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Posts
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Everything posted by Senturus1983
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@Arlyana: Which survival mod patch are you using? If https://www.nexusmods.com/skyrimspecialedition/mods/30993 then that patch is obsolete since Wet and Cold 2.4 and not needed anymore.
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I'd like to have a mod that allows us to get rid of the 4x scope on the rifle and attach a scope mount so that a Collimator or PAO 2x can be attached, without losing the unique look of the rifle/stock. I mean regarding the Veteran Rifle (in game model "Vintar") and its (as AR classified) sibling the Lavina - even in real life the VSS Vintorez (the "real" Vintar) and AS Val (the "real" Lavina) are literally the same gun, except the Vintorez has the fixed wooden stock - like the Vintar - and the Val has a tubular metal stock which folds sideways (to the left i think) - like the Lavina (well in game the stock is not foldable^^).
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If you use Mod Organizer 2 there is a newer version (2.5.2dev2) on github: https://github.com/ModOrganizer2. That one works just fine. @LarannKiar: I had the same issue. Could only be solved by using the newer version of MO2. (Don't know if this issue exists when using Vortex nor if there is a fix if it does)
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Hey, i just did a complete fresh install of Starfield but when i start the game this happens: I already verified the game files and even deleted the shader cache manually. There is no difference if i start the game with or without mods. All drivers are up-to-date. As much as i like Star Wars i have some trouble being surrounded by hordes of C3PO's -.-
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Hey guys, i would love to get this ship from the HQ plot as a usable ship. My idea would be: the ship would be intended as some kind of equivalent to today's AWACS aircraft. If you have it in your fleet, it ramps your radar range up to f.e. 120/150 km (like this ship has 120/150km radar range). It should be fast to keep up with the quicker fleets but should (as today's birds) not be armed except for defensive measures like flares or drones so it would be dependent on your fleet/assigned escort as defensive measure. I mean it basically is a Okinawa freighter with huge antennas instead of cargo modules and the model already exists but i have no clue about extracting/copying it :-/
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try sorting those mods manually, highlight them all at once and then right-click and select "lock load order" - after click "Sort" and see if it works
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Random CTD - Usually after a load screen
Senturus1983 replied to SmolGiantHinata's topic in Skyrim's Skyrim LE
Which Skyrim version are you using? Vanilla, SE, AE? If AE try https://www.nexusmods.com/skyrimspecialedition/mods/59818 - that mod creates a crash log in your C:\Users\...\My Games\Skyrim Special Edition\SKSE folder (there are other crashloggers for earlier versions). If the culprit is not obvious you can post the log here. -
It's possible - in theory. If i would attempt it, i would copy the Skyrim directory, the mod staging folder, and the specific folders from appdata to the flashdrive. As next step, Skyrim needs to be installed on the "target computer" (the usual: install Skyrim - if AE, start the game once and download all CC content), install f.e. MO2, create a new "empty" instance, close MO2 and simply overwrite these folders with the folders you copied to the flashdrive before.
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Install MO2 and create a new instance and set download/staging folders. Close MO2 again. Then you open both your empty MO2 staging folder and the former staging folder from Vortex and then "just" drag the Mods over - same for the downloads. Restart MO2 again, if all mods are there (and activated) all you have to do is to check the load order.
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Quest dialogues does not work right.
Senturus1983 replied to Hutifnutt's topic in Skyrim's Skyrim SE
How many mods are you running? That could be an issue... If its a lot, try editing the MaxStdio variable (it handles how many open files the game can manage) in enginefixes.toml from the Mod "SSE Engine Fixes". I changed it to 8192 and after that i had no more dialogue issues. -
I had a similar issue once - i just kept suffering because i could not find a solution. Maybe a week ago i switched ENB presets and it just stopped. Still have no *** clue what caused it but no CTDs for me anymore.
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Had the same issue... If you are using SSE Engine Fixes (https://www.nexusmods.com/skyrimspecialedition/mods/17230) open enginefixes.toml and change these entries: 1.) set MaxStdio to 8192 - that one sets the max number of open files your game can handle - especially helpful with larger load orders (mine being 1527 mods with 1706 plugins as of now). 2.) set SaveGameMaxSize to true - which changes the max size of saves to 128 MB instead of 64MB
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I would not recommend to run Skyrim with higher FPS than 59/60. Due to the physics engine being somehow tied to the FPS (please don't ask me why or how). My FPS were higher once and i got killed by a mug shooting across the room :D But if you want to unlock the FPS i would look at https://www.reddit.com/r/pcgaming/comments/5aa7w5/confirmed_120fps_fix_for_skyrim/ for different settings explanation. Afaik there are additional settings for that in enginefixes.toml from https://www.nexusmods.com/skyrimspecialedition/mods/17230 and the enbseries.ini - if you are using ENB.
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Hey, after a few months away from Skyrim i decided to update my mods and start a new game. Everything works (as far as i could check by now) but the style page is blank. Information page is like this: To me it looks like the XPMSSE Skeleton went awol but i have not removed any mods nor have i added new ones. Just updated existing mods. Game Version: 1.6.640 RaceMenu: 0.4.19.14 XP32: 4.81 *FIXED* figured it out: uninstall XP32 - start game and load save, confirm xp32 is missing - wait a few minutes - save and exit - install xp32 again - start game and load last save Still don't know what broke it...