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About ElderScrollsUnited

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SKYRIM
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SKYRIM
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the ini files are removed when you uninstall enhanced camera.
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so i hae been modding my game for quite a while without knowing about papyrus so i can ussually figure out which mod is messing up my game. My game was working fine until i installed enhanced camera and archery overhaul. it then started getting crashy so i uninstalled cleaned my script and went to the save before i installed the mods causing those problems, yet i ended up still having the same issue. i found out how to use logs but i still cannot find any usefull information on whats wrong with my game. I would be very gratefull if someone could help out with this. Here's the log.
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LE Easy2Create Version of a Working LoZ Longshot
ElderScrollsUnited posted a topic in Skyrim's Mod Ideas
INTRO--------------------------------------------------------------------------------------------------------------------------- :dance: HELLO!!! I have loved the LoZ games since I was little, and have been playing skyrim for a while now, but I have yet to see a mod that recreates my beloved longshot as it should. I have just recently seen a mod called "Pull Mastery Hookshot or Grappling hook" -by Freelance4D, and thought it would be perfect if my Longshot inspired "Dwemer Buster" made -by pato donald assassino, could shoot grappling hooks. Basic Request Description----------------------------------------------------------------------------------------------- :geek: So my request would be for a mod that would make it so that when you use the Dwemer Buster it will shoot grappling hook instead of projectiles, to create a working version of the Longshot from the Legend of Zelda series. :thumbsup: -------------------------------------------------------------------------------------------------------side note------------ :blush: I do not know anything about modding, but I think it might be a lot easyer to just change the Dwemer Buster's weapon type to a staff (If it isn't allready), turn the grappling hook spell into a staff-enchantment and then put the two together. ( :laugh: This is just an Idea I had. I can't mod and I thought it was a good one so I wanted to share :laugh:) :armscrossed: DETAILED DESCRIPTION BELOW------------------------------------------------------------------------------------ 1) It would look like the current "Dwemer Buster" but shoot grappling hooks like the ones made by Freelance4D. 2) If possible, when shot at any unmoveable object (Example: a house or a cliff) the grappling hook could pull the player torwards that spot. (NOTE: I belive Freelance4D's mod does this already. :sweat:) 3) If possible, when shot at any carryable object (Example: armor, weapons, food, potions, etc.) it could pull that caryable object to the player. (NOTE: Again, I belive Freelance4D's mod does this already. :sweat:) -
A mod that either adds a dragon teacher (like parthunax) to teach your character the dragon language. after you save it from something, it could give you abuility to summon it, either like durnaviir or odvakiin. it should cost some kind of in game price like dragon souls and a prerequisite quest to access the teacher and/or learn from him/her/it it could require you to already know the shouts that would be used in the lesson. (like parthunax) (maybe you could have a short quest to save the teacher, then to start a lesson you have to know certain shouts and pay a growing amount of dragon-souls to learn each lesson.) it could also have a reward/award for finishing each lesson and completing them all (after saving- ability to summon the teacher dragon like durnaviir) (after finishing a lesson -ability to meditate on any word that you took a lesson on with help from teacher) (after finishing all- be able to change it at will (lesser power menu?) if possible it should be compatable with and/or requirethe mod thunderchild by Enai Siaion http://skyrim.nexusmods.com/mods/41376/ voice acting is not expected nor required but it is completely fine with me as long as you cannot tell the difference between other npc's and the voice acting but... IF YOU DO INCLUDE VOICE ACTING THAT RUNS LIKE THE VANILLA I WILL LOVE YOU SOO MUCH
- 1 reply
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- skyrim
- hearthfire
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Description: a BUILDABLE copy of the player abodes from the Hearthfire DLC. Points-2-Note: 1- Should be located in markarth Hold *2*- *Should have a SINGLE UNIQUE BUILDABLE object* (Example: Lakeview has an apiary, Winstad has a hatchery, etc.) 3- Should be family, housecarl, steward and companion compatable. 4- Should have no-respawn chests. NOTE: *2* - this point is only applicable if a unique aspect/object is possible to create/add to the abode. Ignore this point if it is not possible. Note from me: I apologize if I sound rude, I just want to emphasize certain points to ensure that the mod would stay close to the original Hearthfire DLC and stay away from an OP abode.
