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Everything posted by walrossmaus2
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Dear subaverage, thanks for being such "loyal" in helping me to get FO4 working. Yes.... I've downloaded this mod in the past. I had forgotten this little mod....(sorry) The problem is, you HAVE TO use this together with PRP (69): However, during my last playthrough, I couldn't uninstall PRP without FO4 constantly crashing. Even simply disabling it in the mod manager caused the game to crash. That's why I actually didn't want to use the main mod "PRP" in my new game (which I plan to reinstall from scratch) again... But my last game installation might have had a few more problems that I might not have anymore. Therefore, maybe I have to think about it one more time... Maybe I will give this a try and will be back here again. If anyone has any other ideas, please let me know. THX!
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Hello to all, it seems, that the author of TFSD is no longer active at Nexus Mods. Such a shame. Unfortunately TFSD is breaking precombines and is leading to crashes around the stadium, especially at the Police Precinct 8. Tested with a clean safe and with only TFSD installed. But there seems to be not one patch to fix this out there! Please tell me if I'm wrong - any hint on how to play TSFD without problems or crashes is appreciated! I know there are several mods that are supposed to make TFSD compatible with other major DC mods (DC Expanded, The Hole Redux, Flashys CandP,...), but I haven't had good experiences with them in the past. I don't use many of the other major mods anymore either. I actually only use: --> AWARHERO's The Great Green Jewel --> Crime and Punishment + Gun for Hire --> DC Enhanced Security --> The Bleachers 1 (cause I'm not able to run The Bleachers 2) + some patches to make these compatible with each other (this is working) So: Any tips to get TFSD working without having to download what feels like 100 other mods and patches? Is there any patch that is fixing the precombines that TFSD is breaking? THANK YOU VERY MUCH for any reply! Best regards.
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Hi guys, hello subaverage! Finally I'm back again with (for me) a lot of new information! I think, you have all so much experience, that I'm not going to tell you anything new. But let's give that a try. First of all, I seemed to find a solution regarding the interior white void bug on another thread: Set "bUsepreculledobjects=0"in the section [Display] of the FO4 / FO4custom ini Well, I did that and - oh wonder!!! - all white "walls" in the DC Security Office fixed! Hallelujah! @subaverage: Do you remember my problem with transparent walls at the location Precinct 8? You gave me the hint to set "bUsepreculledobjects=1" in the section [General] of the FO4 / FO4custom ini As you know, I did that and all invisible walls around Precinct 8 had been fixed! BUT: "bUsepreculledobjects=0"in the section [Display] AND "bUsepreculledobjects=1" in the section [General] together leads to the following: The interiors in DC are all fixed, the exteriors around Precinct 8 are all buggy again! Can you believe this? I tried any possible combinations (8!) regarding these commands in the ini files, but it's NOT possible to get interiors AND exteriors fixed at the same time. I didn't know this before. So I started to try out several bugfixes for interior and exterior cells again: "No more disappearing act", "No more room bounds preculling in interior cells", "Flicker fixer", "Boston FPS Fix AIO" and once again "PRP". None of the mods was able to fix this. And I discovered something else while testing all day: The reason for the invisible walls at Precinct 8 is the mod..... "The Fens Sheriff's Department"!!! Disabling TFSD means, that all walls at Precinct 8 will be displayed correctly! I'm pretty sure about this, as my load order currently only includes 17 mods. What I just don't get: Has no one else ever had this problem with TFSD before? Why isn't there a bug fix for such a large and popular mod? And why are comments disabled for this mod, so we can't even discuss this issue with each other? Ok - you see, that you will have to decide which ini settings you prefer: Bugs in the interior cells or bugs in the exterior cells. Haha, what a choice... Maybe I'm going to start a new thread regarding TFSD in the next days.... WELL: I HAVE TO "SAY" THANK YOU AGAIN TO ALL YOUR EFFORTS REGARDING MY PROBLEM, GUYS!!! Let's meet again on this board, I really have appreciated your helpful comments and hints! Maybe I can help in the future, too. BEST REGARDS and have a good time!
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Hey guys, thx so far. I've reinstalled the game from scratch on and tomorrow I will start to add the first DC mods! I've got a clean save now and I will see how things are working now. WITHOUT PRP! Let's hope the best. I'll be back in some days with a report. Bye and thank you so much.
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Hey NeinGaming, yes, I use the older YAFOMM. But I have to confess, I always copy the files manually in the Data folder and sort the load order directly in the plugin file... I tried Vortex in the past, but I was disappointed regarding the sorting. Even if this sounds strange regarding my last problem... Thx for your time reading this! Best regards.
