awhile, especially if you're running a mod that gives you a Space Marine theme paint job for power armor.
  6. Ok, so, I don't know if this belongs under Technical Support, 'cause it's not a really big problem, but Discussion seems to be more about the game in general. Correct me if I'm wrong. Ok, so, I know that you can take bitchin', high-quality screenshots by pressing [Print Screen] while in game with Steam on PC. Kicks in ENBs and such. The problem is, I can't find the damn screenshots. Specifically, I can't find them with Windows 10. I've found support for Windows 7, but nothing for Windows 10 at all. Can anyone point me in the direction.
  7. So, Fallout 4's Survival Beta makes the survival in New Vegas look like "B*tch Mode". While I find the extra challenge fun, I later found it to be TOO difficult. The decreased carrying weight essentially means that you can only carry what you need. Nothing more. 'Cause all of your carry capacity went toward carrying what you need. Unless you make a character with 6+ strength from the very beginning. The problem is the damage. I hear people often say that they made it so that both the player and the enemies deal more damage, but I only see it happening from the enemies. I got killed by a stingwing. Singular. One. F*cking. Stingwing. At level 9. Damn thing just flew up to me and killed me in two hits, and since it's faster than me, running was out of the question. I think the problem is that Bethesda took a 'go big or go home' attitude with the Survival Mode, to the point where it just wasn't fun anymore. After spending twelve in-game days fighting off an infection I got on day 2 from the molerats at Red Rocket, I finally, FINALLY, managed to limp into Bunker Hill. The whole time, I had this infection that made it so I was having to sleep every few hours, because I didn't find a single goddamn bottle of antibiotics. Not to mention constantly racking up other stat penalties because I was using so many chems just to stay not dead from the infection. The whole expedition to Bunker Hill took me a good solid 5 hours because I was always having to go around groups of enemies that would kill me the moment they looked at me, and because I needed to save for real life matters, like going to bed so I could go to church in the morning. And what happens? I get screwed by typical Bethesda geometry glitches and fall through a goddamn floor, and the fall is fatal. Five hours. Gone. If, perhaps, they allowed you to choose your options for survival mode, I'd love it. If you could modify enemy difficulty so you aren't running like a b*tch from bloatflies (yes, I got killed by bloatflies. At level 7. It was humiliating.), or perhaps keep everything else but allow you to save whenever, or even just made it so that you can sleep as long as you need, regardless of the bed type (as someone who has slept in a sleeping bag, I can tell you, if you're tired enough, you WILL sleep more than 3 measly freakin' hours). So, yeah. I installed Survival Mode at 9pm last night. I turned it off at 6pm today. What Bethesda SHOULD have done was make it like New Vegas, where you can toggle Survival Mode on and off separately from the difficulty. 'Cause honestly, sometimes, I just don't have enough time to d*ick around with running back and forth for the loot. If all my goodies are stored in Sanctuarry, I really don't want to spend two hours going back to Sanctuary JUST to change my clothes. And I don't want to have to fight a raider camp JUST so I can save the game and go to work in the morning. 'Cause I'm not in high school anymore. Haven't been for ten years. I have sh*t to do. and I don't want to come home from a paused screen to find I lost 4 hours of gameplay because the power had a temporary hiccup while I was gone ('cause that happens alot where I live, usually when so,me dumbass squirrel chews on a power line). I play games to have fun and relax, and RPGs like Fallout, as Gopher said in the previous video, are played for a story. I want a story. I want an interactive story. I don't want to increase my stress levels. I get enough of that at work.
  8. So, hey, you know what would be cool? To be able to make your robots be able to say a range of different quotes and noises from variosu different famous robots in movies and other games. Everything from having your new Protectron beeping liek RD-D2, to having a seige-bot type death machine quote from Robocop "PUT YOU'RE WEAPONS ON THE GROUND. YOU HAVE FIFTEEN SECONDS TO COMPLY." Would totally be boss.
