This isn't actually destroying my game, but it occurs often enough that I'd like some input. Occasionally, my character will get stuck while exiting a crafting station. The "stepping away" animation won't play, and instead I'll be locked there for about a 10-12 count. It took me a bit to realize that I'll eventually get unstuck and be able to step away from the station, but it takes a good bit. This reliably happens with alchemy tables, and once or twice with enchanting tables. Loading into new areas fixes the problem but it always comes back. Like I said, annoying but not game-breaking, given that I can eventually step away. I had a worse experience where I tried to enter \*any\* kind of crafting station and would immediately just freeze over it in first-person. The only thing I found that helped was inputting "player.resurrect" into the console, but upon doing so the station I bugged out on became unusable. I also noticed this disabled the Ordinator option of creating "advanced workshops" afterwards. I ultimately reloaded from a save before the bug occurred and went on my way, not encountering the problem again for a very long time, but I've recently run into it again at the Nordic Dig Sites added by Legacy of the Dragonborn. I've never had a problem with those sites before -- I don't currently know whether the mining animation is bugged out in general, or just for the LOTD add-ons. Is this a FNIS issue? I'm also using 3PCO, but I don't think that would cause this kind of interference. I've recently noticed that Bowlegged Jump Fix and/or Better Jumping require a double-check of FNIS otherwise Sexy Walk will break, but I was having this particular issue before installing the Jump mods. If any of this sounds familiar to anyone, I'd love to hear your approach.