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cosmicdan808

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Everything posted by cosmicdan808

  1. I've done some research on this. The Texture Compressor, as-is, can't be used. Not only does the catch-all compression in the tool (BC1/BC3 by default) result in bugs (black or weird looking textures), there's probably no point in compressing them as the different textures and maps already use BC1,3,4 or 5 compression - you can't get much better than that. Texture size however, is another story. Many textures are over 2048px (aka 2K) which is probably too much for my humble 970 GTX. So resizing these super-large textures and saving with the original compression could help. The tool doesn't do this, but I am considering working on a batch script to semi-automate the process of shrinking down 2K and larger textures to see if it helps. Although I honestly don't think this will solve the issue. I don't think it's a texture compression/size problem but rather an engine problem. Remember that Fallout 76 has a HUGE render distance compared to Fallout 4 - even with the sliders all on lowest you can still see things a long way away. Or it might be an LOD issue, I'm not an expert on this so all I can do is speculate.
  2. I'm glad you made that necropost (did you know that you're replying to a 5 year old thread? lol) and now I will revive it again since this is a unique issue I discovered in my setup of Lexy's LOTD SE mod pack guide. I've been having weird NPC animation/rigging glitches in that setup, similar to that described here. I even blamed Sofia Follower mod for it since it first started happening there, and there are a lot of bugs reported with that mod. Hopefully your changes help. I am keeping uGridsToLoad at 5 (anything more is dangerous) but setting uExterior Cell Buffer to 100 - my PC can handle it. Additionally, I'm setting this in [Papyrus]: fPostLoadUpdateTimeMS=5000.0 fUpdateBudgetMS=2.0 fExtraTaskletBudgetMS=2.0 I don't want fPostLoadUpdateTimeMS to be 15000 because that means every loading screen will be a *minimum* of 15 seconds! So instead I allocate a little more CPU time to script budgeting; from 1.2 to 2.0 I hopefully will get ~50fps in combat with minimal stutter. We'll see. If I don't reply to this post within the next couple weeks then it's safe to assume my new play-through after these changes solved my problem.
  3. Good to see I'm not the only one with this issue. EDIT: I read the last few pages and I see that it's not occurring as often these days and just something that I need to deal with. If it only happens every few hours or something then I suppose that's not the end of the world. Original message below. ------------- I did a "Lexy's LOTD SE" mod install, as detailed extensively on STEP here. I also added a few more of my own mods: [These are inserted at logical places in load order; at the end of existing section in the guide] Quest Conflict Fixes Fast Travel Speed Fix SkyHUD Beyond Reach Maids II Deception [These whacked onto the very end] SaveHotkey SSE - ArchMod for SKSE Third Person Movement Delay Fix SkyComplete - Legendary Edition 1.45 SkyComplete - Legendary Edition 1.45 SkyComplete - 3DNPC 1.00 SkyComplete - Falskaar 1.00 Equipment HUD I only noticed the problem after about 5 hours of play time, after I went into the "Fight Cave" which is part of Helgen Reborn (I haven't even started Helgen Reborn, though - I didn't remember what mod it was from at the time). Forgive me for not wanting to crawl through 120 pages, but did you guys ever find a likely cause for this? I have absolutely no freezing or stability issues whatsoever, this is the first serious issue I found.
  4. Solved by updating Another Sorting Mod to the latest (for some reason NMM didn't report that there was a new version).
  5. Bump/ditto. Running resetinventory on the NPC does not solve it either. I will try and remove a bunch of mods at a time, re-running resetinventory on Farengar, to try and narrow down the culprit... showinventory command in console shows "bad editor ID", not sure if that's related.
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