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AbstractEra

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Posts posted by AbstractEra

  1. In response to post #71879748.


    T0X1CCRUS4D3R wrote: This is VERY intriguing! Although I do have a few questions:

    1. Will this be cross platform? I'm seriously hoping that it will be because I have friends/family that I would like to play this with but they only have consoles.

    2. How difficult is the resource gathering for building components? Conan's crafting and building system is great but I absolutely hate the fact that it's so difficult to gather resources and keep up on hunger and thirst and all the survival aspects at the same time.

    3. Will this be yet another pay-to-win MMO? I sincerely hope not because, while I understand the monetary appeal of game devs making their game PTW, for those of us who just wanna play the damn game it's extremely off-putting.


    Heya T0X1CCRUS4D3R!

    1. At this time we have not made a final decision as to the validity of Seconds from Silence being cross platform. We have been looking into the matter and the final decision will be based almost entirely on maintaining fair game play. If we do decide to allow cross platform game play we need to ensure that in doing so, neither PC users or console users have any unfair advantages.

    2. It depends on the type of structures you are a building. For example, if you're attempting to build a log cabin in a desert then finding trees will be a bit challenging. If you are attempting to build using brick and mortar in a mountainous area, then you will have an easy time finding rocks to carve into bricks. There will always be a need for food and water though, as with building components, where you live will determine how difficult food and water is to come across. Often times, how far a Kingdom can stretch and how large it's armies are will depend on how well the fruit of the farmer's crops were on your lands that year.

    3. Absolutely not. At this time we have not made any plans for a cash shop, though even if we do have a shop, it would be strictly cosmetic items and stuff like pets, etc. We are strictly against pay to win and will never allow it to happen in Seconds from Silence.

    We hope you'll come check us out!
    A.E.E.

  2. In response to post #71862593.


    AlphiusRavenshadow wrote: There is so much potential here, I really like what I've read so far.

    How is the premium system going to work? Will there be a cash shop and microtransactions? (ala ESO and GW2)


    Heya AlphiusRavenshadow!

    We will be releasing articles and newsletters regarding the different payments systems in Seconds from Silence as we get closer to launch. If you'd like to learn about them please register over at www.secondsfromsilence.com and keep an eye out for those newsletters! We're interested in hearing feedback from people that love to mod games and create mods for games.

    A.E.E.
  3. In response to post #71843933.


    ErecdeCours wrote: Looks extremely intriguing!
    Just how will modding be implemented in an MMORPG? It will probably not work as it does in a singleplayer rpg.


    Hey there ErecdeCours!

    You are correcting in your assumption. Modding in an MMoRPG works a bit different than Modding in a single player game. We provided some insight as to how modding works in an MMoRPG about half way down the interview, below the second set of screenshots. There's also some information regarding how modding will work in SFS on our official website at www.secondsfromsilence.com and we hope you'll come check it out!

    A.E.E.
  4. In response to post #71850788.


    Pickysaurus wrote: This sounds like an awesome game. I can't wait to see it released!

    I'm curious about NPC implementation. There must be some considerable technical challenges keeping them in sync? How many NPCs are we likely to see in a server?

    I'd also like to know how persistent you see the world being. Similar to Fallout 76's problem. If I build a castle on a plot of land and my friend builds his house on the same spot, if we join the same server, how will you prevent buildings spawning inside each other? Do play buildings persists after they log out? (You might not have answers to these yet but I thought I'd ask).

    On the modding side it is purely cosmetics (i.e. texture and mesh edits)? Or will players be able to, say, create a new NPC to appear in the world?


    Heya Pickysaurus!

    Some of your questions we'd love to answer but... we can't really answer as answering them would reveal certain "in-studio" secrets. We will be sharing a lot of great news and announcements over the course of our development that will shed some light on your curiosities. As for Modding, most mods are purely cosmetic with the exception of mods that members will submit to our Mod Curators as NEW assets. This is a necessity due to Seconds from Silence being an MMoRPG.

    We hope you'll come check us out!
    Abstract Era Entertainment
  5. In response to post #71848773.


    opusGlass wrote: Aren't those Skyrim assets in the screenshots? I guess these are placeholder models?


    Heya OpusGlass!

    While Seconds from Silence is inspired by Skyrim and the Witcher 3, none of the assets in these screenshots or anywhere in Seconds from Silence are from Skyrim. That you are getting that impression means that our Art Directors have been doing a great job as we want anyone that's a fan of either of these titles to feel right at home in Seconds from Silence.

    We hope you'll come check us out!

    Abstract Era Entertainment
  6. In response to post #71843643.


    Locaster wrote: Very cool looks promising Unreal engine and powerful.

    But I would seriously think of a single player mode and/or (cooperative for two or four people) as well as skyrim and witcher mentioned.

    What's more, this people of Skyrim and Witcher audience in good part doesn't like MMO ( not all of course) , as well as making modding processor difficult because not everyone has the same content.

    Other players often break the immersion of the game with crude behaviors, hackers, keep dancing, jumping in the table and often the game loses its fun and immersion.

    Thinking about this just a tip of course, you do as you think best and I wish you the best of luck, like your work :)



    Heya Locaster!

    There will in fact be an offline mode for solo game play. As for cooperative game play, members that are interested in that form of game play will be able to host a private server using the server kit that will be provided in the SFS Modding Toolkit. They will be able to host their own server and when setting up the server they will set it up as invite only.

    We hope to you'll come check us out at www.secondsfromsilence.com!

    Best Regards,
    Abstract Era Entertainment
  7. In response to post #71844393.


    kojak747 wrote: This all sounds very promising, looks like an immense amount of work, great job! I will definitely check this out, and if its as moddable as it sounds, great stuff, I'll be there!

    However, I'm a tad concerned about the mod submission/curation team thing. You said "Curation submission - This section covers assets that are submitted to our team to be provided as a new asset within the game. If a modder wishes to add an entirely new legendary sword within the game that other players can find and use or a completely new asset in general that is not a "replacer" of an existing asset, they would submit the asset through the SFS Modders Toolkit for review by our Curation Team. If the asset is approved..."

    I'm not sure how this will go down. Surely the community who mod for you should decide whether it's good enough? I know it's your game, and you get to decide what goes in it, but there should be a way for aspiring modders whose content isn't up to scratch to still be recognised and get assistance, to get it to where it needs to be. This is why the Nexus works so well. I can post a mod which is sort of finished in the knowledge the community will rally round and fix it. I realise users will be able to post their WIP stuff on the dedicated Nexus mod page, but we will all be trying to get the golden egg. I think if you clarified what constitutes an acceptable submission for inclusion, that might alleviate things.

    Or maybe I've picked all that up wrong and you in fact meant something else?


    Heya kojak747!

    You may have misinterpreted the information. Modding an MMoRPG works a bit different than Modding a Single Player game. Mod Curation is only necessary if the Mod that you develop is a completely NEW asset entirely. It is necessary for us to curate NEW assets as each individual user client has to know that this NEW asset exists in the game, otherwise the server won't be able to tell other clients that it's "Moving from point A to point B" because other clients won't even know about it. That is why, upon approving a Mod through curation, we will update everyone's clients so all clients know about the NEW asset and they can choose to download the Modder's visual version of it or they will see the default version of it that the Mod Developer selected when they created it. Existing assets can be modded visually without any curation at all.

    We will be sharing a lot more information about modding in Seconds from Silence in future articles.

    We hope you'll come check us out!

    Abstract Era Entertainment
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