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Well, I think so... I have the choice regarding the game version, but I wanna stay with version 1.10.163. I interpret your last answer to mean that I should implement above mentioned no.1, shouldn't I? 1) uninstall the game and after a new start and first save outside the vault, I start to copy every single mod to the DATA folder manually and check every single mod for functionality (unimaginably much work) I think using copies of my old ini files after a new installation will be ok then, right?
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Well, I'm not playing on Steam. So I will continue to play the old version of FO4. And the first save outside the vault is critical, got it. Sorry sorry I'm a little bit confused now: As far as I understand, I've got two choices now: 1) uninstall the game and after a new start and first save outside the vault, I start to copy every single mod to the DATA folder manually and check every single mod for functionality (unimaginably much work) 2) don't uninstall the game, but disabling ALL mods and after a new start and first save outside the vault, I enable every mod still being in the DATA folder one by one and check them one by one for functionality (much less work) Am I right here? Which option do you recommend, please? THX
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Well, your advice seems to imply that you don't seem to know any other solution... *cry* But if I understand you correctly, I don't have to reinstall everything (i.e. manually copy all mods into the DATA folder again), but just disable all mods and then always start with the first automatic save that is created shortly before entering the elevator in Vault 111? I wasn't aware of that. This of course would be just great! I will enable and test all DC mods first then. Can I use my old ini files (Fallout4.ini and Fallout4custom.ini) after having uninstalled the game? Then I wouldn't have to make all the entries there again... Thx and until later, subaverage!
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Hey subaverage, every new game with enabled mods. I tried to change the load order from the above mentioned mods so often (to the end, to the middle, to the top and vice versa), without any success. I've also disabled AWARHERO's TGGJ and took a look in the vanilla Dugout Inn and everything seemed to be ok. In the altered security office the bug still appeared. Thanks for your fast reply!
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This is the last thread I'll open here before actually reinstalling FO4 from scratch. After several crashes in the DC and CIT areas (solved), transparent walls in downtown Boston (solved), and the inability to uninstall PRP and reinitialize F4SE (both not solved), I'm making one last attempt to save my old version of FO4. I'm currently bothered by the following problem, which I might be able to solve by not using PRP (although I can't disable it without the game crashing). Installed: FO4 1.10.163, PRP 69, F4SE 0.6.23 Bug: Dazzlingly bright, white "walls" that appear out of nowhere depending on the player's perspective and disappear again after changing their spatial position + furniture that is visible or invisible depending on the perspective. Where does the bug occur? DC Security Bureau and DC Dugout Inn Mods that significantly change my DC (along with other, smaller mods): The Fens Sheriff's Dept., Crime and Punishment (+ Gun for Hire), AWARHERO's The Great Green Jewel, PRP My own guess as to why the bug occurs: PRP If no one from this fantastic community has a tip that will help eliminate the bug, I'll probably have no choice but to completely reinstall FO4. I've attached my current load order and a few pictures. As always, I'd like to thank you very much in advance for your active support, dear community!!! Best regards to everyone who took the time to read this! plugins.txt
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Hi fraquar, thanks for coming back to this thread! Last sunday of course I started a new game and tried to get to DC as fast as possible. But then I tried to figure out the problematic mods only with this save. Start (new game) --> Test --> End --> another mod --> Start (always with first exit game) --> Test --> End --> another mod --> and so on and on You wrote "just don't overwrite it" --> does this mean, I should disable automatic saves, too? Thx again and best regards!
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Hi subaverage, I'm back again. I tried to follow your hint disabling all above mentioned mods and reactivate them one by one last sunday. It took the whole day to get to this conclusion: The mods Goodfellow's Diamond City Defences.esp (turrets on the outside of the stadium), Immersive Diamond City Overhaul.esp (DC cleaned), AA HotC - Standalone.esp (whores in DC) and DCVendorClutter.esp (merchants have more visible goods) seem to be problematic (even if they ran smoothly for years). Especially the DC defences and the vendor clutter seem to lead to crashes around the CIT ruins. Ridiculous! Why the hell should a mod which is altering the goods of merchants in the stadium effect the region around the CIT?!? I don't get it. I've disabled them all now. This is of course a great pity, because it means a lot of atmosphere is lost. The way to DC seems to be safer now (just for now of course - because who knows how FO4 will mess up tomorrow?!). But now I'm fighting with a new problem in DC and I'm going to start a new thread here soon.... hahaha, FO4 will drive me to the madhouse someday.... But first I wanna say "Thank you all guys very much", especially you, subaverage, for helping me out of a jam for the second time now!!! THANKS!!!!!!!!!
