Devin, thank you so much for your response. What you say makes sense. I looked at JIP's Fast Travel Anywhere mod since does what you describe via XML with corresponding .dds for the map, markers, cursors, etc. I don't know XML at all but in the age of youtube tutorials maybe I'll give it a shot? I notice the UIO happens to come from JIP who made the aforementioned Fast Travel Anywhere mod. I haven't actually installed or used his fast travel mod yet but I from what I've seen in videos he doesn't use map markers other than as static text, all the input is done with a longitude/latitude style cursor. He also is uses a full-scale map (one of his .dds) that is unique from the pipboy map since you don't have to 'drag about' with the mouse to view various locations. For my purposes, that kind of overhaul isn't necessary to what I'd like to do. The default "World Map" that shows up in the pipboy would suffice just fine. Of course, it would have to be 'cut out' of the surrounding pipboy texture and and not queue'd to trigger your character pulling out and looking at his arm for it to display - rather, for it to just popup OnActivate of the console. Further, I'd have to get the game to recognize this world map as a Menu with all the features of a GetButtonPressed, map markers being recognized as iButtons that activate the scripts. Thanks again for your input.