  9. Thanks to Scrap Anything mod, I actually managed to delete the animation markers for the hammering away. Now those guys do productive stuff, like farm or search for scraps.
  10. So, anyone else here annoyed by your settlers/companions randomly appearing on the roofs of your buildings, especially in areas with pre-made houses/shelters like Sanctuary? I know it annoys me. And it looks stupid. Seriously, just jump down! You can walk off and not get hurt. So, anyone thing they can do something, liek Navmeshing, to make it so people who randomly appear on roofs will et themselves down? https://www.youtube.com/watch?v=YIB8AY0CJjE
  11. I tries that mod for a bit. I ended up having to perform an exorcism on my Fallout 4 files. Honestly, UNTIL we get the GECK, a wearable cigarette sounds like the way to go for now.
  12. I always kinda wished that the place could be settled. With it's swimming pool as a perfect place to set up a purifier, and several alread-standing pod shelters, Fiddler's Green would have been a neat little place to make into a town. That, and I kinda have a thing for ACTUALLY liking my settlements to look like a Mississippian trailer park had a love child with an Ethiopian slum. :p
  13. Hey, so, I've never done a mod before. Kinda. I once made one for Fallout 3 that was just a simple 'trigger quest upon entering location, complete quest when item is obtained' quest that I never published, as it was just me getting the feel of modding. But I havent done anything since. Anyway, my thing is, I kinda want to alter/edit the texture on a power armor paint job, but I don't know where to get the base texture (as I'd be improving an already existing texture), or how to implement it/attach it to a suit and use it. Anyone have any tips?
  14. Hmm, maybe. I did just hear of this neat place called the Big Empty out west, and ever since, my brain feels like it's been trying to coerce me into going... That's Big MT, thankyouverymuch. If you go be prepared to do some SCIENCE! - and show a little backbone. Ha! I can do both of those easily! Looks like I'm off! *Whistles "If I only Had a Heart."*
  15. Hmm, maybe. I did just hear of this neat place called the Big Empty out west, and ever since, my brain feels like it's been trying to coerce me into going...
  16. Ok, so, this has actually been something that has been bugging me for awhile now. I've mostly been able to ignore it, but I figure I might as well post something on the forum, see if anyone has a fix or a suggestion or an explanation. So, ever since the game released, I thought it was great how you could get radios, and there was Diamond City AND classical music as an option. So I pretty much squeeled (in a, er, manly way... >.>) in delight when I got the option to build radios turned to Radio Freedom. Imagine, then, my disappointment when i put one down, turn it on... and all I hear is silence. The Pip-boy frequency works just fine. The it plays loud and clear at The Castle, and there ain't any complications with the announcer. But the buildable settlement radios? Nothing. Silence. Anyone got a fix for this? Any suggestions?
  17. Ok, not really. But I have a weird thing going on with my character's head, and it seems to be saved to my character. There are red blobs that look kinda like the meaty chunks from when a character's head explodes on his jawline and on his nose. It looks kinda odd, even if there is a slight "I just exploded an enemy and don't give a sh*t about being covered in his entrails" aspect to the look. It just doesn't fit with my thin, glasses-wearing INT/CHA focused character. And there's the problem that, when I go into sneak mode in first person view, the blob becomes visible, right in the dead center of my screen, taking up a good chunk of my vision. Which, of course, could be problematic, as even though I prefer the 'powered armor machine of death' approach, I do usually open fights by sniping as many enemies as possible. Anyone have any idea what causes this? Or how to fix it? It seems to be permanent, as restarting the game doesn't seem to fix it. Wearing power armor seems to be a temporary fix, as most of the time the glitch goes away once I hop into a set of armor, but it's not always. EDIT Heres the picture, as promised.
