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AbstractEra

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  1. In response to post #71879748. Heya T0X1CCRUS4D3R! 1. At this time we have not made a final decision as to the validity of Seconds from Silence being cross platform. We have been looking into the matter and the final decision will be based almost entirely on maintaining fair game play. If we do decide to allow cross platform game play we need to ensure that in doing so, neither PC users or console users have any unfair advantages. 2. It depends on the type of structures you are a building. For example, if you're attempting to build a log cabin in a desert then finding trees will be a bit challenging. If you are attempting to build using brick and mortar in a mountainous area, then you will have an easy time finding rocks to carve into bricks. There will always be a need for food and water though, as with building components, where you live will determine how difficult food and water is to come across. Often times, how far a Kingdom can stretch and how large it's armies are will depend on how well the fruit of the farmer's crops were on your lands that year. 3. Absolutely not. At this time we have not made any plans for a cash shop, though even if we do have a shop, it would be strictly cosmetic items and stuff like pets, etc. We are strictly against pay to win and will never allow it to happen in Seconds from Silence. We hope you'll come check us out! A.E.E.
  2. In response to post #71862593. Heya AlphiusRavenshadow! We will be releasing articles and newsletters regarding the different payments systems in Seconds from Silence as we get closer to launch. If you'd like to learn about them please register over at www.secondsfromsilence.com and keep an eye out for those newsletters! We're interested in hearing feedback from people that love to mod games and create mods for games. A.E.E.
  3. In response to post #71843933. Hey there ErecdeCours! You are correcting in your assumption. Modding in an MMoRPG works a bit different than Modding in a single player game. We provided some insight as to how modding works in an MMoRPG about half way down the interview, below the second set of screenshots. There's also some information regarding how modding will work in SFS on our official website at www.secondsfromsilence.com and we hope you'll come check it out! A.E.E.
  4. In response to post #71853463. Heya pndr! This information will be provided to the public once a decision has been made. We have not yet made a final decisions with regards to a sales platform. We hope you'll come check us out at www.secondsfromsilence.com! A.E.E.
  5. In response to post #71850788. Heya Pickysaurus! Some of your questions we'd love to answer but... we can't really answer as answering them would reveal certain "in-studio" secrets. We will be sharing a lot of great news and announcements over the course of our development that will shed some light on your curiosities. As for Modding, most mods are purely cosmetic with the exception of mods that members will submit to our Mod Curators as NEW assets. This is a necessity due to Seconds from Silence being an MMoRPG. We hope you'll come check us out! Abstract Era Entertainment
  6. In response to post #71848773. Heya OpusGlass! While Seconds from Silence is inspired by Skyrim and the Witcher 3, none of the assets in these screenshots or anywhere in Seconds from Silence are from Skyrim. That you are getting that impression means that our Art Directors have been doing a great job as we want anyone that's a fan of either of these titles to feel right at home in Seconds from Silence. We hope you'll come check us out! Abstract Era Entertainment
  7. In response to post #71843643. Heya Locaster! There will in fact be an offline mode for solo game play. As for cooperative game play, members that are interested in that form of game play will be able to host a private server using the server kit that will be provided in the SFS Modding Toolkit. They will be able to host their own server and when setting up the server they will set it up as invite only. We hope to you'll come check us out at www.secondsfromsilence.com! Best Regards, Abstract Era Entertainment
  8. In response to post #71844393. Heya kojak747! You may have misinterpreted the information. Modding an MMoRPG works a bit different than Modding a Single Player game. Mod Curation is only necessary if the Mod that you develop is a completely NEW asset entirely. It is necessary for us to curate NEW assets as each individual user client has to know that this NEW asset exists in the game, otherwise the server won't be able to tell other clients that it's "Moving from point A to point B" because other clients won't even know about it. That is why, upon approving a Mod through curation, we will update everyone's clients so all clients know about the NEW asset and they can choose to download the Modder's visual version of it or they will see the default version of it that the Mod Developer selected when they created it. Existing assets can be modded visually without any curation at all. We will be sharing a lot more information about modding in Seconds from Silence in future articles. We hope you'll come check us out! Abstract Era Entertainment
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