Jump to content

ArZaKoN

Members
  • Posts

    14
  • Joined

  • Last visited

Nexus Mods Profile

About ArZaKoN

ArZaKoN's Achievements

Apprentice

Apprentice (3/14)

  • Conversation Starter
  • First Post
  • Collaborator
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Hello, I've been reading at TES wikis something about permanent items I didn't know before. It is my understanding that using one of these items on corpses would potentially allow to "stash" them so you can use them later with Dead Thrall spell. My question is about the potential use of these permanent items. First, is it even possible to create permanent items with the CK? If so, would it be possible to make a recipe, involving presumably black soul gems and the like, to let the player create a permanent item so he can store corpses? Thanks in advance.
  2. Hello, I'm about to do some tinkering with the CK but I'm not very good at it. For immersion purposes (I love playing a telvanni wizard not related to other factions, just like in Morrowind), I want to make a vendor sell master spell tomes, including master spells from other mods like Apocalypse; specifically, I want to make Master Neloth able to provide every single spell tome in Skyrim (with the usual exceptions, like Equilibrium) so I can play a telvanni wizard without ever starting the College of Winterhold questline. I don't want anyone to make such a specific mod, I just want some quick and useful info to make the little mod myself. Thanks for your time.
  3. Hi, I've been experiencing a small glitch for some time. It's not game breaking, but it's a bit annoying. Whenever I enter any new cell, there seems to be an invisible barrier at the door. It's like a big cylinder, but it doesn't cover the whole entrance, so I can still go out whenever I want. I've also noticed that the first time I began experiencing the bug again I was using a recall from Simple Teleport mod (http://skyrim.nexusmods.com/mods/14933//?). Until then, with a new character I made, I didn't experience the glitch even if I didn't use any new mod. After recalling to a specific location and noticing there was an invisible barrier at the recall point, it all started anew. I've tried disabling the mod after the first "warning" of these invisible objetcts blocking cell's entrances, but they're still there. And even though, I'm still not quite sure about the reasons of this bug. Here's a list of mods, if it's useful. (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 5) CraftSketching.esm (6 -> 6) ETaC - RESOURCES.esm (http://skyrim.nexusmods.com/mods/13608) (7 -> 7) Unofficial Skyrim Patch.esp (8 -> 8) Unofficial Dawnguard Patch.esp (9 -> 9) Unofficial Hearthfire Patch.esp (10 -> 10) Unofficial Dragonborn Patch.esp (11 -> 11) Chesko_Frostfall.esp (12 -> 12) Economics of Skyrim.esp (13 -> 13) Economics of Skyrim - Dawnguard.esp (14 -> 14) AK- Placeable Statics.esp (15 -> 15) BooksBooksBooks.esp (16 -> 16) Carriage1.esp (17 -> 17) CCGuides.esp (http://skyrim.nexusmods.com/mods/10255) (18 -> 18) CCScrolls.esp (19 -> 19) CCStaff.esp (20 -> 20) CCLevelImprove.esp (21 -> 21) CCTailoring.esp (22 -> 22) CCMainFile.esp (23 -> 23) DSpSoB.esp (http://skyrim.nexusmods.com/mods/17746) (24 -> 24) Dwemer Certified.esp (25 -> 25) humans drop human parts.esp (26 -> 26) Ish's Souls to Perks.esp (27 -> 27) UnlimitedBookshelves.esp (28 -> 28) Convenient Horses.esp (29 -> 29) WetandCold.esp (30 -> 30) SkyUI.esp (31 -> 31) Cloaks.esp (32 -> 32) 1nivWICCloaks.esp (33 -> 33) 1nivWICSkyCloaksPatch.esp (34 -> 34) Skyrim Knights.esp (35 -> 35) Tribunal Maskes by Zairaam.esp (36 -> 36) Tribunal Robes by Zairaam.esp (37 -> 37) HarvestOverhaul.esp (38 -> 38) HarvestOverhaulDawnguard.esp (39 -> 39) HarvestOverhaulCreatures.esp (40 -> 40) HarvestOverhaulCreaturesDawnguard.esp (41 -> 41) HarvestOverhaulCreaturesDawnguardHearthfire.esp (42 -> 42) Barrogshideout.esp (43 -> 43) neaextbromjunaar.esp (44 -> 44) Run For Your Lives.esp (45 -> 45) When Vampires Attack.esp (46 -> 46) Sell Stones of Barenziah.esp (47 -> 47) ArchmageTolfdir.esp (48 -> 48) BRrobecirclets.esp (49 -> 49) Civil War Repairs.esp (50 -> 50) Homestead.esp (51 -> 51) NecromancerImproved.esp (52 -> 52) NonEssentialChilds.esp (53 -> 53) Thieves Guild Requirements.esp (54 -> 54) UnreadBooksGlow.esp (55 -> 55) ETaC - Villages Complete.esp (56 -> 56) Populated Cities 2.esp (57 -> 57) RRRE-Lite.esp (58 -> 58) RRRL-ETaC-Villages-Complete-Patch.esp (59 -> 59) SkyrimSewers.esp (60 -> 60) RealisticNeedsandDiseases.esp (61 -> 61) RND_Dawnguard-Patch.esp (62 -> 62) RND_ETaC-Patch.esp (63 -> 63) RND_HearthFires-Patch.esp (64 -> 64) Better Vampires.esp (65 -> 65) Apocalypse - The Spell Package.esp (66 -> 66) spelleraser.esp (67 -> 67) Mighty Magick - Alteration.esp (68 -> 68) Mighty Magick - Alteration Extras.esp (69 -> 69) Mighty Magick - Conjuration.esp (70 -> 70) Mighty Magick - Conjuration Extras.esp (71 -> 71) Mighty Magick - Destruction.esp (72 -> 72) Mighty Magick - Dual Casting.esp (73 -> 73) Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp (74 -> 74) Mighty Magick - Illusion.esp (75 -> 75) Mighty Magick - Illusion Extras.esp (76 -> 76) Mighty Magick - Restoration.esp (77 -> 77) Mighty Magick - Restoration Extras.esp (78 -> 78) Mighty Magick - Scaling.esp (79 -> 79) SimpleTeleport.esp (80 -> 80) MasterMagickaRegen.esp (81 -> 81) ReadAndLearnSpeechcraft.esp (82 -> 82) Vampirelordroyal.esp (83 -> 83) TwinSouls_MightyMagick_Patch.esp (A custom made mod for multiple summons; also not responsible for the absorption bug; tried it). (84 -> 84) Smash It Up - Functional Mills.esp (85 -> 85) Conjure_SkeletonHero.esp (http://skyrim.nexusmods.com/mods/9208) (86 -> 86) SoulTrapSummon_MM_fix.esp (A small custom made fix for Might Magick which allows soultrapping summons; I've tried deactivating it, but the absorption bug persists) (87 -> 87) RND_Dragonborn-Patch.esp (88 -> 88) EW_GQ_Dunmerification.esp (http://skyrim.nexusmods.com/mods/31468) (89 -> 89) THCraftableVampireArmory.esp (http://skyrim.nexusmods.com/mods/21884) Thanks in advance for any help.
  4. I don't know if it is hard to do or if anyone really thinks it's worthwhile, but it would be nice to have a mini-mod to either end comments on the upcoming wedding in Solitude or to actually make the wedding go on as a small mission (maybe involing some reward or something like that), all of this AFTER you decide to wipe the Dark Brotherhood for good. I know DB has one of the most exciting and brilliand questlines, but whenever you play a good character, it just feels wrong to join them and do the whole assassination plot. Vittoria's issue remains there whenever you go against the DB, and even if it is not significant enough, it breaks immersion to a certain degree. It would be good to let the marriage be cancelled, go on or just disappear as a topic.
  5. Maybe it's too late to offer any help, and anyway I'm a terrible modder, but I just wanted to thank your team for your efforts, as I've been playing lich mods since Morrowind and I was waiting for something like this to appear. Good luck : )
  6. Hi, I'm having a little issue with Conjuration. I know there are some mods to fix the magic absorption bug, and the Unofficial Skyrim Patch also fixes this little bug, but I'm using Apocalypse Spell Package and Mighty Magick with the Unofficial Patch and, although the vanilla summons work fine, those new summons from Apocalypse and Mighty Magick still suffer the absorption bug. Might Magick changelog says the bug was fixed in the latest version (that's the ony I'm using), but whenever I try to summon any creature added by MM with the Atronach Perk, there's still a slight chance the summon won't appear at