To any animators out there I need your help. I've been working for the past few months on a mod that changes the Default Pipboy from Fallout 4 to the Pipboy from Fallout 3 and New Vegas. However after literal months of trying I just can't make the animations. Simply because NONE of the software I have tried has worked. Either because it's out of date, unsupported, needed files or other software that no longer exists, needing version of programs that are long unsupported or sold by the developers or(in most cases) the software once downloaded just never works for absolutely no reason and if it does work it only works partially and then later on stop working completely. Furthermore, by dwelling into every piece of software I can find to give some hope, if I don't understand something or it doesn't work there is little to NO tips or tutorials online apart from the original download page. So now I am at a Dead End, and now wondering if this mod will ever come out. I can't use the original animations because of clipping through the new model(See picture below). So now i'm reaching out to anyone who is willing to help me on this, either with tips on what to do or simply if any animators wish to offer their help and make the animations for me. I am only looking to replace the animations when the pipboy is open (PipboyIdle.hkx etc.) They don't even need to be unique, For the majority of the animations I just need the right arm to be removed so it's not clipping into the model.(Imagine the animations from Fallout 3 when using the pipboy). And of course you will be given credit in the Mod. If no one comes forward I have decided I will still upload the mod with the default animations, but I will make it available to anyone to edit and upload as they please. So it will be more like an asset for modders rather than a full Mod. Many Thanks. P.S. Please excuse the picture used. This is not what the Pipboy Looks like currently,with the position of the screen and the lack of textures, this is just a placeholder model I used just to check the model was working ingame. But the picture still shows off the issue I am having with the animations.