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Hey guys, well, thank you very much for accompanying me this far. I really appreciate this!!!! I will disable these mods next time and see, what will happen. But to be honest: I'm not sure, if this is an PRP problem. I don't really trust this mod anymore, especially since I can't uninstall it without the game not starting at all. That would mean I'd have to completely reinstall FO4... but maybe that's the cleanest solution after all. Honestly, I'm a little "afraid" of this mammoth task. Ok, I'll keep you posted. THANKS YOU ALL!
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Hello fraquar, thank you very much for taking a look at my crash log! The crashes happen even when I'm on my first way to DC just after leaving the vault without any companion around me. But the hint "Pathing Cell/Pathing Server Manager issue" might be useful (for user users, if they are so kind reading this thread). I will try your suggestion regarding the fast travel. And yes, I'm using several mods dealing with companions in many different ways... but apparently there aren't too many mods overall (see my question in the subject). Thanks again and best regards!!
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Unfortunately I'm not able to install LOOT on my PC, idk why. So I tried the Vortex mod manager - LOOT is included here. The suggestion of sorting from Vortex/Loot seemed to be a total mess - 100% different from the load order I am using. So I will not try this again. I really would like to try to disable PRP for a new playthrough (playthrough no. 2.847? haha, joking only), but I'm not able to do this: Disabling PRP and it's master file in my mod manager (YAFOMM) is leading to game crashes even before reaching the game's main menu every time after starting the FO4SE. Not understandable, isn't it? Have you ever heard/read of such a thing before? What do you think about installing the "Boston FPX Fix - PRP edition" additionally? Loading very early and before PRP. https://www.nexusmods.com/fallout4/mods/59021 Update: I've tried to install only the mod Baka ScrapHeap - no effect on the locations in the game, which tend to crash. What else?
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Hello subaverage, thank you very much for your fast reply! Well, I used Buffout 4 only for demonstration purpose (to get the crash log) and Baka ScrapHeap only for a one-time test. I've uninstalled both mods in the meantime and the crashes still go on. Maybe I should only use Baka ScrapHeap? I'm still hoping of having just way too many plugins, because installing FO4 from scratch on is going to be a nightmare, I think. You wrote "Your crashes are located around the CIT and DC and you have several mods that make changes to these areas. Here is potential for mod conflicts." That's right and I am aware of this. But I'm unsure how to proceed: Should I follow a specific mod load order (structure) or should I sort the mods just as my gut feelings tells me. It is not for nothing that there are different recommendations for charging structures... Ok, thanks for reading. I will keep this thread up to date and maybe someone else can give me some valuable advice, too. Thanks and have a nice sunday! walrossmaus2
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Precinct 8: Invisible Walls / missing textures
walrossmaus2 replied to walrossmaus2's topic in Fallout 4's Discussion
Hi subaverage, I promised to get back after testing. I've started several new games and so far, these invisible walls seem to belong to the past! THANKS AGAIN for the above mentioned hint! This case is closed now. I've started one more topic regarding my crashes with FO4. Have nice day and best regards!! walrossmaus2 -
Hello, I've been playing FO4 with mods since the beginning and I keep getting to the point where I'm struggling with crashes and potentially problematic load order. This is still the case now. I've manually installed more than 300 mods and I'm struggling with crashes (e.g., on the direct route to DC near the CIT, on the bridge towards DC, or even around the actual stadium). Given the sheer number, I can't seem to solve the problems myself anymore. After analyzing the mods with Vortex Mod Manager (I don't usually use it), it tells me the following: "Active 183 Light 119." Considering FO4's mod limit, are these too many mods I've installed? Could this be causing the crashes for me? Attached is a crash log from yesterday (Buffout4), my plugin list and a list of the mod categories by which I sort the mods. Maybe the sorting / loading order is wrong? Idk I would be extremely grateful if some experts could take a look! A thousand thanks and best regards! crash-2025-05-03-23-00-13.log mod categories.txt plugins.txt
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Well, I just don't understand the hype about this remastered version (and I've played the original modded game several years). Why in the name of all that's holy didn't they make all the NPC faces look better??? And the face selection in the character editor is an absolute joke. Almost every suggested pre-made face comes with an an upward-pointing nose tip! I uninstalled the game and will wait for Skyblivion.