all. If it's helpful, I'll put the whole list of mods I'm using right now. Also, I'm using BOSS. (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 5) CraftSketching.esm (6 -> 6) ETaC - RESOURCES.esm (http://skyrim.nexusmods.com/mods/13608) (7 -> 7) Unofficial Skyrim Patch.esp (8 -> 8) Unofficial Dawnguard Patch.esp (9 -> 9) Unofficial Hearthfire Patch.esp (10 -> 10) Unofficial Dragonborn Patch.esp (11 -> 11) Chesko_Frostfall.esp (12 -> 12) Economics of Skyrim.esp (13 -> 13) Economics of Skyrim - Dawnguard.esp (14 -> 14) AK- Placeable Statics.esp (15 -> 15) BooksBooksBooks.esp (16 -> 16) Carriage1.esp (17 -> 17) CCGuides.esp (http://skyrim.nexusmods.com/mods/10255) (18 -> 18) CCScrolls.esp (19 -> 19) CCStaff.esp (20 -> 20) CCLevelImprove.esp (21 -> 21) CCTailoring.esp (22 -> 22) CCMainFile.esp (23 -> 23) DSpSoB.esp (http://skyrim.nexusmods.com/mods/17746) (24 -> 24) Dwemer Certified.esp (25 -> 25) humans drop human parts.esp (26 -> 26) Ish's Souls to Perks.esp (27 -> 27) UnlimitedBookshelves.esp (28 -> 28) Convenient Horses.esp (29 -> 29) WetandCold.esp (30 -> 30) SkyUI.esp (31 -> 31) Cloaks.esp (32 -> 32) 1nivWICCloaks.esp (33 -> 33) 1nivWICSkyCloaksPatch.esp (34 -> 34) Skyrim Knights.esp (35 -> 35) Tribunal Maskes by Zairaam.esp (36 -> 36) Tribunal Robes by Zairaam.esp (37 -> 37) HarvestOverhaul.esp (38 -> 38) HarvestOverhaulDawnguard.esp (39 -> 39) HarvestOverhaulCreatures.esp (40 -> 40) HarvestOverhaulCreaturesDawnguard.esp (41 -> 41) HarvestOverhaulCreaturesDawnguardHearthfire.esp (42 -> 42) Barrogshideout.esp (43 -> 43) neaextbromjunaar.esp (44 -> 44) Run For Your Lives.esp (45 -> 45) When Vampires Attack.esp (46 -> 46) Sell Stones of Barenziah.esp (47 -> 47) ArchmageTolfdir.esp (48 -> 48) BRrobecirclets.esp (49 -> 49) Civil War Repairs.esp (50 -> 50) Homestead.esp (51 -> 51) NecromancerImproved.esp (52 -> 52) NonEssentialChilds.esp (53 -> 53) Thieves Guild Requirements.esp (54 -> 54) UnreadBooksGlow.esp (55 -> 55) ETaC - Villages Complete.esp (56 -> 56) Populated Cities 2.esp (57 -> 57) RRRE-Lite.esp (58 -> 58) RRRL-ETaC-Villages-Complete-Patch.esp (59 -> 59) SkyrimSewers.esp (60 -> 60) RealisticNeedsandDiseases.esp (61 -> 61) RND_Dawnguard-Patch.esp (62 -> 62) RND_ETaC-Patch.esp (63 -> 63) RND_HearthFires-Patch.esp (64 -> 64) Better Vampires.esp (65 -> 65) Apocalypse - The Spell Package.esp (66 -> 66) spelleraser.esp (67 -> 67) Mighty Magick - Alteration.esp (68 -> 68) Mighty Magick - Alteration Extras.esp (69 -> 69) Mighty Magick - Conjuration.esp (70 -> 70) Mighty Magick - Conjuration Extras.esp (71 -> 71) Mighty Magick - Destruction.esp (72 -> 72) Mighty Magick - Dual Casting.esp (73 -> 73) Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp (74 -> 74) Mighty Magick - Illusion.esp (75 -> 75) Mighty Magick - Illusion Extras.esp (76 -> 76) Mighty Magick - Restoration.esp (77 -> 77) Mighty Magick - Restoration Extras.esp (78 -> 78) Mighty Magick - Scaling.esp (79 -> 79) SimpleTeleport.esp (80 -> 80) MasterMagickaRegen.esp (81 -> 81) ReadAndLearnSpeechcraft.esp (82 -> 82) Vampirelordroyal.esp (83 -> 83) TwinSouls_MightyMagick_Patch.esp (A custom made mod for multiple summons; also not responsible for the absorption bug; tried it). (84 -> 84) Smash It Up - Functional Mills.esp (85 -> 85) Conjure_SkeletonHero.esp (http://skyrim.nexusmods.com/mods/9208) (86 -> 86) SoulTrapSummon_MM_fix.esp (A small custom made fix for Might Magick which allows soultrapping summons; I've tried deactivating it, but the absorption bug persists) (87 -> 87) RND_Dragonborn-Patch.esp (88 -> 88) EW_GQ_Dunmerification.esp (http://skyrim.nexusmods.com/mods/31468) (89 -> 89) THCraftableVampireArmory.esp (http://skyrim.nexusmods.com/mods/21884) Thanks in advance for any help. I can play with this bug as it only affects Apocalypse and Mighty Magick summons, but it's a pity if I cannot play with those creatures anymore.
