I'm having trouble with what should be a fairly simple script. I've checked the GECK site and these forums but still can't get it to work quite right. What I'm trying to do is replace a creature ref, that is moving around an interior cell, with a staic ref at the beginining of a quest. Both references disable and enable correctly, but the staic ref enables at its original position in the cell instead of where the creature ref is currently located. scn QuestScript float crAngle float crPosX float crPosY float crPosZ short DoOnceD ; Disables CRref and enables CRStaticref in its place at quest start Begin GameMode if GetStage Quest >= 10 if ( DoOnceD != 1 ) set crPosX to crref.GetPos x set crPosY to crref.GetPos y set crPosZ to crref.GetPos z set crAngle to crref.GetAngle z crref.Disable set DoOnceD to 1 crstaticref.SetPos x crPosX crstaticref.SetPos y crPosY crstaticref.SetPos z crPosZ crstaticref.SetAngle z crAngle crstaticref.Enable endif endif End The static ref is initially disabled. Tips or advice are appreciated.