  18. So, I may have finally found a solution to my problem. Sadly, it means loading an old save file and rebuilding everything I've done on Spectacle Island so far, which, sadly, is a lot of work and many hours. So, apparently, the problem was I didn't do the unwritten quest in the proper freaking order. A simple oversight on Bethesda's part to not think of this and code it in, but oh well. That's what I get for only receiving a partial spoiler. Per the Steam thread I found with the solution... Which makes sense. Since I arrived on the island on the south side and found the boat/bobblehead first, I didn't read the instructions about the beacon until AFTER I had already turned on the generator and killed the Mirelurk Queen. So, when i get home, I'm going to try this. I'll load my old game, TCL and TGM so I can sprint my way across the water, and do this all in the proper order. See if that solves my problem of not being able to send settlers/companions/provisioners to/from Spectacle Island, see the settler/happiness count on the world map, etc. Make it a proper listed settlement. Thanks to Fl0W and Worsthan for offering suggestions and advise. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EDIT This was a triumph! I'm making a note here: HUGE SUCCESS!
  19. Yeah, I have. Rewired that b&@*$ at least three times. built all my generators on the boat so it would be my primary power source. Still wont work. At this point I don't care about the beacon. It got attacked by Radscorpions this morning. So I'm just gonna cover the place in turrets. What I'm hoping to fix with this is the fact that I can't send provisioners and settlers to the island to beef up it's population, 'cause my main plan is to have a ghoul/robot in every other settlement, and have them all go to Spectacle Island while storing all of my junk/resources/weapons in Spectacle. Makes it easier to have a central hub that everyone goes to rather than manage a complex web of routes. But in order to do this, I need a solution to the problem. And I think that damned beacon is the root of it.
  20. I did that. Was actually the first thing I did since I approached the Island from the southwest (walked underwater in power armor), so the boat with the breaker was the first thign I found, and thus the first thing I even did once I got on the island. Yet the signal tower refuses to work.
  21. Ok, so, I'm having a couple of different problems with my latest territory acquisition; Spectacle Island. I love it. It's big, it's complex, has a few unique areas that adds a nice bit of flavor to what I can build around it. But it's got some problems. Namely, the second switch that turns on the mirelurk repellent beacon? Don't work. I keep getting a "This breaker doesn't work" message or some such (can't remember exact wording), and this was preventing me from accessing the work bench. So considering it took me 3 attempts to kill the Mirelurk Queen (and a 4th attempt where I accidentally MIRVed the ground too close to me), I finally had enough, and on my 5th time fighting (and 2nd time defeating) the Mirelurk Queen, I ran around the island and killed the rest of the asshole mirelurks. I then used a console command on the workbench (since the breaker still wouldn't work) to set it's ownership to me. Viola. I can use the workbench. I can build, and all is dandy. Except it quite isn't. It kinda bugs my completionist mentality (not a strong one, but still...) that I haven't fixed the switch, and part of me is also worried this will open the way to Mirelurks constantly respawning and killing the piss out of my serfs settlers. But the biggest problem is I can't send anyone there. I can't move settlers, I cant send provisioners, and I can't dismiss companions via talking and send them to Spectacle. Which really sucks, because I was planning on making Spectacle Island my new base of operations where all of my companions, power armor, weapons, and other stuff are stored. Anyone have a tip on how to fix this? Is there a console code I can use to make the switch work and thus complete the signal part of the quest? Or am I boned and have to wait for a mod to fix this? Any help, please? I really am tired of Boston Airport and my companions constantly spawning/ending up in the sealed room which has the parts of Liberty Prime.
  22. Easy solution to this. Take the core out when you hop out. It's like taking the keys out of your car after you park it and leave ti by the sidewalk.
  23. So I've seen several different mods and requests involving the star emblem on combat armor. Some people want to remove the star entirely, some people want to replace it with other symbols. All fine and dandy. But I'm wondering if it might not be easier to instead make the chest-piece emblem a mod option in the armor crafting menu, just like any other mod slot. This would allow the player to have a blank emblem or one of dozens of emblems, some lore-friendly, others less so. Anyone else like this idea? I've seen extra mod slots done in some mods, and I've seen emblem replacements/retextures. I don't know much about modding, but I imagine that if these two can be done, it shouldn't be too far of a leap to making emblems/paint jobs for combat armor it's own thing.
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