  7. I was just about to post something similar to this idea. Unfortunately, it was also a request. I'm no modder. Hope this thread gets some attention. I recall a Morrowind mod with which you could "ask" for money with speechcraft, and I always thought that a good "mafia" mod related to the Camonna Tong would have been a great addition. The Thieves Guild and the Black-Briars offer enough background to support a lore-friendly mod including extortion.
  8. First of all, I'm not a native english speaker. Sorry for any mistake. Hi, I don't want to start a rant about how good or bad were mods back in Morrowind times, but even though I must say that while we have a whole load of awesome mods for a wonderful game, there are little mods regarding jobs/businesses for peaceful/roleplaying experiences. For example, there were farming mods, guild jobs or even a small mod I remember giving you a small weekly income according to your current guild level. Oblivion had his own businesses mods as well (a winery, your own guild, and so on). Skyrim has currently two nice mods, the Ciderhouse and the Brewery, both of them by Katixa (thanks, by the way, if you ever read this), but that's not enough, at least not for me. So, after a long introduction, there are several jobs or businesses which could be added through modding to Skyrim, but I'm particularly fond of alchemists, so here's the idea. - Be able to buy a house, no matter if it's inside a city or along a main road, where you can start your alchemist career. - Homebrew potions allocated in a specific barrel/chest/generic container would be sold while the player spends time attending the shop. The amount of potions should be linked more or less to the Speech skill and the relevant perks; also, if possible, spending time working at your shop could possibly improve Speech skill. Work time should be off-scene (like resting or something like that). - Be able to buy decorations, better equipment or whatever addition to improve your business daily selling limit (which, as I said, should also be influenced by Speech skill; high speech+high investment=higher profit). - Have some sort of ingredient bulk purchasing system. In order to prevent massive amounts of ingredients being bought (creating hundreds of expensive potions sold to Skyrim merchants), the bulk system should be somewhat limited. For example, ordering ingredients should take some time (a week or so), and there should be limits on ingredient availability as well as a limited amount of every ingredient per order. That would be the main ideas, but for the lazy and "I want free money from businesses", a hired vendor or even hired alchemists coudl be added to make it self-sufficient, although I must admit I've never really liked self-sufficient business mods; nevertheless, most people like the business mogul theme. I'm a terrible modder. I've played Daggerfall, Morrowind, Oblivion and Skyrim. I did little mods for every game (except Daggerfall), but I've never been a great modder; I don't even know how to use any of the scripting editors. That's why this is a request. If anyone really feels like modding this, I'd be really greatful; if not, well, at least there's the idea for future modders.
  9. Hi, I know this topic has already been discussed here, but I'm really in need of help because I've tried everything to solve the problem (three days of constant tinkering with the Mod Manager) and still I'm having the same annoying bug. I've even deactivated nearly all my mods, just leaving Francesco's, Realistic Levelling and HGEC Bodies working (just three mods), and still the same. Whenever I play something different than an Imperial Male or Female, I cannot grab corpses. I don't know if it has anything to do with any wrong mesh, but I just find it quite weird because I can grab corpses whenever I