Jump to content

blastreiter

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by blastreiter

  1. This isn't actually destroying my game, but it occurs often enough that I'd like some input. Occasionally, my character will get stuck while exiting a crafting station. The "stepping away" animation won't play, and instead I'll be locked there for about a 10-12 count. It took me a bit to realize that I'll eventually get unstuck and be able to step away from the station, but it takes a good bit. This reliably happens with alchemy tables, and once or twice with enchanting tables. Loading into new areas fixes the problem but it always comes back. Like I said, annoying but not game-breaking, given that I can eventually step away. I had a worse experience where I tried to enter \*any\* kind of crafting station and would immediately just freeze over it in first-person. The only thing I found that helped was inputting "player.resurrect" into the console, but upon doing so the station I bugged out on became unusable. I also noticed this disabled the Ordinator option of creating "advanced workshops" afterwards. I ultimately reloaded from a save before the bug occurred and went on my way, not encountering the problem again for a very long time, but I've recently run into it again at the Nordic Dig Sites added by Legacy of the Dragonborn. I've never had a problem with those sites before -- I don't currently know whether the mining animation is bugged out in general, or just for the LOTD add-ons. Is this a FNIS issue? I'm also using 3PCO, but I don't think that would cause this kind of interference. I've recently noticed that Bowlegged Jump Fix and/or Better Jumping require a double-check of FNIS otherwise Sexy Walk will break, but I was having this particular issue before installing the Jump mods. If any of this sounds familiar to anyone, I'd love to hear your approach.
×
×
  • Create New...