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IAssassinII

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  1. I also hate to revive this thread, but I am experiencing the same issue. I tried FixTransparencyBugs=false, but it was already set to false, so I tried setting it to true, still no luck. Then I installed NMC's fix for it, which still didn't work. The textures are normal when any part of the steam overlay is active, like taking a screenshot or pressing shift+tab.
  2. Re-installation fixed everything but the rocks. They don't looks like that by default do they?
  3. Turns out there are a heck of a lot of messed up LODs. I'm just gonna re-install my NV.
  4. I'll start off by saying that I was making a mod, I generated LODs, screwed some things up, thought I fixed it and now I notice a small problem. This one type of rock generates a lower resolution LOD despite its texture being identical in size and resolution to the other rock LODs on the atlas texture. Here's the rock LOD in-game: http://i.gyazo.com/9d57d27d13f558fb3e4b64e41fc5246e.png And here's the atlas texture: http://i.gyazo.com/f95941d6821649159875a4aab065d2e2.png And I'll finish by saying it's not a huge deal, but it does bother me. I would appreciate any help in resolving this issue. I'm confident it will be a quick fix.
  5. Fixed the issue. I had the Project Brazil .esm checked, but the mod files were deleted.
  6. So, I don't know what I did, but when I press new game, the cut-scene doesn't play and the game spawns me. I can see my HUD, but the rest of the screen is black. I can however still load old save files perfectly fine. I don't know what other info to put, but if anyone could help me, I would be appreciate it.
  7. I delete the mesh LOD's every time, yet the same ones keep getting generated regardless. I delete the blocks and stingers folders. It's something else I think. Man LOD's are a pain.
  8. Oh my god it worked! Thanks a million man, I owe you my left arm! Just one quick thing before I conclude this whole thread. Why is it that there are some rock LOD's present in areas where I deleted them? Shouldn't the generation process have fixed that?
  9. And what should I edit with the models? I'm not familiar with this kind of stuff. Edit: Nevermind. I see what I need to do. Now hopefully this will work. Sorry for all the questions thus far. I'm still pretty new to all this, but I am extremely grateful that you've answered all of my questions as best as you could. I just really wanna make sure I fix this. I've been too distracted by it to actually work on my mod.
  10. Okay I gotta know, which file do I open exactly? I've tried fixing the already-generated WastelandNV.Buildings.dds file and then I generated the object LOD's again, which simply erased what I just edited and replaced it with the faltered atlas texture. Then I tried the atlas_out_diffuse0.dds file and generated LOD's to see what would happen ... nothing. So, which file specifically am I supposed to edit here to ensure it carries through the LOD generation process?
  11. Yup, didn't work. I'll try a couple of different things and let you know if they work or not.
  12. Okay. I just figured since generating the LODs did this to begin with, that it would just set me back to square one. I'll go try though.
  13. Alright, I resized the rock texture and put it in the WastelandNV.Buildings.dds file using Gimp. Here's what it looks like now: http://i.gyazo.com/c5ed7730551d89c970332dda823cc1ef.png Now what was I supposed to do next? I restarted New Vegas and my rocks still looked like crumpled up newspaper.
  14. Alright, I've been away from this for a while, but I ran into a bit of a roadblock. I had installed Photoshop CS2 and the NVIDIA plugins you linked me to. Yet I still can't open any DDS files. I did compare the old atlas texture to the new one ... you turned out to be right. The Sandcrete textures HAVE moved things around quite a bit and, as far as I can tell, the specific type of rock I saw all jacked up was the only thing taken off of the atlas texture. Now I'm hoping I can simply resize the rock texture, but I can't even open any DDS files... Any suggestions?
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