Alright, so I tried that and it still doesn't work. It records just fine, but when I hit "done", there's still no path to the file generated. Checking Data/Sound/Voice on my hard drive, there's also no new sound file in my esp's folder. However, I noticed that in the vanilla quest, the whole dialogue branch I'm trying to recreate here is in a different quest tab, "Dialogue Views", whereas I put mine into "Player Dialogue". Wouldn't be the first time a small mistake like that one gave me trouble, so I guess I'll copy & paste my branch over there and see if that makes any difference. //EDIT: Well, guess I saw that one coming, still no luck. The CK created a path to the voices, until I started adding conditions again. The GetIsID condition went well. The GetInFaction: PotentialFollowerFaction one too. Once I added the GetInFaction: CurrentFollowerFaction condition, however, the path to the voice file vanished. //EDIT x2: DEAR HEAVENS I FIGURED IT OUT. I can't believe it took me months to realize that I have to change the GetInFaction conditions to run on my actor reference! So for future reference, should anyone stumble over this thread, ready to rip their hair out because they're at their wit's end: After adding your conditions, make sure the GetInFaction conditions are set to run on your actor's reference: Double click on your condition, at the bottom left corner, select Run on: Reference, then click Select, select your actor's ref, and that's it! still, agerweb, thanks for trying to help me out here. I very much appreciate it!