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yurionskyrim

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Everything posted by yurionskyrim

  1. Getting over obstacles is one part and catching yourself on edges, the closest thing we will get to parkour. Say there's a wall thats only 2 feet taller than you (cant jump over it) that if you were able to climb over it would give you a tactical advantage such as high ground and also the ability to do it stealthily, I haven't used the jetpacks but id assume that they're not stealthy and you will get detected if trying to get over the same wall Basically something to let you float up any wall/edge while playing the jump animation to simulate you climbing over the wall/edge since it seems that otherwise its impossible in the engine.
  2. One of my few forum posts so please excuse any mistakes: I remember playing Fallout New Vegas and having a mod that let you climb over walls/obstacles. I've seen other people ask for parkour in fallout 4 and the response is usually 'impossible cuz animations' / 'engine cannot support it' something along those lines. And while that is probably true for what they were thinking (full on parkour), I thought of a simpler way (theoretically with no modding knowledge) and figured I'd run it by someone. Instead of worrying about animations and such would it be possible to reuse and overlay the 1st person jumping -and coming back down- animation (when you have your fists out and at the ready) for climbing? As you land there's a bit of shake as well making the animation more believable. Would it be possible to have the character simply float up to where they can be standing on the object they "climbed" while playing the jump and fall animation to cover up the fact that you just floated up. it seemed to have worked in new vegas -I'll admit I don't know how exactly the climbing mod worked in new vegs, but from my observations it seems to be how I described it above and I believe it had a hotkey being either the activate key+jump or just activate when next to an object/obstacle/wall. I can't seem to find the exact mod anymore to give a reference-if my memory serves me it might've been part of the solid project for FNV but anyways I know that it was possible for FNV and hopefully it is still possible for FO4. People might say that since there are no 3rd person animations then it would be useless, or that its janky because of the simple(er) way it was done but having the ability to scale up and over a wall that's 2-4 feet taller than you would be a major positive for gameplay, exploration, and whatnot-regardless of not being able to use 3rd person. Its something that's so useful that if you used it for a playthrough you'd never be able to go back to not using it. Thoughts/feedback?
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