play an Imperial. If I play a Breton or an Altmer (both sexes), I won't be able to move any body. Also, I've even tried to install Movable Bodies hoping it would fix the bug, but it doesn't work either. I'm using the latest patch of Oblivion, with Shivering Isles; I have also installed OBSE and Unofficial Oblivion Patch (I even deactivated this one). I've tried following some hints given by other users about load order, but that doesn't seem to work either. But anyway I will give my installed mod list (even if I do not use them all) if it helps, but as I said, I deactivated nearly everything, so I don't know what could be wrong. - Kvatch Rebuilt - A Brotherhood Renewed - Academy of Magic 1.03 (not used) - All Capes, Cloaks, Clothes, Gloves and Robes - AF Level Mod (not used) - Akatosh Mount by Saiden Storm (not used) - Advanced Alchemy - All Spells Available for Enchanting (not used) - Advanced Magecraft (not used) - Ancient Silver Armor v1.0 - Apachii Godess Store (not used) - Ash's Odd Jobs (not used) - Badder SpellFX - Bag of Holding - Bank of Cyrodiil - Belda Elysium (not used) - Benirus Lair v1.0 (not used) - Big Business - Bob's Armory Oblivion v1.1 - Book Jacket Oblivion - Book Placement - Bruma Mages Guild Restored - Castle Eltz - Castle Highrock - CM Partners - Complete Gardening (not used) - Cover Yourself (not used) - Crowded Cities - Crowded Roads - Dark Altar of Sithis - Dark Brotherhood Night Mother Money - Dark Club Mod (not used) - Dremora and Skeleton Army (not used) - Elder Council Plugin (not used) - Elven Weaponry (not used) - Enchantment Mastery - Enchantment Restore over Time (not used) - FormID Finder - Francesco's Leveled Creatures and Optional new Items - Grimbot's Spell Tomes - Heaven's Wrath Weather Change Spell (not used) - HGEC Body 1.21 - Imperial City Library - Imperial Furniture - Inebriation mod - Border Removal - Madness Portal 1.1 - Male Body Replacer v4 - Mannimarco Revisited - ME War Summons (not used) - Merchant Inventory Realism - Friendly Merchants Buy Stolen Goods - Midas Spells - Miniature Necromancy Revised - Bioxx Mining Company - Modular Oblivion Enhanced (just a few options unchecked normally) - Moriarcis (not used) - Movable Bodies (not used) - Multiple Enchantments v4 (not used) - Morrowind Style Legion Cuirass and Palace Guard Armor - No Replicas (Replica Replacer with original ones) - OB Force Push Beta (not used) - Elys uncapper - Oblivion Pose Pack III (just a few options currently checked) - Oscuro's Oblivion Overhaul (not used) - ParasiteX New Vampires (not used) - Pat's Spellpack Mod Classic - Persuasion Overhaul - Player Fishing Mod - Potion of Vampirism (not used) - Gem Value Modifier - Quest Award Levelling - Raised Spellmaking Enhancements Limits - Realistic Leveling - Robes of Seraphim (not used) - Script Sound Disabler - See you sleep - Servant of the Dawn - Shivering Isles Book Jackets - Smite of Order (not used) - SoT's Order of the Nibenay (not used) - Spreading Vampirism - Stealth Overhaul - Supreme Magicka Update - Imperial City of Sutch Reborn (not used) - Imperial City Talos Plaza House - The Lich Mod (apart from Lich and Werewolf from MOE) (not used) - The Resurrect Spell (not used) - Tim's Spells (not used) - Undercover (not used) - Unofficial Oblivion Patch - UPD The Grand Vampire Experience (not used) - Update My Statue - Valley View State - Vampires and Bandits (not used) - White Tower v0.7 - Also, some of the official mods: Imperial Orrery, Spell Tomes, Vile Lair, Thieves Den, Horse Armor, Frostcrag Spire, Mehrunes Razor, Knights of the Nine and Shivering Isles. I know it can be quite annoying having a lot of whinning users trying to have their bugs fixed by experienced users, but as I said, I tried everything I knew before asking here, so if any of you can help me out, I would be very grateful.
×
×
  • Create New...