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sethnorris23

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  1. One of the best mods there is. It's really a great pice of work
  2. I would really appreciate if someone knows how to fix this. Apparently I saved an .esp with FO4 Edit with the secondary master file name in the header empty. Now, I can't open it on Fo4Edit because it keeps trying to find a file with no name at all. How can I fix this? Is there a way to force Fo4 edit or any other tool to open it and remove the empty master file? Thanks in advance
  3. Same error and bug here. Looking at the exact same point as you. It's unbearable to try build something in the mechanist lair with that constant drops everytime I look in that direction. I'm not using scrap everything, but spring Cleaning. I can provide a list of mods if necessary to see where we have coincidences and try to see if it's that. Have you tried to go to the same area with all mods and texture/meshes in data folder disabled?
  4. I see a lot of references to ini tweaks and config changes. But the nexus has always been a place for thousands of skin and model mods, and I opened modbuddy a few hours ago and still have no clue what to do whatsoever. So, I just wanted to create a new tatoo, as a fellow here. But you answered him to do things like open the UD Content Browser which, I've spent hours looking for and I dindt find. Also, is there any reference about the texture formats, size... etc. I mean, mostly, the first mods to appear for a game are simple reskins but seems to be this is hard as hell. And I'm a mapper and a experienced modder, but this seems to be way more complicated than it was advertised.
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