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Daniel7400

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  1. Well, I figured it out. Or at least I fixed the problem; I hadn't thought the perks I gave her might had prevented her from casting it. So I removed all the perks I gave her and just left her with Conjure Ice Clone and Icy Spear Right hand, and it worked! I gave her the elemental potency and Twin souls so she would cast two, but the elemental potency was messing it up some how and preventing her from casting it. I just assumed since I used the Frost Atronach as the base that the elemental potency perk would apply. It did not sadly, but I managed to figure it out. Thanks for the help anyway djjohnjarvis! :)
  2. Alright.... This is what I tried: 1.) I removed every spell but the summoning spell and IcySpearRightHand. She still had her Steel Dagger that I gave her, and she equipped the Icy Spear and the dagger instead of the Conjure Ice Clone. 2.) I made a spell tome and put it in her inventory, when I recruited her, I took it and taught it to myself. I used it and it works fine, and it only costs about 107 mana. (Let it be known that I used the Conjure Frost Atronach spell as the base for the Conjure Ice Clone, just changed what it summoned and the description). 3.) I removed the steel dagger and left her with just IcySpearRightHand and ConjureIceClone, when engaged in combat she used the Icy Spear but the other hand was empty. 4.) I removed IcySpearRightHand and just left her with ConjureIceClone, she just used her fists. 5.) I got rid of ConjureIceClone, and replaced with ConjureFrostAtronach. She attacked with fists, then decided to steal a mace that was on display and use that lol. 6.) I replaced ConjureFrostAtronanch with ConjureFlameAtronach after reading about the person you mentioned on the Skyrim Wiki where it said, "she usually summons a Flame Atronach unless the enemy is immune or resistant to fire, in which case she'll summon a Frost Atronach." So I figured the reverse might be true in this situation since most people are Nords. It did not work, it did the same as #5 with the exception of the theft. Should I like make the spell for a specific hand or something? (Idk if this is right or not but... If no hand is specified it can be used with either hand, and if you specify a hand then it can only be cast by that hand. Is that right?) I am also using UFO if that is of any importance.
  3. Intro/Info: Hello everyone! I am a complete noob when it comes to modding and have only just started. I am currently working on a test follower mod that if I get good enough might release to the world! I made the follower, set the stats, added spells, added perks, placed in the world, and did all that other stuff. For the most part it works as I imagined it; I can recruit this follower and they perform their combat duties (she is a mage, mainly destruction). While making this custom follower I decided I would take a crack at adding a custom summoning spell for her as well. I added it to her spell list and went to test her out; I loaded a save that was previous to the mod's creation to allow her to settle in and let me roll on in and get her to follow me. The Question/Problem: What I want her to do is to cast this custom summoning spell (it is essentially a clone of her, except 'ice', with slightly different stats, equipment, and combat style [the clone is a battlemage/spellsword type while the follower is a straight up spellcaster] ) when a fight begins and then switch to the other magic she has. The problem is that she does not do this at all and it saddens me! :sad: So if anyone could tell me what I would need to do to fix this I would appreciate it! Final Words: If I did not give enough information, which is completely possible; or if I posted this in the wrong section, the please move it. I do not actuallly post on forums that much so excuse my bad forum skills ( :tongue:). Thanks in advance to those noble souls who will hopefully in the future help me! :smile:
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