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- skyrim
- hearthfire
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LE Realistic Changing of the Seasons
ElderScrollsUnited replied to ElderScrollsUnited's topic in Skyrim's Mod Ideas
(*wimpers* :sad:) well that is an eye opener... could they instead of haveing changing textures, have changing landscapes, where (if its winter) the next time you enter and exit a building it is snowing (?enter/exit again and snow will be on the ground?) -
I belive you can find a mod for that on steam. the author is sheriez or something like that, If you want to find him, he made the unique taverns for falkreath, dragon bridge, and some others (& nightingale inn I think). I might be able to find a link but I don't know if I can get it soon I am at college in the library now and my skyrim at home is on the fritz due to the lack of mod management.
- 4 replies
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- hearthfire
- abode
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LE HYPERthermia - overheating
ElderScrollsUnited replied to ElderScrollsUnited's topic in Skyrim's Mod Ideas
Thank you. -
Description: A companion to my other Idea for realistic seasons (*1* - Link below) that should act as a companion to Nitor's hyperthermia (*2* - Link below). -This mod should (if possible) an extra meter to show you how hot (or cold with *2*) you are. -This mod should also include stat penalties and death penalties for being to hot (or cold with *2*) -If (*1*) is being used then: In the summer: Your regeneration rate is lowered In the fall: Your regeneration rate returns to normal In the winter: Your H/C meter is shortened In the spring: You get an increase in regeneration rate & your H/C meter returns to normal Links *1* Realistic Changing of the Seasons http://forums.nexusmods.com/index.php?/topic/1223161-realistic-changing-of-the-seasons/ *2* Nitor's Hypothermia http://skyrim.nexusmods.com/mods/6745
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Description: Just as the Name says. A mod that makes winter visable in the south, blizzards more frequent in the north, etc. While makng summer more visable in the north and south. In fall you will see more fallen leaves, brown leaves and empty trees. In spring you will see small green budding leaves, flowers and small amounts of melting snow left in winters wake. Misc. : If the seasons are changing why not add/Subtract the amount/veriety or genre of flowers to apear Example: In winter: lots of snowberries, tundra cotton, etc. In spring: lots of blue mountain flowers, etc. A companion to this mod would be: -Nitor's http://skyrim.nexusmods.com/mods/6745 Hypothermia -Chesko's http://skyrim.nexusmods.com/mods/11163/ Frostfall -persei9's http://skyrim.nexusmods.com/mods/26228/ RND -Realistic Needs and Diseases A companion not yet created would be: - HYPERthermia - Overheating (see link to view the request) http://forums.nexusmods.com/index.php?/topic/1223202-hyperthermia-overheating/
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@Xander9009 Thank you! I am glad you found this interesting! !I love the guard Idea! Just to reiterate I changed a few things in the first post
- 4 replies
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- hearthfire
- abode
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Description: a mod that does NOT add any new items, objects, or furniture (**with the exeption of one unique attribute**), all the mod will add are normal Hearthfire houses, that can be bought for 5000 septims, and that has a prequisite and/or requirment that has to be met (Just as in normal Hearthfire). Complete with all possible non-silent diallog, family friendly (able to move in normaly), Steward compatable, lore-friendly, non-OP (no un-earned aloot in neaby chest) and in "fun" locations. The ability to buy one or two stationary guards from your steward or directly from the corresponding housecarl would also be a great addition A THANKS TO THOSE WHO CONSIDER THIS **Examples** -Markarth you could have a Dwarven styled spider crafter like from the dragonborn DLC -Winterhold you could have a magic teleporter (one way?) -Raven rock (Sorry for the spelling) a unique style house?
- 4 replies
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- hearthfire
- abode
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Can someone make a mod where you can craft/create/train/level your way to the point where you are overpowered, BUT certain enemies (NPC & Bosses) level with you so the gameplay stays fun NOTE: I know you can already do this, but the game still reacts as if you are not that strong EXAMPLE: if you smith/enchant your weapons to be OP and you go try to kill miraak one hit, the game glitches and does not let you. Summary:This would make all characters essential to everyone but the dragonborn (As to not allow other npc's to kill and break a quest) and mod boss fights to allow one hit kills and enhance leveling so that at around level 81 or 100+ you star becoming OP
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- leveling
- statistics
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Can anybody PLEASE make a mod that changes the appearance of werewolf form to look like Link's wolf form, Example: Take your normal (werewolf) beast form and make it a little brighter shade of gray. Then, add the triforce symbol to the forehead, and make sure it is visible. <PLEASE LEAVE A COMMENT IF YOU KNOW IF ANYONE HAS MADE THIS ALREADY>
- 1 reply
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- legend of zelda
- zelda
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