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hankrearden

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  1. I get you man, wasn't exactly thinking about a new animation. For example, there is a prone mode mod for FNV that forces the player into 1st person mode. From my understanding, through the magic of scripting, the player (us) got the impression we were in prone mode without creating a whole new animation.
  2. Hello everyone, To put it plain and simple, it would be great if you could peak left or right when in cover. By creating a "peaking component" for FNV's cover system, you could now fire on enemies or at least check surrounding areas while still being in cover. :D
  3. Hello everyone, I could really use some advice. Specifically, on UI modding in FNV. Expanding, I want to change the pipboy UI,however, I cant find too much information about modding the pipboy UI or even information on FNV's UI mechanics in general. I would really appreciate if someone could point me in the right direction so I can get started. ~Hank Rearden Long Term Goal -make the player UI more "intuitive" (think health bars in fighting games)
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