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Precinct 8: Invisible Walls / missing textures
walrossmaus2 replied to walrossmaus2's topic in Fallout 4's Discussion
Hi subaverage, thanks for your reply. I have changed the value to "1" and I'm going to test it some time. This could take a few days. I'll be back again. Have a good day / night and best regards. -
Precinct 8: Invisible Walls / missing textures
walrossmaus2 replied to walrossmaus2's topic in Fallout 4's Discussion
Hi subaverage, I made further tests today. I was able to fix the invisible walls at Precinct 8 by the following ini changes: I moved the entry "bUsePreCulledObjects=0" from [display] to [general] in both ini files (just as you wrote!) and it worked. Then I started a new game and checked the buildings around Camp Kendall and Precinct 8: All is working fine (until now of course!). In such moments I love FO4!! THANK YOU SO MUCH FOR THE HINT!!! But - OF COURSE - when there is light there will be shadows - it's finally FO4, about we're talkin' here, isn't it? The game is unstable - I always have to be aware of crashes especially around the stadium (on the outside). And the worst is: The game already crashes when I take the vault elevator back to the surface and all the MCM messages keep popping up (there are quite a few of them now)!!! The only thing that helps here is to fast travel to an already available point immediately after loading the save game, which obviously spoils the atmosphere. In such moments I hate FO4!! And once again, a flawless playthrough seems impossible. :-( Would it make sense to upload my load order in a new thread? Could I ask you and maybe some other users to take a look at this list (300 entries)? Once again: THANKS for the advice regarding the ini files and best regards!!! -
Precinct 8: Invisible Walls / missing textures
walrossmaus2 replied to walrossmaus2's topic in Fallout 4's Discussion
Good morning, here are the pictures. I have added/changed the Fallout4.ini and Fallout4.Custom.ini as follows: [General] bUseCombinedObjects=1 and bUsePreCreatedSCOL=1 [Display] bUsePreCulledObjects=0 Unfortunately no effect. I don't want to change the entry "bUsePreCulledObjects" to "1", because otherwise I'll have massive display problems with disappearing walls and buildings at Camp Kendall. I'll come back when I've tried to disable those mods. Hopefully the included pictures will be a help. Thanks and until later. -
Precinct 8: Invisible Walls / missing textures
walrossmaus2 replied to walrossmaus2's topic in Fallout 4's Discussion
Hey guys, thanks for answering so fast! No, I never tried to disable those mods, because I'm afraid of destroying my safe. In both ini-files you mention I have the entry "bUseCombinedObjects=0" (!) and only in the Fallout4.ini "bUsePreCreatedSCOL=1". At some point I think I've read that you should put a zero there (bUseCombinedObjects). Yes, it might be harmless, but it drives me crazy. Since so many years I'm trying to play only one - only one - flawless game, but FO4 shows me the "middle finger" every time in a different place. ;-) Well, I'll change the ini-files and try to take a picture tomorrow and will be back then. Thanks and have a good night. -
Precinct 8: Invisible Walls / missing textures
walrossmaus2 posted a topic in Fallout 4's Discussion
Hello everyone, this is my first post here, so please forgive me if I make any mistakes. I'm having a problem with missing textures (walls, etc.) in just one area of Boston: the passage between the public library and Diamond City Stadium (this place is called Precinct 8 in the game). When I walk from one side to the other, I don't see any walls in front of me, just translucent textures. I load and sort my mods manually. I've tried many variations of the loading order, most recently the suggestion from user "Lucian04": https://www.nexusmods.com/fallout4/articles/3993 I'm using PRP 74 and have to download additional patches for PRP because of mods like "SS2", "Tales from the CW", "The Fen's Sheriff Dept.", "AWARhero's Great Green Jewel", etc. However, these don't come last in the load list, but after the PRP.esp in the lower third, since I load over 50 patches after the "PRP mods". These patches form the last part of the list. I don't use mods that change the lighting (only the "Stark Reshade"), but I use the tip "bUsePreCulledObjects=0" in the Fallout ini. If I move the PRP.esp and the other PRP mods mentioned after the patches in the load order (i.e., move them significantly to the end of the list), it unfortunately has no effect: When passing through the "Precinct 8" area, the transparent walls remain! I'm stuck - can you give me a tip regarding the correct load order, please??? Should I include my mod list / load order? There are a total of 310 entries in the list. Thank you very much in advance for your efforts!! Best regards! -
Hi showler, I haven't seen this until now. It's working now, thank you very much!! Best regards walrossmaus2
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